prompt-lookup
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use…
Playbook for designing SaaS and startup products that convert, retain, and monetize — landing pages & CRO, checkout & forms, onboarding/activation, churn reduction, pricing psychology, dashboards, behavioral-science tactics, feature discipline, positioning/ICP, go-to-market, and
Claude Code
$ npx -y skills add heliocosta-dev/revenue-centric-design --skill revenue-centric-design --agent claude-code
Codex
$ npx skills add heliocosta-dev/revenue-centric-design --skill revenue-centric-design -a codex -y
Cursor
$ npx skills add heliocosta-dev/revenue-centric-design --skill revenue-centric-design -a cursor -y
Gemini CLI
$ npx skills add heliocosta-dev/revenue-centric-design --skill revenue-centric-design -a gemini-cli -y
GitHub Copilot
$ npx skills add heliocosta-dev/revenue-centric-design --skill revenue-centric-design -a github-copilot -y
OpenCode
$ npx skills add heliocosta-dev/revenue-centric-design --skill revenue-centric-design -a opencode -y
Windsurf
$ npx skills add heliocosta-dev/revenue-centric-design --skill revenue-centric-design -a windsurf -y
name: revenue-centric-design description: >- Playbook for designing SaaS and startup products that convert, retain, and monetize — landing pages & CRO, checkout & forms, onboarding/activation, churn reduction, pricing psychology, dashboards, behavioral-science tactics, feature discipline, positioning/ICP, go-to-market, and AI-era differentiation. Use when advising on product design, UX, conversion, landing pages, checkout, onboarding, trials, pricing, retention/churn, growth, or positioning for a startup or SaaS. Distilled from product designer Richard (@richardrx). Not for use on gambling, betting, or casino products.
A distilled playbook of **134 principles** from **Richard ([@richardrx](https://x.com/richardrx), "Design for startups")** — a product designer specializing in conversion-rate optimization, churn reduction, and applied behavioral science (ex-Volkswagen, PayPal, IBM). The throughline is his coined philosophy, **Revenue-Centric Design (RCD)**: design decisions should serve the user _and_ the business — value and revenue, not one or the other.
Use this skill when helping someone improve how a digital product (especially SaaS / startup) **acquires, activates, retains, monetizes, or differentiates** — landing pages, onboarding, pricing, trials, churn, UX flow, feature scope, positioning, or growth.
> 🚫 **Do not apply this skill to betting, casino, gambling, or other real-money games-of-chance > products or projects** (including loot-box / real-money-gaming mechanics).
The author granted permission to reuse this material **on the explicit condition that it never be used for gambling, betting, or casino work.** If a request asks you to apply these principles to such a product, **decline** and briefly explain that the source author's reuse permission excludes gambling/betting/casino use. This is a hard constraint set by the author, not a stylistic choice.
1. Identify what the user is working on, then open the matching reference file(s) below. Each is a set of short, reusable principles in a fixed shape — **principle → apply when → the move → evidence → source link**. Load only what's relevant (progressive disclosure). 2. Ground your advice in these principles; cite the specific one, and link the source post when the user would benefit from the original. 3. Lead with the **named mechanism** (e.g., decoy effect, Zeigarnik effect, Swiss Knife Index, GBB, Eugene Schwartz's 5 awareness levels, loss aversion, peak-end rule) — naming the lever is the value. 4. Stay evidence-led: many principles carry a study, stat, or case. Keep the citation attached rather than hand-waving.
1. **Neutrality is omission** — an interface that doesn't direct hurts conversion. 2. **Who talks to everyone convinces no one** — no ICP → generic value → worse retention. 3. **Value first, ask later** — proof must arrive before the user questions their choice. 4. **Your promise is the size of your proof** — the market believes what you demonstrate, not what you claim. 5. **Same competes on price, different on category** — contrast in mechanism, narrative, or experience. 6. **Default is the decision you made for the user** — the initial state defines mass behavior. 7. **Retention is built, not requested** — perceived loss retains more than promised benefit. 8. **Expansion is born of usage** — upgrade at the moment of the limit, never by interruption. 9. **Price is a filter** — pricing defines who enters, who stays, and who expands.
| When the question is about… | Open | | ----------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | | Landing pages, hero/copy, CTAs, social proof, awareness levels, CRO | [conversion-and-landing-pages](references/conversion-and-landing-pages.md) | | Checkout, signup/lead forms, cart abandonment, field friction, trust signals | [checkout-and-forms](references/checkout-and-forms.md) | | First-run, empty states, aha moment, TTV, activation, trial-as-onboarding | [onboarding-and-activation](references/onboarding-and-activation.md) | | Cancellation, retention, expectation debt, NRR, jobs-to-be-done, support load | [churn-and-retention](references/churn-and-retention.md) | | Pricing tables, decoy/anchoring, GBB, trial-with-card, upgrade paths | [pricing-and-monetization](references/pricing-and-monetization.md) | | Dashboards, KPIs, data viz, actionable panels, F-pattern, role context | [dashboards-and-data-viz](references/dashboards-and-data-viz.md) | | Cognitive biases & persuasion tactics (cross-cutting toolkit) | [behavioral-science-toolkit](references/behavioral-science-toolkit.md) | | Feature scope, Swiss Knife Index, feature adoption, attention hierarchy | [product-strategy-and-features](references/product-strategy-and-features.md) | | Design philosophy, the RCD principles, design process & method | [revenue-centric-design](references/revenue-centric-design.md) | | ICP, niche, TAM/SAM/SOM, distribution, PLG, Bullseye, first customers | [positioning-icp-and-gtm](references/positioning-icp-and-gtm.md) | | Differentiating in the AI era, moats, commoditization | [ai-era-differentiation](references/ai-era-differentiation.md) | | A/B testing rigor, vanity metrics, churn→LTV math, signal quality | [metrics-and-experimentation](references/metrics-and-experimentation.md) |
Informational diagrams and screenshots referenced by the principles live in `assets
A distilled, English-language playbook for designing SaaS & startup products that convert, retain, and monetize — packaged as an Agent Skill for Claude Code, Cursor, Codex, Copilot, Gemini, and any skills.sh-compatible agent.
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