better-accessibility
Reviews and fixes keyboard and focus behavior, ARIA, accessible names, forms, screen-reader…
Helps you build and check a color system for your project. It generates palettes, names semantic tokens, converts between formats and measures contrast.
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Helps you build and check a color system for your project. It generates palettes, names semantic tokens, converts between formats and measures contrast.
name: better-colors description: Helps you build and check a color system for your project. It generates palettes, names semantic tokens, converts between formats and measures contrast.
This skill builds and audits color systems. It generates ramps, maps their steps to roles and token names, converts notation and measures rendered contrast pairs.
Never report a contrast value you did not measure, and never estimate a color you could compute. Notation, a tinted neutral and a gradient's interpolation space are project choices, not findings. A broken role mapping, a failing pair and an out-of-gamut step are findings. Perceived lightness throughout means OKLCH `L`, from `0` to `1`.
Whether a pair is required to pass belongs to `better-accessibility`. Surfaces, shadows and icon color belong to `better-ui`.
Reuse the project's tokens and notation. A consistent hex system beats hex with `oklch()` scattered through it.
For a new system, `oklch()` is the best default, because its numbers behave the way the ramp rules below describe. Everywhere else, a color library produces the same ramp in the project's own notation ([color-formats.md](color-formats.md)).
One neutral ramp, one accent ramp and only the status ramps the product actually renders. A `warning` ramp nothing imports is maintenance for zero pixels. A second accent hue earns its place only when two things must be distinguishable at a glance. Otherwise use more steps of the one accent ramp.
A ramp is not a gradient to pick from by eye. Each step exists because a role needs it: page background, component hover, border, solid fill, body text. Do not generate a step no role consumes. Both the Tailwind `50`–`950` and Radix `1`–`12` conventions map to those roles ([palette-structure.md](palette-structure.md)).
Primitives name a value (`--blue-600`) and are never applied in a component. Semantic tokens name a job (`--color-text-secondary`), point at a primitive and are the only tier components reference. That seam is what lets a theme repoint colors without touching components ([token-naming.md](token-naming.md)).
Never borrow a token because its value is right today. A separator used as a text color works until borders get lighter, and then the text goes with them. If a role has no token, add the token.
A ramp holds one hue end to end, peaks in vividness mid-ramp and steps more finely at the light end. Build it with a color library, never by eye ([palette-generation.md](palette-generation.md)).
Use a color for one purpose across the whole interface, treating anything within `15°` of OKLCH hue as the same color ([color-usage.md](color-usage.md)). Never let color be the only carrier of meaning. Pair it with an icon or a label, a requirement `better-accessibility` owns.
When filled color encodes primary emphasis, one primary action gets it and peers stay neutral. Put the color on the background, not the label. A filled button reads as primary across the room; accent-colored text on a neutral button reads as a link.
Keep an established hierarchy that already signals emphasis another way. Several colored backgrounds are fine when they encode distinct states or categories rather than competing as peers.
Measure a foreground against the background it actually renders on, not the page background. When a pair fails, report the pair, its measured value and the threshold it misses, then leave the colors alone. They are a design decision. Change them only when asked, and remeasure after ([contrast.md](contrast.md)).
The space is a look, not a correctness setting. Default to `in oklab`, and reach for `in oklch` when a two-hue gradient goes gray in the middle ([color-usage.md](color-usage.md)).
| Pattern | Fix | | --- | --- | | A hex, `rgb(` or `oklch(` literal in a component file where a token exists | Reuse or add the role token, in the project's notation | | One `oklch(` value in a codebase otherwise written in hex | Write it in the established notation unless a migration is in scope | | `var(--blue-600)` or `bg-blue-600` in a component file | Point a semantic token at the primitive and use that | | A semantic name containing a hue or a component, as in `--color-blue-button` or `--color-sidebar-gray` | Rename it for its role: `--color-accent-solid`, `--color-bg-surface` | | `--color-primary` and `--color-text-primary` both defined | Rename the brand token `accent` | | A `border` or `separator` token inside `color:`, or a `text` token inside `background:` | Add a token for the missing role | | `hsl(` ramp values that differ only in lightness | Rebuild in OKLCH with a constant hue | | `50`–`200` stepping as far apart in OKLCH `L` as mid-ramp steps do | Tighten the light end to about `0.04`–`0.05` per step | | One chroma or saturation number copied across every hue's ramp | Use the same proportion of each hue's own maximum | | A status hue within `15°` of the accent hue | Move it at least `15°` away, or give the destructive action a distinct treatment | | Dark tokens equal to the light ramp in reverse step order | Lower the accent's chroma, widen the dark end and remeasure every pair | | Color tokens set under both `prefers-color-scheme` and a `.dark` class | Pick one switching mechanism and use it throughout | | A contrast fix that changes hue and leaves lightness | Change lightness, the channel contrast responds to | | `prefers-contrast: more` overriding a color for both appearances in one block | Give each appearance its own increased-contrast value | | Text on a color with alpha, such as `/50`, `rgba(` or `color-mix(` with `transparent` | Measure t
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