01-establish-visual-hi…
Determine what UI element draws attention first, second, third using size, weight, color, and de-emphasis strategies
Add depth only when functionally necessary (elevation, not decoration)
$ npx -y skills add gnurio/refactoring-ui-plugin --skill 08-use-shadows-appropriately --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/08-use-shadows-appropriatelyContext preview
The summary Claude sees to decide when to auto-load this skill.
Add depth only when functionally necessary (elevation, not decoration)
name: use-shadows-appropriately description: Add depth only when functionally necessary (elevation, not decoration) domain: ui-design skill-type: corrective version: 1.0.0 author: refactoring-ui-expert prerequisites: [] dependencies: []
Add depth and elevation only when functionally necessary, avoiding decorative shadows.
Added nuance: Subtle shadows on cards are acceptable (less distracting than borders). Large decorative shadows on static elements are wrong.
Corrective + Evaluative
Removes decorative shadows from static elements, reserves shadows for elevation layers (modals above content, dropdowns above page).
Subtle shadows (small blur, low opacity) on cards are OK. The book recommends them as alternative to borders. Large, flashy shadows on static content are wrong.
| Level | Use Case | CSS Example (approximate) | |-------|----------|---------------------------| | **None** | Static content, text, icons | `none` | | **Subtle** | Cards (alternative to borders) | `0 2px 4px rgba(0,0,0,0.1)` | | **Low** | Raised cards, buttons | `0 4px 6px rgba(0,0,0,0.1)` | | **Medium** | Dropdowns, popovers, tooltips | `0 10px 15px rgba(0,0,0,0.1)` | | **High** | Modals, dialogs, drawers | `0 20px 25px rgba(0,0,0,0.15)` |
1. **Shadows indicate elevation** - Higher = closer to user 2. **Shadows indicate interactivity** - Clickable things can have shadow 3. **Shadows separate layers** - Modal casts shadow on page behind it 4. **Shadows should be subtle** - Good shadows are barely noticeable 5. **Consistency matters** - Same elevation = same shadow
| Failure | Description | Fix | |---------|-------------|-----| | **Shadow Carpet** | Every card has a shadow | Flatten static cards, subtle shadows OK | | **Drop Shadow Abuse** | Heavy shadows on static elements | Reserve for elevation/interaction | | **Inconsistent Depth** | Similar elements different shadows | Create 2-3 shadow levels, apply consistently | | **Black Shadows** | Pure black shadows (harsh) | Use rgba with low opacity, tinted to brand | | **No Modal Separation** | Modal doesn't feel above page | Increase shadow spread and blur |
**Input:** Page with card shadows (`0 4px 6px rgba(0,0,0,0.1)`), button shadows (`0 2px 4px`), modal shadow (`0 4px 6px`), text with text-shadow
**Evaluation:** FAIL (cluttered)
**Recommendation:**
Ten structured AI skills for evaluating and improving UI designs — covering visual hierarchy, typography, color, spacing, buttons, clutter, empty states, shadows, contrast, and grouping.
Determine what UI element draws attention first, second, third using size, weight, color, and de-emphasis strategies
Create clear typographic hierarchy using hand-crafted font sizes, weights, and colors
Create comprehensive palette with 8-10 greys, 5-10 primary, 5-10 accent shades
Use systematic spacing with 25% minimum jumps, start with excess whitespace
Create clear primary/secondary/tertiary action distinctions
Remove unnecessary borders, backgrounds, shadows, decorations