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/maui-speech-to-text

Add speech-to-text voice input to .NET MAUI apps using CommunityToolkit.Maui. Covers speech recognition, microphone permissions, and hands-free text entry. Works with any UI pattern (XAML/MVVM, C# Markup, MauiReactor). USE FOR: "speech to text", "voice input", "speech

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$ npx -y skills add davidortinau/maui-skills --skill maui-speech-to-text --agent claude-code

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  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/maui-speech-to-text

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Add speech-to-text voice input to .NET MAUI apps using CommunityToolkit.Maui. Covers speech recognition, microphone permissions, and hands-free text entry. Works with any UI pattern (XAML/MVVM, C# Markup, MauiReactor). USE FOR: "speech to text", "voice input", "speech

SKILL.md

maui-speech-to-text.SKILL.md
name: maui-speech-to-text
description: >
  Add speech-to-text voice input to .NET MAUI apps using CommunityToolkit.Maui.
  Covers speech recognition, microphone permissions, and hands-free text entry.
  Works with any UI pattern (XAML/MVVM, C# Markup, MauiReactor).
  USE FOR: "speech to text", "voice input", "speech recognition", "microphone input",
  "voice command", "dictation", "SpeechToText", "hands-free text", "transcribe speech".
  DO NOT USE FOR: text-to-speech output (different feature), media playback
  (use maui-media-picker), or general permissions (use maui-permissions).

Speech-to-Text — Gotchas & Best Practices

For full service implementation, types, and UI integration patterns, see `references/speech-to-text-api.md`.

Critical: Permission Handling

Always request permissions **before** starting speech recognition. Both microphone and speech permissions are required.

// ❌ Starting recognition without checking permissions
var result = await _speechService.StartListeningAsync();

// ✅ Always check permissions first
if (!await _speechService.RequestPermissionsAsync())
    return; // Gracefully handle denial
var result = await _speechService.StartListeningAsync(cancellationToken);

⚠️ iOS Requires Both Permission Descriptions

Missing either `NSSpeechRecognitionUsageDescription` or `NSMicrophoneUsageDescription` in Info.plist will cause a **runtime crash** — not a graceful failure.

⚠️ Android: Permission Re-prompt

On Android, if the user denies the `RECORD_AUDIO` permission twice, the OS stops showing the prompt. You must guide users to Settings manually.

Common Mistakes

❌ No Timeout — Indefinite Listening

Always set a timeout to prevent indefinite listening sessions that drain battery:

// ❌ No timeout — listens forever if no speech detected
await _speechToText.StartListenAsync(options, CancellationToken.None);

// ✅ Use a combined timeout + user cancellation token
using var timeoutCts = new CancellationTokenSource(TimeSpan.FromSeconds(60));
using var combinedCts = CancellationTokenSource.CreateLinkedTokenSource(
    userCancellationToken, timeoutCts.Token);
await _speechToText.StartListenAsync(options, combinedCts.Token);

❌ Not Unsubscribing Event Handlers

Leaking event subscriptions causes duplicate processing and memory leaks:

// ❌ Subscribe without unsubscribe
_speechToText.RecognitionResultUpdated += OnRecognitionResultUpdated;

// ✅ Always unsubscribe in finally block
try
{
    _speechToText.RecognitionResultUpdated += OnRecognitionResultUpdated;
    // ... listen ...
}
finally
{
    _speechToText.RecognitionResultUpdated -= OnRecognitionResultUpdated;
}

❌ Not Disposing CancellationTokenSource

// ❌ Leaked CTS
_currentCts = new CancellationTokenSource();

// ✅ Dispose in finally
try { /* ... */ }
finally
{
    _currentCts?.Dispose();
    _currentCts = null;
}

Platform Pitfalls

| Platform | Pitfall | |----------|---------| | iOS | Missing either plist key → **runtime crash** | | Android | User denies permission twice → OS stops prompting; must redirect to Settings | | All | No timeout → battery drain from indefinite listening | | All | Calling `StartListeningAsync` while already listening → returns error, not exception |

Architecture Tips

1. **Wrap `ISpeechToText` in a service** — Don't use `SpeechToText.Default` directly in ViewModels. Wrap in `ISpeechRecognitionService` for testability and state management.

2. **Use partial results for UX** — Subscribe to `PartialResultReceived` for live transcription feedback. Users expect to see words appear as they speak.

3. **Continuous listening = loop with delay** — Loop `StartListeningAsync` with small delays (`Task.Delay(100)`) for conversation mode.

4. **Guard against double-start** — Check state before starting:

   if (State == SpeechRecognitionState.Listening)
       return new SpeechRecognitionResultDto { Success = false, ErrorMessage = "Already listening" };

5. **Natural language output** — CommunityToolkit.Maui returns normalized, punctuated text — not raw phonemes. No post-processing needed for basic use cases.

6. **UI-agnostic service** — The `ISpeechRecognitionService` pattern works identically with XAML/MVVM, C# Markup, and MauiReactor. See `references/speech-to-text-api.md` for all three patterns.

Checklist

  • [ ] `CommunityToolkit.Maui` NuGet installed (look up current version)
  • [ ] `UseMauiCommunityToolkit()` called in `MauiProgram.cs`
  • [ ] `ISpeechToText` registered as singleton via DI
  • [ ] iOS: Both `NSSpeechRecognitionUsageDescription` and `NSMicrophoneUsageDescription` in Info.plist
  • [ ] Android: `RECORD_AUDIO` permission in AndroidManifest.xml
  • [ ] Permissions checked before every `StartListeningAsync` call
  • [ ] Timeout configured (recommend 60 seconds max)
  • [ ] Event handlers unsubscribed in `finally` blocks
  • [ ] `CancellationTokenSource` disposed after use
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