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/motion-design

Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page

From plugin
motion-design-skill
2.6k1 skill

Claude Code

$ npx -y skills add LottieFiles/motion-design-skill --skill motion-design --agent claude-code

SKILL.md

motion-design.SKILL.md
name: motion-design
description: >
  Applies motion design principles to create emotionally-driven, technically sound animations and transitions.
  Provides timing, easing, choreography, and Disney animation principles adapted for UI.
  Use when creating animations, transitions, micro-interactions, loading states, page transitions,
  scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring,
  or any animation system.
license: MIT
metadata:
  author: LottieFiles
  version: "1.0.0"

Motion Design Skill

When to Apply

Use this skill when:

  • Creating UI animations (buttons, cards, modals, page transitions)
  • Designing micro-interactions and feedback animations
  • Building loading, success, or error states
  • Animating illustrations or decorative elements
  • Planning scroll-triggered or progress-based animations
  • Establishing brand motion identity
  • Choreographing multi-element sequences

**Decision tree:** 1. Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness 2. Does it express brand personality? → Motion Personality archetypes 3. Does it tell a story or guide attention? → Disney principles + choreography 4. Is this a complex multi-element scene? → 1/3 Rule + stagger patterns

---

Quick Reference: 8-Step Checklist

Before creating any animation:

1. **Emotional target?** — joy, calm, urgency, elegance 2. **Motion Personality?** — Playful, Premium, Corporate, Energetic 3. **Primary property?** — position, scale, rotation, opacity 4. **Duration?** — see duration table below 5. **Easing family?** — entrance=decelerate, exit=accelerate 6. **Hero element?** — apply staging principles 7. **Secondary + ambient layers?** — add richness 8. **1/3 rules?** — motion distance, simultaneous elements

---

Three Pillars (CRITICAL)

Every animation must satisfy three pillars before any technical decisions:

| Pillar | Question | Drives | |--------|----------|--------| | **Emotional Intent** | What should the viewer FEEL? | Easing, timing, amplitude | | **Visual Narrative** | What's the micro-story? | Setup → Action → Resolution | | **Motion Craft** | How do we make it believable? | Physics, secondary motion, paths |

**Three motion layers** (flat animation = missing layers):

  • **Primary**: Main action the viewer follows
  • **Secondary**: Supporting richness (shadows, icons shifting)
  • **Ambient**: Background life (gradients, subtle pulses)

> Deep dive: [director/core-philosophy.md](director/core-philosophy.md)

---

Motion Personality

Select ONE archetype per project. Apply consistently.

| Archetype | Duration | Easing | Overshoot | Keywords | |-----------|----------|--------|-----------|----------| | **Playful** | 150-300ms | ease-out-back | 10-20% | fun, whimsical, bouncy, cute | | **Premium** | 350-600ms | cubic-bezier(0.4,0,0.2,1) | 0% | elegant, minimal, luxury, sophisticated | | **Corporate** | 200-400ms | cubic-bezier(0.2,0,0,1) | 0-3% | clean, professional, business, dashboard | | **Energetic** | 100-250ms | ease-out-expo | 15-30% | dynamic, energetic, bold, exciting |

**Default**: Corporate for UI, Playful for illustrations.

**Brand Motion Identity** — define three constants: 1. **Signature easing**: One curve for 80% of animations 2. **Duration palette**: 3 durations (quick / standard / slow) 3. **Entrance pattern**: One consistent entry style

> Deep dive: [director/motion-personality.md](director/motion-personality.md)

---

Property Selection

| Effect Goal | Primary Property | Secondary Properties | |-------------|------------------|---------------------| | Entrance/Exit | position | opacity, scale | | Emphasis/Attention | scale | rotation (subtle), opacity pulse | | State Change | opacity, color | scale (press feedback) | | Direction/Flow | position | rotation (follow path) | | Depth/3D Feel | scale + shadow | position (parallax) | | Loading/Progress | rotation (spinner) | scale, opacity pulse | | Success | scale (pop) | color, rotation (checkmark draw) | | Error/Alert | position (shake) | color, rotation (wobble) |

**Simplicity threshold**: Use the minimum properties needed. One = direct. Two = polished. Three+ = potentially overwhelming.

> Deep dive: [reference/property-selection.md](reference/property-selection.md)

---

Duration Table

| Element Type | Duration | Rationale | |-------------|----------|-----------| | Tooltip / micro-feedback | 80-120ms | Must feel instant | | Button press / toggle | 120-180ms | Responsive feedback | | Icon transition | 150-250ms | Clear state change | | Card enter / exit | 200-350ms | Spatial awareness | | Modal / dialog | 300-400ms | Focus shift | | Page transition | 400-600ms | Context switch | | Dramatic reveal | 600-1200ms | Theatrical build |

**Distance scales duration**: 100px = base. 200px = 1.3x. 400px = 1.6x.

**Enter > Exit**: Entrances 30-50% longer than exits. Users care about what appears.

**Interactive feedback**:

  • Hover: <100ms
  • Press: <150ms
  • Release/settle: 200-300ms
  • Error shake: 300-400ms (2-3 oscillations)

> Deep dive: [reference/timing-easing-tables.md](reference/timing-easing-tables.md)

---

Easing Selection

**Directional rules**:

  • **Entrance** → decelerate (fast start, gentle landing): ease-out family
  • **Exit** → accelerate (gentle start, fast departure): ease-in family
  • **On-screen** → smooth both ends: ease-in-out family
  • **Looping ambient** → seamless: sine-based ease-in-out

**Industry standards**:

| Standard | Cubic Bezier | Use For | |----------|-------------|---------| | Material Design 3 | (0.2, 0, 0, 1) | Default on-screen | | MD3 Emphasized | (0.05, 0.7, 0.1, 1) | Entrances, attention | | MD3 Accelerate | (0.3, 0, 1, 1) | Exits, dismissals | | Apple HIG | (0.25, 0.1, 0.25, 1) | Standard iOS | | Snappy UI | (0.2, 0, 0, 1) | Fast, decisive | | Gentle float | (0.4, 0, 0.2, 1) | Ambient, background | | Bounce settle | (0.175, 0.885, 0.32, 1.275) | Overshoot, playful |

**Material-based easing**:

|

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@lottiefiles
Ships withmotion-design-skill

Universal motion design principles for AI agents. Philosophy-first, implementation-agnostic. Teaches agents to think like motion directors — choosing the right timing, easing, choreography, and emotional intent before writing a single line of animation code.

Stars on GitHub

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Questions about motion-design.

Which coding agents can use motion-design?
motion-design installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.