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/worldbuilding

How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the

From plugin
open-knowledge
4.8k18 skills

Claude Code

$ npx -y skills add inkeep/open-knowledge --skill worldbuilding --agent claude-code

SKILL.md

worldbuilding.SKILL.md
name: worldbuilding
description: "How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the world for internal consistency. Carries the auto-stub and consistency behaviors so that guidance does not live inside template bodies or folder descriptions. Complements the platform `open-knowledge` skill; does not replace it."
compatibility: "Any agent host with the OpenKnowledge MCP server configured. Installed project-local by `ok seed --pack worldbuilding` (`ok-beta` for Beta)."
metadata:
  pack: "worldbuilding"
  author: "Inkeep"
  repository: "https://github.com/inkeep/open-knowledge-skills"

Worldbuilding pack — how to work here

This project is a fiction encyclopedia. The graph is the product: characters, settings, themes, factions, and lore that link to each other. The agent's main jobs are auto-stubbing new entities as they're mentioned and flagging contradictions. This skill holds those behaviors so templates and folder descriptions stay clean.

> This skill is pack guidance. The platform `/open-knowledge` skill (read/write/preview/linking/grounding rules) still governs every markdown operation — this layers the worldbuilding conventions on top.

Folders

  • **`characters/`** — one file per character (PC + NPC); frontmatter carries type, status, faction, first appearance.
  • **`settings/`** — locations, regions, world-rules; frontmatter carries region, controlling faction, danger level. The "where" of the story.
  • **`themes/`** — recurring narrative concerns (love, betrayal, identity). The "why." Themes work via opposition; each entry captures the theme and its tension.
  • **`factions/`** — political, social, criminal, magical, religious groups. Ships `faction`, `political-faction`, and `religion` templates.
  • **`lore/`** — history, mythology, cosmology, magic systems. Ships `lore`, `magic-system`, and `historical-event` templates.

Agent behaviors (the core value)

  • **Auto-stub on mention.** When a chapter, session log, or existing entry references a name not yet captured, stub a file in the right folder with backlinks to where it was mentioned.
  • **Flag contradictions.** When a character's `faction` (or any field) contradicts their actions in narrative, or a setting is described two ways, surface the conflict — in fiction a contradiction is itself a story-shaping detail worth noting, not silently "fixing."
  • **Thread the graph.** Link characters ↔ factions ↔ settings ↔ lore so each entry becomes a hub for everywhere it appears.
  • Do NOT add TTRPG stat-block fields (`xp_awarded`, etc.) — those belong in a future TTRPG variant.

Templates

Create with `write({ document: { path, template: "<name>" } })`. Templates carry only structure; section meaning is described here, not inside the document body.

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@inkeep
Ships withopen-knowledge

Highlights: Full true WYSIWYG so that editing markdown files feels like editing a Google Doc or Notion page. Desktop app (macOS, Windows, Linux) and web UI with file navigator, search, tabs, graph wiki link viewer, and more.

Stars on GitHub

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Star history of inkeep/open-knowledge on GitHub, a chart by star-history.com

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Questions about worldbuilding.

Which coding agents can use worldbuilding?
worldbuilding installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.