cli-anything-generator
Build, refine, test, validate, or list CLI-Anything harnesses for GUI applications in Cursor. Prefer slash commands…
Agent-native CLI for Godot project management, scenes, exports, and script execution.
Claude Code
$ npx -y skills add HKUDS/CLI-Anything --skill cli-anything-godot --agent claude-code
Codex
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-godot -a codex -y
Cursor
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-godot -a cursor -y
Gemini CLI
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-godot -a gemini-cli -y
GitHub Copilot
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-godot -a github-copilot -y
OpenCode
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-godot -a opencode -y
Windsurf
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-godot -a windsurf -y
name: "cli-anything-godot" description: >- Agent-native CLI for Godot project management, scenes, exports, and script execution.
Agent-native CLI for the Godot game engine. Manage projects, scenes, exports, and GDScript execution from the command line.
pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=godot/agent-harness
# Create a new Godot project cli-anything-godot project create <path> [--name "My Game"] # Get project info (name, features, main scene) cli-anything-godot --json -p <project> project info # List all scenes cli-anything-godot --json -p <project> project scenes # List all scripts cli-anything-godot --json -p <project> project scripts # List all resources cli-anything-godot --json -p <project> project resources # Re-import project resources cli-anything-godot -p <project> project reimport
# Create a new scene with root node type cli-anything-godot -p <project> scene create scenes/Level1.tscn --root-type Node3D # Read scene structure (nodes, resources, connections) cli-anything-godot --json -p <project> scene read scenes/Level1.tscn # Add a child node to a scene cli-anything-godot -p <project> scene add-node scenes/Level1.tscn --name Player --type CharacterBody3D --parent .
# Run a GDScript file (must extend SceneTree)
cli-anything-godot -p <project> script run tools/build_navmesh.gd
# Run inline GDScript code
cli-anything-godot -p <project> script inline 'print(ProjectSettings.get_setting("application/config/name"))'
# Validate GDScript syntax
cli-anything-godot -p <project> script validate scripts/player.gd# List configured export presets cli-anything-godot --json -p <project> export presets # Export all presets cli-anything-godot -p <project> export build # Export a specific preset cli-anything-godot -p <project> export build --preset "Windows Desktop" --output build/game.exe
# Check Godot availability and binary path cli-anything-godot --json engine status # Get engine version cli-anything-godot engine version
Add `--json` flag to any command for structured JSON output suitable for agent consumption:
cli-anything-godot --json -p ./my-game project info
cli-anything-godot -p ./my-game session
"CLI-Anything: Making ALL Software Agent-Native" -- CLI-Hub: https://clianything.cc/
Build, refine, test, validate, or list CLI-Anything harnesses for GUI applications in Cursor. Prefer slash commands…
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