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Image Generation
Skill

/fal-gamedev

Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites", "idle animation",

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fal-ai-community-skills
25217 skills
Install
$ npx -y skills add fal-ai-community/skills --skill fal-gamedev --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/fal-gamedev

Context preview

The summary Claude sees to decide when to auto-load this skill.

Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites", "idle animation",

SKILL.md

fal-gamedev.SKILL.md
name: fal-gamedev
description: >
 Generate 2D pixel art game assets, characters, sprite sheets, background
 removal, and game backgrounds. Trigger for "pixel art character", "sprite
 sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller
 assets", "RPG character sprites", "idle animation", "attack animation",
 "jump animation", "game background", "parallax background", "isometric map",
 "2D game art", "pixel art animation". Covers character generation
 (nano-banana-pro / gpt-image-2), sprite sheet animation (nano/edit or
 gpt-image-2/edit), background removal (Bria), and background generation
 (parallax layers or isometric map).
metadata:
 author: fal-ai-community
 version: "0.1.0"

2D Game Assets

> Requires the [genmedia CLI](https://github.com/fal-ai-community/genmedia-cli) (run `genmedia init` once).

Full pipeline for 2D pixel art game assets: character → sprite sheets → background removal → game background. Each recipe is independently invokable, run just the part you need.

Always use `--json` so output is machine-readable. Use `--download` to save files locally. Do **not** curl URLs manually, use the `--download` flag.

---

Execution rules, follow these strictly

1. **Each genmedia command = one Bash tool call**: issue each `genmedia run` and `genmedia status` as its own bare tool call. No variable assignments, no pipes, no shell redirects. This keeps every call matching the `genmedia *` allowlist so it runs without permission prompts.

2. **Parallel jobs → async**: issue each `genmedia run --async` as its own separate Bash tool call (not combined into one shell block). All jobs queue and run in parallel on fal's side; total time ≈ slowest single job. After all are fired, poll each with `genmedia status` sequentially (not in parallel, one failure must not cancel others).

 # Step 1, fire async (each line = its own Bash tool call, returns request_id immediately)
 genmedia run fal-ai/nano-banana-pro/edit --prompt "$WALK_PROMPT" --image_urls "[\"$CHARACTER_URL\"]" --aspect_ratio "1:1" --resolution "1K" --async --json
 genmedia run fal-ai/nano-banana-pro/edit --prompt "$IDLE_PROMPT" --image_urls "[\"$CHARACTER_URL\"]" --aspect_ratio "1:1" --resolution "1K" --async --json

 # Step 2, poll sequentially (each line = its own Bash tool call)
 genmedia status fal-ai/nano-banana-pro/edit <walk_request_id> --result --download ./walk.png --json
 genmedia status fal-ai/nano-banana-pro/edit <idle_request_id> --result --download ./idle.png --json

3. **URL source**: always read `downloaded_files[0].url` from the tool result JSON. This is the correct path for all models (nano, gpt, Bria).

4. **Bria sync**: Bria (`fal-ai/bria/background/remove`) has no queue endpoint and does not support `--async`. Run it sync. It completes in seconds.

5. **Folder structure**: always save into this layout, deriving the character slug from the character description (kebab-case, e.g. `pirate-carrot`):

 ./game-assets/
 <character-slug>/
 character.png
 sprites/
 walk.png
 idle.png
 attack.png
 jump.png
 backgrounds/
 layer1-sky.png
 layer2-midground.png
 layer3-foreground.png

Create the folders before downloading (`mkdir -p`). Use this structure even for partial runs (e.g. just one sprite sheet still goes in `sprites/`).

6. **End summary**: after all downloads complete, print a summary listing every file path and its CDN URL. Format:

 === Game Assets: pirate-carrot ===
 character game-assets/pirate-carrot/character.png
 https://...
 walk game-assets/pirate-carrot/sprites/walk.png
 https://...

7. **400 on status poll**: `genmedia status --result` fetches the result once; it does not poll automatically. A 400 with `"Request is still in progress"` means the job is still running, wait 10 seconds and retry the exact same `genmedia status` call with the same request_id. Do **not** re-fire the original `genmedia run --async` (the job is already running on fal's side). Keep retrying every 10–15 seconds until you get a successful result.

---

When to use

  • Generating a pixel art character from a text description or reference image
  • Creating sprite sheet animations (walk, jump, attack, idle) for a side-scroller
  • Creating isometric RPG sprite sheets (walk, attack, idle across directions)
  • Removing backgrounds from sprite sheets to get transparent PNGs
  • Generating parallax backgrounds (3-layer) for side-scrollers
  • Generating top-down isometric game maps for RPGs

Models in the stack

  • **Nano Banana Pro**: `fal-ai/nano-banana-pro`, character + background generation; better quality and faster, recommended default
  • **Nano Banana Pro Edit**: `fal-ai/nano-banana-pro/edit`, sprite sheet generation from character image
  • **GPT-Image-2**: `openai/gpt-image-2`, character + background generation; slower than nano, use when user prefers it or wants cheaper output (`quality=low`)
  • **GPT-Image-2 Edit**: `openai/gpt-image-2/edit`, sprite sheet generation; slower than nano, requires model-specific walk prompt; use `quality=low` for cheaper runs
  • **Bria RMBG 2.0**: `fal-ai/bria/background/remove`, background removal on all sprite sheets

---

Recipe 1. Generate character

Ask the user: character description (text) or an existing image to convert. Ask model preference: `nano` (default, better quality + faster) or `gpt` (slower; use `quality=low` if user wants cheaper output).

CHARACTER_STYLE_PROMPT="Generate a single character only, centered in the frame on a plain white background. The character should be rendered in detailed 32-bit pixel art style (like PlayStation 1 / SNES era games). Include proper shading, highlights, and anti-aliased edges for a polished look. The character should have well-defined features, expressive details, and rich colors. Show in a front-facing or 3/4 view pose, standing idle, suitable for sprite sheet animation."

IMAGE_TO_PIXEL_PROMPT="Transform this character into detailed 32-bit pixel art style (like PlayStation 1 /
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Ships withfal-ai-community-skills

Agent skills for fal.ai. The default execution path is the genmedia CLI: discover an endpoint, inspect its schema, run it, poll status when needed, and download outputs.

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