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/winui-dev-workflow

Build and run workflow for WinUI 3 apps with WinApp CLI 0.6+ — project creation with winapp new, project-mode winapp run, BuildAndRun.ps1 analyzer integration, crash diagnosis, and prerequisites. Use when creating, building, running, or fixing build errors in a WinUI 3 project.

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win-dev-skills
4348 skills1 agent
Install
$ npx -y skills add microsoft/win-dev-skills --skill winui-dev-workflow --agent claude-code

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How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/winui-dev-workflow

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The summary Claude sees to decide when to auto-load this skill.

Build and run workflow for WinUI 3 apps with WinApp CLI 0.6+ — project creation with winapp new, project-mode winapp run, BuildAndRun.ps1 analyzer integration, crash diagnosis, and prerequisites. Use when creating, building, running, or fixing build errors in a WinUI 3 project.

SKILL.md

winui-dev-workflow.SKILL.md
name: winui-dev-workflow
description: "Build and run workflow for WinUI 3 apps with WinApp CLI 0.6+ — project creation with winapp new, project-mode winapp run, BuildAndRun.ps1 analyzer integration, crash diagnosis, and prerequisites. Use when creating, building, running, or fixing build errors in a WinUI 3 project."

Create or Open a Project

**New app** — let WinApp CLI install/update the official templates and scaffold:

winapp new --name <AppName> --template winui-mvvm --template-version latest --use-defaults
cd <AppName>

Run `winapp new --list` to discover the currently installed template short names. Do not install the template pack separately and do not create the output directory first.

**Existing app** — read the `.csproj` to understand:

  • `<TargetFramework>` (e.g., `net10.0-windows10.0.26100.0`)
  • `<PackageReference>` versions (WindowsAppSDK, CommunityToolkit)
  • Project structure and established patterns

Install Packages

dotnet add package <Name>

Never specify `--version` — omitting it gets the latest stable and avoids outdated API mismatches.

Build & Run

WinApp CLI 0.6+ builds a `.csproj` and launches it directly:

winapp run . --debug-output
winapp run .\MyApp.csproj -c Release --arch arm64

For normal development, prefer the included `BuildAndRun.ps1` wrapper. It invokes project-mode `winapp run`, injects the bundled `Microsoft.WindowsAppSDK.Analyzers`, and turns on `--debug-output` by default:

.\BuildAndRun.ps1

**Invoke attached runs with `mode: "async"`.** The command stays attached while the app is open, so a synchronous call blocks for the app's lifetime. The output contains the running app's PID.

The wrapper only adds repository-specific analyzer and debug defaults. WinApp CLI handles: 1. Project restore and build 2. Configuration, architecture, runtime, and framework selection 3. Packaged versus unpackaged detection 4. Build-output and executable discovery 5. Windows App Runtime setup 6. Package registration and launch

**Options and forwarded WinApp arguments:**

.\BuildAndRun.ps1                              # one top-level csproj; attached diagnostics
.\BuildAndRun.ps1 .\MyApp.csproj               # explicit project
.\BuildAndRun.ps1 .\MyApp.csproj -c Release    # forwarded to winapp run
.\BuildAndRun.ps1 .\MyApp.csproj --arch arm64  # forwarded to winapp run
.\BuildAndRun.ps1 . --detach --json             # return after launch; emit PID as JSON
.\BuildAndRun.ps1 . --symbols                   # add Symbol Server-backed native symbols
.\BuildAndRun.ps1 --args "--flag value"         # pass application arguments

The wrapper accepts the same `.csproj`, `.sln`/`.slnx`, directory, and `--project` inputs as `winapp run`.

**If build fails:** Read all errors, batch-fix them in one pass, then rerun the same command.

**If the app crashes on launch:** `read_powershell` the shell — first-chance exceptions appear in the output. See the crash-diagnosis section below for WinUI stowed-exception triage.

Diagnosing Crashes with `winapp run`

For WinUI apps, `--debug-output` (the wrapper default) runs a **stowed-exception triage** on crash, surfacing the real WinUI/XAML error behind an opaque `0x8000FFFF` / `E_FAIL`. The first crash downloads debugger components and can take a few minutes; point `WINAPP_DBGTOOLS_DIR` at an existing *Debugging Tools for Windows* install for offline/locked-down environments. Add `--symbols` for richer native frames.

Common Errors

| Error | Fix | |-------|-----| | Developer Mode not enabled | Settings → System → For developers → On | | CS0234/CS0246 missing type | Add `using` or `dotnet add package` | | NETSDK1136 platform required | Target a Windows TFM (for example `net10.0-windows10.0.26100.0`); use `-f <windows-tfm>` when the project already multi-targets | | XLS0414 XAML type not found | Add `xmlns` declaration | | XDG0062 binding path missing | Check `x:Bind` property exists on ViewModel | | Blank window after launch | `x:Bind` defaults to `OneTime` — add `Mode=OneWay` | | App silently exits | Use `winapp run`, never run the .exe directly | | App crashes with opaque `0x8000FFFF` / `E_FAIL` | Run under `--debug-output` (BuildAndRun.ps1 default) — WinUI stowed-exception triage surfaces the real XAML error + symbolicated native stack. `--symbols` is optional | | XAML compiler crashes silently | Remove any `PresentationCore.dll` / `System.Windows` references | | MSB3073 / `XamlCompiler.exe ... exited with code 1`, no `.xaml` named | Old WindowsAppSDK XAML-compiler bug — update `Microsoft.WindowsAppSDK` NuGet to latest (≥ 2.1.3, or ≥ 1.8 on the 1.x line) | | 0x80073CF6 package install failed | Check the manifest publisher and Developer Mode; apps from `winapp new` need no separate `winapp init` | | 0x80073CF9 / "Failed to reach state Staged" on a deeply nested project | For a packaged app, rerun with `--output-appx-directory "$env:LOCALAPPDATA\winapp-layout\<app>-<config>-<arch>"`, or move the repo closer to the drive root. Keep the directory unique per configuration and architecture — a registered development package holds a live reference to it, so Debug and Release must not share one — and empty it before reuse so payload files dropped since the last build do not linger | | 0x8007000B bad image format | Wrong platform target — use x64 or ARM64, not AnyCPU |

Prerequisites

| Requirement | Minimum | Recommended (fresh installs) | Install command | |-------------|---------|------------------------------|-----------------| | Windows 10 v1903+ | — | — | — | | Developer Mode | enabled | enabled | Settings → Advanced → Developer Mode → On | | .NET SDK | 8.0.100 | 10.0 | `winget install Microsoft.DotNet.SDK.10` | | WinApp CLI | 0.6.0 | latest | `/winui-setup` |

If `winapp`/`dotnet` is missing or too old, or Developer Mode is off, **do not install it ad hoc or work around it**. Ask the user to run `/winui-setup`, then retry. `winapp new

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Ships withwin-dev-skills

An Agent Plugins 1.0 package with GitHub Copilot, Claude Code, and OpenAI Codex compatibility for building native Windows apps with WinUI 3 and the Windows App SDK. It covers the end-to-end inner loop: scaffold → design → build → run → test → package → ship.

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