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Agent Orchestration
Skill

/onboard

Designs and improves onboarding flows, empty states, and first-run experiences to help users reach value quickly. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, or new user flows.

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Install
$ npx -y skills add fengshao1227/ccg-workflow --skill onboard --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/onboard

Context preview

The summary Claude sees to decide when to auto-load this skill.

Designs and improves onboarding flows, empty states, and first-run experiences to help users reach value quickly. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, or new user flows.

SKILL.md

onboard.SKILL.md
name: onboard
description: "Designs and improves onboarding flows, empty states, and first-run experiences to help users reach value quickly. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, or new user flows."
argument-hint: "[target]"
user-invocable: false

MANDATORY PREPARATION

Invoke /frontend-design — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /teach-impeccable first. Additionally gather: the "aha moment" you want users to reach, and users' experience level.

---

Create or improve onboarding experiences that help users understand, adopt, and succeed with the product quickly.

Assess Onboarding Needs

Understand what users need to learn and why:

1. **Identify the challenge**:

  • What are users trying to accomplish?
  • What's confusing or unclear about current experience?
  • Where do users get stuck or drop off?
  • What's the "aha moment" we want users to reach?

2. **Understand the users**:

  • What's their experience level? (Beginners, power users, mixed?)
  • What's their motivation? (Excited and exploring? Required by work?)
  • What's their time commitment? (5 minutes? 30 minutes?)
  • What alternatives do they know? (Coming from competitor? New to category?)

3. **Define success**:

  • What's the minimum users need to learn to be successful?
  • What's the key action we want them to take? (First project? First invite?)
  • How do we know onboarding worked? (Completion rate? Time to value?)

**CRITICAL**: Onboarding should get users to value as quickly as possible, not teach everything possible.

Onboarding Principles

Follow these core principles:

Show, Don't Tell

  • Demonstrate with working examples, not just descriptions
  • Provide real functionality in onboarding, not separate tutorial mode
  • Use progressive disclosure - teach one thing at a time

Make It Optional (When Possible)

  • Let experienced users skip onboarding
  • Don't block access to product
  • Provide "Skip" or "I'll explore on my own" options

Time to Value

  • Get users to their "aha moment" ASAP
  • Front-load most important concepts
  • Teach 20% that delivers 80% of value
  • Save advanced features for contextual discovery

Context Over Ceremony

  • Teach features when users need them, not upfront
  • Empty states are onboarding opportunities
  • Tooltips and hints at point of use

Respect User Intelligence

  • Don't patronize or over-explain
  • Be concise and clear
  • Assume users can figure out standard patterns

Design Onboarding Experiences

Create appropriate onboarding for the context:

Initial Product Onboarding

**Welcome Screen**:

  • Clear value proposition (what is this product?)
  • What users will learn/accomplish
  • Time estimate (honest about commitment)
  • Option to skip (for experienced users)

**Account Setup**:

  • Minimal required information (collect more later)
  • Explain why you're asking for each piece of information
  • Smart defaults where possible
  • Social login when appropriate

**Core Concept Introduction**:

  • Introduce 1-3 core concepts (not everything)
  • Use simple language and examples
  • Interactive when possible (do, don't just read)
  • Progress indication (step 1 of 3)

**First Success**:

  • Guide users to accomplish something real
  • Pre-populated examples or templates
  • Celebrate completion (but don't overdo it)
  • Clear next steps

Feature Discovery & Adoption

**Empty States**: Instead of blank space, show:

  • What will appear here (description + screenshot/illustration)
  • Why it's valuable
  • Clear CTA to create first item
  • Example or template option

Example:

No projects yet
Projects help you organize your work and collaborate with your team.
[Create your first project] or [Start from template]

**Contextual Tooltips**:

  • Appear at relevant moment (first time user sees feature)
  • Point directly at relevant UI element
  • Brief explanation + benefit
  • Dismissable (with "Don't show again" option)
  • Optional "Learn more" link

**Feature Announcements**:

  • Highlight new features when they're released
  • Show what's new and why it matters
  • Let users try immediately
  • Dismissable

**Progressive Onboarding**:

  • Teach features when users encounter them
  • Badges or indicators on new/unused features
  • Unlock complexity gradually (don't show all options immediately)

Guided Tours & Walkthroughs

**When to use**:

  • Complex interfaces with many features
  • Significant changes to existing product
  • Industry-specific tools needing domain knowledge

**How to design**:

  • Spotlight specific UI elements (dim rest of page)
  • Keep steps short (3-7 steps max per tour)
  • Allow users to click through tour freely
  • Include "Skip tour" option
  • Make replayable (help menu)

**Best practices**:

  • Interactive > passive (let users click real buttons)
  • Focus on workflow, not features ("Create a project" not "This is the project button")
  • Provide sample data so actions work

Interactive Tutorials

**When to use**:

  • Users need hands-on practice
  • Concepts are complex or unfamiliar
  • High stakes (better to practice in safe environment)

**How to design**:

  • Sandbox environment with sample data
  • Clear objectives ("Create a chart showing sales by region")
  • Step-by-step guidance
  • Validation (confirm they did it right)
  • Graduation moment (you're ready!)

Documentation & Help

**In-product help**:

  • Contextual help links throughout interface
  • Keyboard shortcut reference
  • Search-able help center
  • Video tutorials for complex workflows

**Help patterns**:

  • `?` icon near complex features
  • "Learn more" links in tooltips
  • Keyboard shortcut hints (`⌘K` shown on search box)

Empty State Design

Every empty state needs:

What Will Be Here

"Your recent projects will appear here"

Why It Matters

"Projects help you organize your work and collaborate with your team"

How

Read more
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