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/winui-design

Use when designing, reviewing, or fixing WinUI 3: layout planning, control choice, Fluent Design alignment, Light/Dark/High Contrast theming, typography, spacing, brushes, accessibility, and XAML data-binding design. Load before authoring new XAML, reviewing UI PRs, migrating

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win-dev-skills
3758 skills1 agent
Install
$ npx -y skills add microsoft/win-dev-skills --skill winui-design --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/winui-design

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when designing, reviewing, or fixing WinUI 3: layout planning, control choice, Fluent Design alignment, Light/Dark/High Contrast theming, typography, spacing, brushes, accessibility, and XAML data-binding design. Load before authoring new XAML, reviewing UI PRs, migrating

SKILL.md

winui-design.SKILL.md
name: winui-design
description: "Use when designing, reviewing, or fixing WinUI 3: layout planning, control choice, Fluent Design alignment, Light/Dark/High Contrast theming, typography, spacing, brushes, accessibility, and XAML data-binding design. Load before authoring new XAML, reviewing UI PRs, migrating desktop UI to WinUI, or choosing between WinUI controls/patterns."

Search samples before writing XAML

This skill ships `winui-search.exe` alongside this `SKILL.md` (≈100 WinUI Gallery controls, every Windows Community Toolkit scenario, 90+ Reactor declarative-C# controls, curated platform-integration patterns; each result returns full code — XAML + C#, or C#-only for Reactor — plus pitfall notes). **Front-load lookups, then code** — don't interleave.

.\winui-search.exe search "<feature 1>" "<feature 2>" ...   # batch one focused query per feature (BM25 likes focused phrasing)
.\winui-search.exe get <id 1> <id 2> ...                     # batch up to 3 IDs — full XAML + C# + pitfall notes
.\winui-search.exe list                                       # browse all patterns (heavy — prefer search)
.\winui-search.exe update                                     # force cache refresh

Search covers controls **and** platform integration (file pickers, Share, JumpList, drag-drop, app lifecycle, dialogs) — front-load all lookups before writing XAML; **don't interleave** search with coding.

App-shape anchors

Pick the closest shipping app silhouette before laying out a page:

| App type | Anchor controls | Reference apps | |----------|-----------------|----------------| | Settings / config tool | `NavigationView` Left + `SettingsCard` / `SettingsExpander` | Windows Settings, Slack | | Document / session editor | `TabView` + full-bleed content, light chrome | Windows Terminal, VS Code, Notepad | | Hierarchical browser | `TreeView` + `ListView` + `BreadcrumbBar` | File Explorer, Outlook | | Developer tool / dashboard | `NavigationView` + card layout | Dev Home, GitHub Desktop | | Single-purpose utility | Mode switcher + compact grid | Calculator, Snipping Tool | | Media / canvas / hero | `Grid` with hero surface, floating commands, **no** `NavigationView` | Photos, Spotify, Clipchamp |

Reach-for-this control map

Before writing XAML, map the requirement to a platform control. These mappings exist to short-circuit cross-framework instincts (WPF `DataGrid`, web `<select>`, HTML `<input type=date>`):

  • **Navigation:** 2–7 sections → `NavigationView`; document/session tabs → `TabView`; breadcrumb trail → `BreadcrumbBar`; 2–3 modes → `SelectorBar`.
  • **Data display:** Vertical list → `ListView`; tiles/grid → `GridView` or `ItemsRepeater` + `UniformGridLayout`; hierarchy → `TreeView`; **tabular → `ListView` with a `Grid`-based `ItemTemplate` and a header `Grid` above** (WinUI has no `DataGrid`; don't default to `CommunityToolkit.WinUI.Controls.DataGrid` — its columns can't use `x:Bind`); master-detail → `ListView` + detail `Grid`.
  • **Input:** Text → `TextBox`; number → `NumberBox`; search → `AutoSuggestBox`; date → `CalendarDatePicker`; boolean → `ToggleSwitch`; pick one from 2–3 → `RadioButtons`; pick one from 4+ → `ComboBox`.
  • **Feedback:** Blocking decision → `ContentDialog`; contextual action → `Flyout` / `MenuFlyout`; onboarding / hint → `TeachingTip`; inline status / async progress → `InfoBar`; system notification → `AppNotification`.

If the mapping above doesn't fit, search `winui-search.exe` before improvising.

Window sizing (WinUI 3 specifics)

> **WinUI 3 has no `SizeToContent`.** Without an explicit size, Windows defaults the main window to ~1024×768 — oversized for most utilities. Size it in `MainWindow`'s constructor.

**Rubric.** Width = widest row + 48 padding, rounded up to nearest 20. Height = 32 (titlebar) + Σ(row heights) + Σ(spacing) + 48 padding, rounded up to 20. Round up — clipped content is a worse failure than a slightly-wide window. Sanity ranges (derive yours from the rubric):

  • Single-purpose utility → ~440–560 wide
  • Form / single-page tool → ~600–800 wide, ~640–800 tall
  • Multi-pane (nav + content) → ~1100–1300 wide, ~720–840 tall
  • Document / canvas / media editor → 1280+ wide

`AppWindow.Resize` takes **physical pixels**, not DIPs — multiply by the monitor's DPI scale. `XamlRoot.RasterizationScale` is null in the constructor and stale after `AppWindow.Move`, so `[DllImport] GetDpiForWindow` is the cleanest path:

using Microsoft.UI;
using Microsoft.UI.Windowing;
using System.Runtime.InteropServices;
using Windows.Graphics;

public sealed partial class MainWindow : Window
{
    [DllImport("user32.dll")]
    private static extern uint GetDpiForWindow(IntPtr hWnd);

    public MainWindow()
    {
        InitializeComponent();
        var hwnd  = Win32Interop.GetWindowFromWindowId(AppWindow.Id);
        var scale = GetDpiForWindow(hwnd) / 96.0;
        // widthDip / heightDip come from the rubric above — derive, don't copy.
        AppWindow.Resize(new SizeInt32((int)(widthDip * scale), (int)(heightDip * scale)));
    }
}

Don't size the window by setting `Width`/`Height` on the root `Grid` — that clips content, not the window.

XAML landmines (the things you'll otherwise ship broken)

`x:Bind` defaults to `OneTime`

<!-- ❌ silently never updates -->
<TextBlock Text="{x:Bind Vm.Status}" />
<!-- ✅ -->
<TextBlock Text="{x:Bind Vm.Status, Mode=OneWay}" />

`TextBox` two-way needs `UpdateSourceTrigger=PropertyChanged`

<TextBox Text="{x:Bind Vm.Name, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" />

Default trigger resolves to `LostFocus` specifically for `TextBox.Text` (most other properties default to `PropertyChanged`). The VM is not updated per keystroke, and UIA keyboard-simulation tests (WinAppDriver `SendKeys`, etc.) that assert immediately after typing will see stale VM state until focus moves.

Attached properties from C# use static setters, not initializers

Read more
Ships withwin-dev-skills

A GitHub Copilot, Claude Code, and OpenAI Codex plugin for building native Windows apps with WinUI 3 and the Windows App SDK to cover the end-to-end inner loop: scaffold → design → build → run → test → package → ship.

Get the whole plugin

Other skills on win-dev-skills.