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/03-build-color-palette

Create comprehensive palette with 8-10 greys, 5-10 primary, 5-10 accent shades

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refactoring-ui-skills
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$ npx -y skills add gnurio/refactoring-ui-plugin --skill 03-build-color-palette --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/03-build-color-palette

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Create comprehensive palette with 8-10 greys, 5-10 primary, 5-10 accent shades

SKILL.md

03-build-color-palette.SKILL.md
name: build-color-palette
description: Create comprehensive palette with 8-10 greys, 5-10 primary, 5-10 accent shades
domain: ui-design
skill-type: generative
version: 1.0.0
author: refactoring-ui-expert
prerequisites: []
dependencies: []

Skill: Build Color Palette

Purpose

Create a comprehensive, systematic color palette with sufficient shades to build realistic interfaces (8-10 greys, 5-10 primary shades, 5-10 accent shades).

Type

Generative + Evaluative

Input

  • Brand color(s) or design mood/intent
  • UI complexity (simple landing page vs. complex dashboard)
  • Required semantic meanings (success, error, warning, info)
  • Need for categorical colors (charts, calendars, tags)

Output

  • Color palette specification with multiple shades per color
  • Role assignment for each shade
  • Usage guidelines
  • Pass/Fail assessment of existing palette

Transformation Performed

Maps functional needs to a comprehensive palette organized into three categories (greys, primary, accents), each with 5-10 distinct shades.

Decision Criteria

PASS (Good Color Palette)

  • **Greys: 8-10 shades** - For text, backgrounds, panels, form controls (majority of UI)
  • **Primary: 5-10 shades** - One or two core colors for primary actions, active navigation
  • **Accent: 5-10 shades each** - For semantic states (red, yellow, green), new features, categorization
  • **Systematic shades**: Each color has light to dark variants defined upfront
  • **Clear hierarchy**: Primary color defines overall look; accents used sparingly
  • **Sufficient contrast**: All text meets WCAG AA (4.5:1 for normal, 3:1 for large)
  • **Not using opacity**: Explicit hex values for all shades

FAIL (Poor Color Palette)

  • Too few greys (3-4 shades leading to compromises)
  • Missing shades of primary color (can't create hover states, subtle backgrounds)
  • Not enough accent colors for semantic states and categorization
  • **Using opacity (rgba) instead of defined shades** (inconsistency)
  • Missing systematic shade progression (arbitrary light/dark variants)
  • Insufficient contrast for accessibility

The Palette Structure

Greys (8-10 shades)

The majority of your UI is grey. You need more than you think.

White / Near-white: #FFFFFF, #F9FAFB
Gray 100: #F3F4F6 - Subtle backgrounds
Gray 200: #E5E7EB - Borders, dividers
Gray 300: #D1D5DB - Disabled states
Gray 400: #9CA3AF - Placeholder text
Gray 500: #6B7280 - Secondary text
Gray 600: #4B5563 - Body text
Gray 700: #374151 - Strong text
Gray 800: #1F2937 - Headings
Gray 900: #111827 - Near-black text

Start with dark grey (not true black) and work up to white in steady increments.

Primary Colors (5-10 shades)

One or two colors that define the overall look of your site.

Primary 50: Ultra-light (alert backgrounds)
Primary 100: Very light (subtle backgrounds)
Primary 200-300: Light (hover states)
Primary 400-500: Base (buttons, links)
Primary 600-700: Dark (hover text, emphasis)
Primary 800-900: Very dark (text on light)

Accent Colors (5-10 shades each)

Used sparingly to grab attention or communicate meaning.

| Color | Use Case | |-------|----------| | **Red** | Destructive actions, errors, warnings | | **Yellow/Amber** | New features, caution, highlights | | **Green** | Success, positive trends, confirmation | | **Teal/Pink/Purple** | Feature highlights, categorization, calendars |

Each accent needs 5-10 shades just like primary colors.

Visual/UX Signals Used

1. **Shade progression**: Steady increments from light to dark 2. **Grey dominance**: Greys are the foundation; colors accent 3. **Semantic meaning**: Red = danger, Green = success, Yellow = warning/feature 4. **Contrast ratios**: Higher contrast = more importance or readability 5. **Sparingly used**: Primary and accents used intentionally, not everywhere

Common Failure Modes

| Failure | Description | Fix | |---------|-------------|-----| | **5-Color Generator** | Using only 5 hex codes for entire UI | Build comprehensive palette with 8-10 greys, 5-10 primary shades, 5-10 accent shades | | **Too Few Greys** | 3-4 grey shades leading to compromises | Expand to 8-10 greys from near-white to near-black | | **Opacity for Shades** | Using `rgba()` to create lighter/darker | Define explicit hex shades upfront for consistency | | **Missing Hover States** | No lighter/darker variants for interactions | Each interactive color needs 5-10 shades | | **Missing Semantic Colors** | Only brand colors, no red/yellow/green | Add accent colors for errors, warnings, success | | **Too Few Accent Shades** | Only one shade of red/green/yellow | Each accent needs 5-10 shades for flexibility | | **True Black Text** | Using #000000 (harsh) | Start with #111827 or #1F2937 |

Prerequisites

  • Brand guidelines or base color
  • Understanding of UI states (errors, success, hover, etc.)
  • Knowledge of categorical needs (charts, tags, etc.)

Dependencies

  • `establish-visual-hierarchy` (colors support hierarchy)
  • `manage-color-contrast` (accessibility requirement)

Refactoring UI References

  • "You need more colors than you think"
  • "Define your shades up front"
  • "Greys are the majority of your UI"
  • "Don't use opacity to create lighter colors"
  • "Build a comprehensive palette, not 5 hex codes"

Shade Definition Method

For each color, define shades by adjusting lightness in HSL:

  • Ultra-light: 95-98% lightness (backgrounds)
  • Light: 80-90% lightness (hover backgrounds)
  • Base: 45-55% lightness (buttons, links)
  • Dark: 20-35% lightness (text, emphasis)
  • Very dark: 10-15% lightness (headings)

Example Assessment

**Input:** Palette with only: Brand Blue #0066FF, Light Blue #E6F2FF, White, Grey #999999, Black

**Evaluation:** FAIL

  • Only 2 blue shades (need 5-10)
  • Only 1 grey (need 8-10)
  • Missing semantic colors (red, yellow, green)
  • Missing accent shades

**Recommendation:** Build comprehensive palette:

**Greys (10):** #F9FAFB, #F3F4F6, #E5E7EB, #D1D5DB, #9CA3AF, #6B7280, #4B5563, #374151, #1F2937,

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Ships withrefactoring-ui-skills

Ten structured AI skills for evaluating and improving UI designs — covering visual hierarchy, typography, color, spacing, buttons, clutter, empty states, shadows, contrast, and grouping.

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