hns-lsel-applier
Local Self-Evolution Loop (LSEL) APPLY engine — the playback-only consumer of approved decision.json records that drives `.moai/hooks/lsel-apply.sh` for the…
UI polish and interface-completion reference: the small visual details — concentric border radius, optical alignment, shadow-vs-border, motion easing, typography smoothing, tabular numbers, icon stroke weight, hit areas — that separate polished interfaces from generic ones.
$ npx -y skills add modu-ai/moai-adk --skill moai-ref-ui-polish --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/moai-ref-ui-polishContext preview
The summary Claude sees to decide when to auto-load this skill.
UI polish and interface-completion reference: the small visual details — concentric border radius, optical alignment, shadow-vs-border, motion easing, typography smoothing, tabular numbers, icon stroke weight, hit areas — that separate polished interfaces from generic ones.
name: moai-ref-ui-polish description: > UI polish and interface-completion reference: the small visual details — concentric border radius, optical alignment, shadow-vs-border, motion easing, typography smoothing, tabular numbers, icon stroke weight, hit areas — that separate polished interfaces from generic ones. Agent-extending skill that amplifies frontend/UI domain work with production-grade "interface taste" rules. NOT for: backend logic, database design, DevOps, security audits, non-UI work. when_to_use: > Use for UI polish and design-completion work: building UI components, reviewing frontend code, implementing animations, hover/active states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Amplifies frontend domain work (manager-develop, Agent(general-purpose) with frontend instructions) with interface-design taste rules. Implementation examples are Web/CSS; the design principles are platform-neutral (apply to native mobile/desktop UI too). user-invocable: false metadata: version: "1.2.0" category: "domain" status: "active" updated: "2026-08-19" tags: "ui, polish, design, animation, typography, motion, frontend, accessibility, audit, reference" # MoAI Extension: Progressive Disclosure progressive_disclosure: enabled: true level1_tokens: 100 level2_tokens: 5000
Great interfaces are a collection of small details that compound into a great experience. AI agents frequently miss these details — an `ease-in` easing on an enter animation (should be `ease-out`), a solid border where a semi-transparent shadow reads better, or mismatched radii on nested elements. None of these is catastrophic; together they separate "polished" from "generic".
Before suggesting polish changes, identify the project's existing styling system (design tokens, spacing scale, motion library). Never introduce a second styling system for polish fixes — extend the existing one.
| Principle | Rule | Rationale | |-----------|------|-----------| | Concentric Border Radius | `outerRadius = innerRadius + padding` | Mismatched radii on nested elements is the most common cause of an interface "feeling off" | | Optical over Geometric Alignment | When geometric centering looks wrong, align optically | Buttons with icons, play triangles, and asymmetric icons need a manual nudge; geometric center is visually off-center for these shapes |
| Element | Use | Avoid | |---------|-----|-------| | Semi-transparent layered `box-shadow` | Depth, elevation, floating surfaces | Solid borders for depth (they read heavy and flat) | | Borders | Structure, dividers, separators, selected/focus state | Using shadows for structural separation (ambiguous) |
| Pattern | Rule | Common Mistake | |---------|------|----------------| | Enter animation easing | `ease-out` (decelerate) — element arrives calmly | `ease-in` on enter (element appears to slam into place) | | Exit animation easing | `ease-in` (accelerates away), mirroring the enter curve (small fixed `translateY`) | Full-height collapse, or harsher-than-enter motion | | Interruptible state changes | CSS `transition` (can be interrupted mid-animation) | `keyframes` for interactive states (cannot interrupt) | | Staged entrances | Stagger semantic chunks ~100ms — only for infrequent staged entrances | Staggering routine, high-frequency interactions (feels sluggish) | | Contextual icon animation | `opacity`/`scale`/`blur` cross-fade (scale 0.25→1, opacity 0→1, blur 4px→0) | Toggling `visibility` (jarring, no transition) | | Press feedback | `scale(0.96)` on click — always 0.96 | Smaller than 0.95 (reads as a bug, not a press) | | First-render enter | Skip with `initial={false}` on `AnimatePresence` (or equivalent) | Enter animation fires on page load (disorienting) | | Motion restraint | No custom animation on high-frequency interactions; motion is never the only feedback channel | Animating everything (noise, performance cost, accessibility) |
| Case | Value | |------|-------| | With motion library (Framer Motion et al.) | `transition: { type: "spring", duration: 0.3, bounce: 0 }` | | Without motion library (CSS) | `cubic-bezier(0.2, 0, 0, 1)` for the standard "decelerate" curve | | Never | `transition: all` — always specify exact properties (`transition-property: scale, opacity`) |
| Rule | Detail | |------|--------| | Reduced-motion branch (required) | Every non-decorative animation needs a `prefers-reduced-motion: reduce` path. Vestibular-disorder users are physically harmed by large-displacement and parallax motion. Reduce to an opacity cross-fade or remove the animation — never merely shorten it. The branch is authored at the same time as the animation, not retrofitted | | Animate the compositor, not the layout | `transform` and `opacity` are composited and skip layout and most paint. `width`, `height`, `top`, `left`, `margin`, and `padding` trigger layout on every frame (thrashing), which is why the same visual effect janks when driven by the wrong property. Move with `translate`, resize with `scale` |
> Motion principles behind these rules — the three decision passes, motion layers, the > 1/3 rules, stagger budgets, personality archetypes, Disney-adapted ranges, and the > emotion-to-motion map — live in `references/motion-principles.md` (L3, load on demand > when motion is the substance of the work).
| Rule | Implementation (Web/CSS) | When | |------|------------------
Agentic development harness for Claude Code — SPEC-driven plan/run/sync, TRUST 5 quality gates, model+effort routing, and Claude×GLM multi-LLM cost control. Single Go binary, 16 languages, zero deps.
Repo: modu-ai/moai-adk
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