promptschat
Gives Claude Code access to the prompts.chat library, letting you search, retrieve and improve AI prompt templates, and find and install Agent Skills from its registry.
Rebuild the object in a reference image as a code-only, procedural Three.js model. Quality-gated, animation-ready, and deliberately token-efficient, reconstruction-by-code, not photogrammetry, mesh extraction, or downloaded art packs.
Claude Code
$ npx -y skills add img2threejs/img2threejs --agent claude-code
Codex
$ npx skills add img2threejs/img2threejs -a codex
Cursor
$ npx skills add img2threejs/img2threejs -a cursor
Gemini CLI
$ npx skills add img2threejs/img2threejs -a gemini-cli
GitHub Copilot
$ npx skills add img2threejs/img2threejs -a github-copilot
OpenCode
$ npx skills add img2threejs/img2threejs -a opencode
Windsurf
$ npx skills add img2threejs/img2threejs -a windsurf
Rebuild the object in a reference image as a code-only, procedural Three.js model.
Quality-gated, animation-ready, and deliberately token-efficient — reconstruction-by-code, not photogrammetry, mesh extraction, or downloaded art packs.
Reference images reconstructed in code as animation-ready Three.js models, running live in the browser.
Every model in the gallery is generated code, running in your browser. No mesh files, no downloads.
Reconstructions built entirely from primitives, procedural shaders, and generated geometry. Open any model to orbit it, inspect its reference, and read the generated source.
| Demo | Subject | Built with | View | Source |
|---|---|---|---|---|
| Tropical Island — Code-only Diorama | object | — | Live | code |
| Man Robot · Segment Color Studio | character | — | Live | code |
| Snowbound Crossing — Mini Game | object | — | Live | code |
| Ocean Blue PRS Guitar — Measured Surface Flow | object | v1.5.2 | Live | code |
| Groot — Heart of the Forest | character | v1.5.2 | Live | code |
| Raz — Detonating Strike VFX | character | v1.5.2 | Live | code |
| Starship + Super Heavy | object | v1.2.0 | Live | code |
| Mars Cat — Measured Procedural Surfaces | character | v1.5.1 | Live | code |
| Lee Sin — Game Character | character | v1.5.1 | Live | code |
| Dual-Sword Warrior — Procedural Character | character | v1.5.1 | Live | code |
| AWP | Medusa (Minimal Wear) · V2 rebuild | object | v1.4.4 | Live | code |
| ★ Talon Knife | Doppler Ruby (Factory New) | object | v1.4.4 | Live | code |
The newest finished demos, generated from the gallery's
demos.json by scripts/ci/showcase_table.py. The gallery
also has work in progress. Built with is the version tag in each demo's own generatedWith
record (— when it names none).
The gallery source lives in img2threejs/img2threejs-showcase. If this project is useful, a star on this repo helps others find it.
You give it one reference image of an object. It produces a THREE.Group factory written in TypeScript that recreates that object from primitives, procedural shaders, and generated geometry — with a runtime hierarchy (pivots, sockets, colliders) so the result is ready to animate, not an inert lump.
It runs under Hermes, Claude Code, Codex, or OpenCode. It is agent-agnostic: wherever the docs say "agent vision" or "agent browser tool", it uses whatever the host provides — native image reading, a browser MCP, the project preview, or a user-supplied screenshot.
object, character, or hybrid. Objects follow the hard-surface pipeline; characters route through an anatomy-aware track (head-unit proportions, facial landmarks, pose) documented in grimoire/character/reconstruction.md.detailInventory of identity-defining small details (gloss, bevel/rounding, screws/rivets, engraved or painted linework, contours, stains and wear). Every detail must map to a real component or material entry, and a strict-quality gate blocks generation until the inventory is complete. Taxonomy: grimoire/intake/detail_inventory.md.See 12 img2threejs alternatives
Gives Claude Code access to the prompts.chat library, letting you search, retrieve and improve AI prompt templates, and find and install Agent Skills from its registry.
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Rebuild the object in a reference image as a code-only, procedural Three.js model. Quality-gated, animation-ready, and deliberately token-efficient, reconstruction-by-code, not photogrammetry, mesh extraction, or downloaded art packs. Install it with the command on its page. It includes img2threejs. Its skills do not fire on their own yet. Free and open source.
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