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/openpets

Use whenever the user wants to build, extend, debug, test, validate, locally load, package, or publish an OpenPets plugin; work with the OpenPets Plugin SDK v3, plugin manifest, plugin permissions, sandbox, plugin UI, storage, schedules, assets, or local plugin development. Also

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openpets
1.3k1 skill
Install
$ npx -y skills add OpenPetsHQ/openpets --skill openpets --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/openpets

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use whenever the user wants to build, extend, debug, test, validate, locally load, package, or publish an OpenPets plugin; work with the OpenPets Plugin SDK v3, plugin manifest, plugin permissions, sandbox, plugin UI, storage, schedules, assets, or local plugin development. Also

SKILL.md

openpets.SKILL.md
name: openpets
description: Use whenever the user wants to build, extend, debug, test, validate, locally load, package, or publish an OpenPets plugin; work with the OpenPets Plugin SDK v3, plugin manifest, plugin permissions, sandbox, plugin UI, storage, schedules, assets, or local plugin development. Also use for installing or configuring OpenPets, pets, optional coding-agent integrations, or local MCP controls. Prioritize the local-first plugin authoring experience; agent integrations are optional.
license: MIT

OpenPets

OpenPets is a local-first desktop companion platform. Its core extension point is the sandboxed Plugin SDK v3: plugins describe companion behavior and the desktop host owns rendering, state, permissions, and lifecycle. Coding-agent and MCP integrations are useful optional adapters, not a prerequisite for using or developing plugins.

Choose the right path

  • Building, changing, or debugging a plugin: read

[Build a plugin](workflows/build-plugin.md), then the relevant SDK references.

  • Loading a work-in-progress plugin into the desktop app: read

[Develop locally](workflows/develop-locally.md).

  • Testing, validating, packaging, or publishing a plugin: read

[Test and validate](workflows/test-and-validate.md).

  • Installing the app or CLI: read [Install OpenPets](workflows/install-openpets.md).
  • Connecting Claude Code, OpenCode, Cursor, Codex, or MCP: read

[Configure a project](workflows/configure-project.md). Treat this as a secondary integration path, not the default answer to plugin work.

  • Diagnosing desktop, CLI, or agent-control problems: read

[Troubleshoot](workflows/troubleshoot.md).

  • Explaining runtime topology or optional integrations: read

[Explain architecture](workflows/explain-architecture.md).

Plugin-authoring posture

Help the user reach a fast local feedback loop before discussing catalog release or agent integrations:

1. Scaffold from the closest supported template rather than creating a guessed package shape. 2. Read the generated manifest and entry point before editing. The manifest and current SDK types, not remembered APIs, define what will run. 3. Implement the smallest companion behavior that fulfills the request, asking only for permissions it actually needs. 4. Write deterministic harness tests for behavior, validate the folder, then load it locally in the desktop app. 5. Use the desktop's Developer Mode watcher to iterate. Publishing is a separate decision and must never be implied by local loading.

Do not require the user to configure Claude Code, OpenCode, MCP, or any other agent to build a plugin. Do not require an OpenPets source checkout when the desktop app and CLI are enough.

Local development is a first-class workflow

For a standalone plugin folder, OpenPets provides:

npm install -g @open-pets/cli@latest
openpets plugin new <name> --template <blank|reminder|ambient|ai-chat|tamagotchi|calendar>
openpets plugin validate <plugin-directory>

The one-off CLI alternative is:

npx -y @open-pets/cli@latest plugin new <name> --template <template>
npx -y @open-pets/cli@latest plugin validate <plugin-directory>

After scaffolding, enter the plugin directory and install its test dependency:

cd <plugin-directory>
npm install
npm test

If `openpets plugin` is reported as an unknown command, the globally installed CLI is older than the SDK v3 plugin tooling. Upgrade it with the first command above or use the one-off `npx -y @open-pets/cli@latest` form.

Then, with the desktop app running, use **Plugins → Developer Mode → Load unpacked plugin folder**. OpenPets validates and snapshots the folder, remembers the source location, watches it, and re-snapshots/reloads after edits. Reloading locally does not publish or upload anything.

If the user maintains OpenPets itself, `pnpm dev:desktop:plugins` hot-loads the repository's `plugins/official` and `plugins/dev` lanes. Do not tell an external plugin author to use maintainer-only environment variables or catalog commands.

Authoritative references

When the OpenPets checkout is available, use its source and docs as the primary reference. Read only the material relevant to the requested capability:

| Need | Read first | | --- | --- | | Plugin package shape, local loading, manifest, sandbox, release lanes | `docs/plugins.md` | | SDK namespaces, permissions, testing harness | `docs/sdk.md`, then `packages/sdk/src/index.ts` or `packages/sdk/src/testing.ts` for an exact signature | | Scaffolded templates | `packages/cli/src/plugin-templates.ts` | | Exact manifest validation errors | `packages/cli/src/plugin-validate.ts` and `packages/cli/schemas/openpets.plugin.schema.json` | | Working patterns | `plugins/official/*/openpets.plugin.json`, `index.js`, and `test.js` | | Repository dev modes and commands | `docs/development.md` | | Localization | `docs/i18n.md` |

Without a checkout, use the maintained public docs:

  • Documentation hub: https://openpets.dev/docs
  • Plugin platform and catalog: https://openpets.dev/plugins
  • Plugin SDK v3 reference: https://openpets.dev/sdk
  • Development guide: https://openpets.dev/development
  • Canonical source repository: https://github.com/OpenPetsHQ/openpets
  • Source documentation index: https://github.com/OpenPetsHQ/openpets/tree/main/docs
  • Exact SDK contract: https://github.com/OpenPetsHQ/openpets/blob/main/packages/sdk/src/index.ts
  • Working first-party examples: https://github.com/OpenPetsHQ/openpets/tree/main/plugins/official

For the maintained navigation map and what each source is authoritative for, read [Source references](references/source-docs.md).

The exact public SDK contract lives in `packages/sdk/src/index.ts`. Never invent an SDK method, manifest field, permission, or UI capability because it seems plausible. Inspect the current contract or explain what needs verification.

Design for the host, not around it

  • Plugins describe behavior through `ctx`; they do not in
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Ships withopenpets

Local first, desktop companion platform with animated pets, plugin SDK and coding-agent integrations.

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Repo: OpenPetsHQ/openpets