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SDK setup, Gradle integration, AndroidManifest configuration, and first connection to Meta glasses

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SDK setup, Gradle integration, AndroidManifest configuration, and first connection to Meta glasses

SKILL.md

getting-started.SKILL.md
name: getting-started
description: SDK setup, Gradle integration, AndroidManifest configuration, and first connection to Meta glasses

Getting Started with DAT SDK (Android)

Set up the Meta Wearables Device Access Toolkit in an Android app.

Prerequisites

  • Android Studio Flamingo or newer
  • Android 10+ test device with the Meta AI app installed
  • Supported Meta glasses or MockDeviceKit for local testing
  • Developer Mode enabled in the Meta AI app for development builds

The SDK is published to Maven Central under the `com.meta.wearable` group, so the `mavenCentral()` repository already declared in `settings.gradle.kts` is all that is needed. No access token is required.

Step 1: Declare dependencies

In `libs.versions.toml`:

[versions]
mwdat = "1.0.1"

[libraries]
mwdat-core = { group = "com.meta.wearable", name = "mwdat-core", version.ref = "mwdat" }
mwdat-camera = { group = "com.meta.wearable", name = "mwdat-camera", version.ref = "mwdat" }
mwdat-display = { group = "com.meta.wearable", name = "mwdat-display", version.ref = "mwdat" }
mwdat-mockdevice = { group = "com.meta.wearable", name = "mwdat-mockdevice", version.ref = "mwdat" }

In `app/build.gradle.kts`:

android {
    defaultConfig {
        manifestPlaceholders["mwdat_application_id"] = "0"
        manifestPlaceholders["mwdat_client_token"] = "0"
    }
}

dependencies {
    implementation(libs.mwdat.core)
    implementation(libs.mwdat.camera)
    implementation(libs.mwdat.display)
    implementation(libs.mwdat.mockdevice)
}

Step 2: Configure `AndroidManifest.xml`

<manifest ...>
    <uses-permission android:name="android.permission.BLUETOOTH" />
    <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
    <uses-permission android:name="android.permission.INTERNET" />

    <application ...>
        <meta-data
            android:name="com.meta.wearable.mwdat.APPLICATION_ID"
            android:value="${mwdat_application_id}" />
        <meta-data
            android:name="com.meta.wearable.mwdat.CLIENT_TOKEN"
            android:value="${mwdat_client_token}" />

        <activity android:name=".MainActivity" ...>
            <intent-filter>
                <action android:name="android.intent.action.VIEW" />
                <category android:name="android.intent.category.DEFAULT" />
                <category android:name="android.intent.category.BROWSABLE" />
                <data android:scheme="myexampleapp" />
            </intent-filter>
        </activity>
    </application>
</manifest>

`APPLICATION_ID` and `CLIENT_TOKEN` are used for app attestation and can be found in the Wearables Developer Center. In Developer Mode, attestation is not used, so the manifest placeholders can both be `0`. For production, replace both placeholders with the credentials for your Wearables Developer Center app. Replace `myexampleapp` with your app's URL scheme.

Step 3: Initialize the SDK

import android.util.Log
import com.meta.wearable.dat.core.Wearables

class MyApplication : Application() {
    override fun onCreate() {
        super.onCreate()
        Wearables.initialize(this)
            .onFailure { error, _ ->
                Log.e("DATWearables", "Failed to initialize DAT: ${error.description}")
            }
    }
}

Step 4: Register and create a session

Registration must complete before a session can start. Observe `Wearables.registrationState` and wait for `RegistrationState.REGISTERED`.

import com.meta.wearable.dat.core.Wearables
import com.meta.wearable.dat.core.selectors.AutoDeviceSelector
import com.meta.wearable.dat.core.session.DeviceSession
import com.meta.wearable.dat.core.session.DeviceSessionState

fun connect(activity: Activity) {
    Wearables.startRegistration(activity)
}

fun startSession() {
    Wearables.createSession(AutoDeviceSelector()).fold(
        onSuccess = { session ->
            lifecycleScope.launch {
                session.errors.collect { error -> showError(error.description) }
            }
            lifecycleScope.launch {
                session.state.collect { state ->
                    if (state == DeviceSessionState.STARTED) {
                        addCameraStreaming(session)
                    }
                }
            }
            // Fire-and-forget: returns Unit and reports failures through session.errors.
            session.start()
        },
        onFailure = { error, _ -> showError(error.description) },
    )
}

Observe registration and available devices:

lifecycleScope.launch {
    Wearables.registrationState.collect { state ->
        // Update registration UI
    }
}

lifecycleScope.launch {
    Wearables.devices.collect { devices ->
        // Update the device list
    }
}

Step 5: Add camera streaming

Call this only once the session reports `DeviceSessionState.STARTED`; adding a capability earlier fails with `DeviceSessionError.SESSION_IDLE`.

import com.meta.wearable.dat.camera.addCamera
import com.meta.wearable.dat.camera.types.StreamConfiguration
import com.meta.wearable.dat.camera.types.VideoQuality

fun addCameraStreaming(session: DeviceSession) {
    session.addCamera(
        StreamConfiguration(videoQuality = VideoQuality.MEDIUM, frameRate = 24),
    ).fold(
        onSuccess = { camera ->
            camera.stream.start().onFailure { error, _ -> showError(error.description) }
        },
        onFailure = { error, _ -> showError(error.description) },
    )
}

Camera access also needs the DAT camera permission; see the `permissions-registration` skill.

Next steps

  • `camera-streaming` — Stream capability, video frames, photo capture
  • `mockdevice-testing` — Test without hardware
  • `session-lifecycle` — Handle session and stream state changes
  • `permissions-registration` — Registration and permission flows
  • `display-access` — Render content on Meta Ray-Ban Display glasses
  • [Full Android API reference](htt
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The Meta Wearables Device Access Toolkit enables developers to utilize Meta's AI glasses to build hands-free wearable experiences into their mobile applications.

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