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/cli-anything-sbox

Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C# code generation, asset graph queries, project validation, and editor launch.

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cli-anything
47k72 skills5 commands
Install
$ npx -y skills add HKUDS/CLI-Anything --skill cli-anything-sbox --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/cli-anything-sbox

Context preview

The summary Claude sees to decide when to auto-load this skill.

Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C# code generation, asset graph queries, project validation, and editor launch.

SKILL.md

cli-anything-sbox.SKILL.md
name: "cli-anything-sbox"
description: >-
  Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2):
  project management, scene/prefab editing, material/sound/localization configs,
  C# code generation, asset graph queries, project validation, and editor launch.

s&box CLI

Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2). 79+ commands across 14 groups. Manipulate `.scene`, `.prefab`, `.vmat`, `.sound`, `Input.config`, `Collision.config` JSON files directly, generate idiomatic C# components, and run a real-time asset graph over the project.

Installation

pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=sbox/agent-harness

Requirements

  • Python 3.10+
  • s&box installed via Steam - auto-detected, or set `SBOX_PATH` to a custom installation directory.
  • Most commands work entirely on the project's JSON files - s&box does not need to be running.

Global Options

--json          Machine-readable JSON output (always pass for agent use)
--project PATH  Project directory (auto-detects from cwd .sbproj if omitted)

Command Groups

project - Manage s&box projects

cli-anything-sbox project new --name MyGame --output-dir ./MyGame
cli-anything-sbox --json project info
cli-anything-sbox project config --max-players 32 --tick-rate 64
cli-anything-sbox --json --project ./MyGame project add-package facepunch.libsdf
cli-anything-sbox --json --project ./MyGame project remove-package facepunch.libsdf
# Lint: broken asset refs, duplicate GUIDs, malformed Input.config
cli-anything-sbox --json --project ./MyGame project validate
cli-anything-sbox --project ./MyGame project validate --no-inputs --no-guids

scene - Manipulate `.scene` files

cli-anything-sbox scene new --name gameplay -o ./Assets/scenes/gameplay.scene
cli-anything-sbox --json scene info ./scene.scene
cli-anything-sbox --json scene list ./scene.scene
cli-anything-sbox scene add-object ./scene.scene Enemy --position "100,0,0" --components "model,box_collider,rigidbody" --tags "enemy"
cli-anything-sbox scene remove-object ./scene.scene --name Enemy
cli-anything-sbox scene add-component ./scene.scene <object-guid> Sandbox.PointLight
cli-anything-sbox scene remove-component ./scene.scene <object-guid> --component-type Sandbox.Rigidbody
cli-anything-sbox --json scene modify-object ./scene.scene --guid <guid> --name NewName --position "200,0,0"
cli-anything-sbox --json scene clone-object ./scene.scene --name Enemy --new-name EnemyCopy --position "300,0,0"
cli-anything-sbox --json scene get-object ./scene.scene --name Sun
cli-anything-sbox scene set-property ./scene.scene --fixed-update-freq 64 --timescale 0.5
cli-anything-sbox scene set-navmesh ./scene.scene --enabled --agent-height 72 --agent-radius 16
cli-anything-sbox --json scene list-presets
cli-anything-sbox --json scene modify-component ./scene.scene <object-guid> <component-guid> --properties '{"Damage":50}'

# Find objects matching one or more filters (AND-combined)
cli-anything-sbox --json scene query ./scene.scene --has-component rigidbody --has-tag tower
cli-anything-sbox --json scene query ./scene.scene --name-regex "^Tower\d$" --in-bounds "0,-500,-50,1000,500,50"

# Extract every asset reference (.vmdl, .vmat, .vsnd, .vtex, .vpcf, .prefab) from a scene
cli-anything-sbox --json scene refs ./scene.scene

# Apply the same modification to every object that matches a query
cli-anything-sbox --json scene bulk-modify ./scene.scene --has-tag tower --position "0,0,100" --enable

# Structural diff between two scenes (added/removed/modified GameObjects + SceneProperties)
cli-anything-sbox --json scene diff ./old.scene ./new.scene

# Insert a prefab as a GameObject in a scene
cli-anything-sbox --json scene instantiate-prefab ./level.scene ./Assets/prefabs/bullet.prefab --position "10,0,0"

prefab - Manage `.prefab` files

cli-anything-sbox prefab new --name Bullet -o ./Assets/prefabs/bullet.prefab --components "model,sphere_collider,rigidbody"
cli-anything-sbox --json prefab info ./Assets/prefabs/bullet.prefab
cli-anything-sbox prefab from-scene ./scene.scene <object-guid> -o ./Assets/prefabs/extracted.prefab
cli-anything-sbox --json prefab add-component ./prefab.prefab rigidbody
cli-anything-sbox prefab remove-component ./prefab.prefab --component-type Sandbox.Rigidbody
cli-anything-sbox --json prefab list

# Asset references inside a prefab
cli-anything-sbox --json prefab refs ./prefab.prefab

# Modify component properties on a prefab (by component type or component GUID)
cli-anything-sbox --json prefab modify-component ./prefab.prefab --component-type Sandbox.Rigidbody --properties '{"Gravity":false,"MassOverride":50}'

# Structural diff between two prefabs (root + named children)
cli-anything-sbox --json prefab diff ./old.prefab ./new.prefab

codegen - Generate C# code

# Plain Component
cli-anything-sbox codegen component --name PlayerController --methods OnUpdate,OnFixedUpdate -o ./Code/PlayerController.cs

# Component with [Property] fields
cli-anything-sbox --json codegen component --name Tower --properties '[{"name":"Damage","type":"float","default":"25f"},{"name":"Range","type":"float","default":"500f"}]'

# Networked component (partial class) with RPC method stubs
cli-anything-sbox codegen component --name NetPlayer --networked --methods OnUpdate,OnFixedUpdate --rpc-methods "Fire:Broadcast,TakeDamage:Host" -o ./Code/NetPlayer.cs

# GameResource
cli-anything-sbox codegen gameresource --name TowerData --display-name "Tower Data" --extension tower -o ./Code/TowerData.cs

# Editor menu (Editor/ assembly)
cli-anything-sbox codegen editor-menu --name MyTools --menu-path "Editor/My Tools/Open" -o ./Editor/MyTools.cs

# Plain Razor UI component (.razor + .razor.scss)
cli-anything-sbox codegen razor --name HudPanel --properties '[{"name":"Score","type":"int","default":"0"}]' -o ./UI/HudPanel.razor

# Static or base-derived class
cli-
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Ships withcli-anything

"CLI-Anything: Making ALL Software Agent-Native" -- CLI-Hub: https://clianything.cc/

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