agents-sdk
Build, debug, or review Cloudflare Agents SDK applications using the agents package.
Build, debug, or review Cloudflare Durable Objects code for persistent state and coordination.
Claude Code
$ npx -y skills add cloudflare/skills --skill durable-objects --agent claude-code
Codex
$ npx skills add cloudflare/skills --skill durable-objects -a codex -y
Cursor
$ npx skills add cloudflare/skills --skill durable-objects -a cursor -y
Gemini CLI
$ npx skills add cloudflare/skills --skill durable-objects -a gemini-cli -y
GitHub Copilot
$ npx skills add cloudflare/skills --skill durable-objects -a github-copilot -y
OpenCode
$ npx skills add cloudflare/skills --skill durable-objects -a opencode -y
Windsurf
$ npx skills add cloudflare/skills --skill durable-objects -a windsurf -y
name: durable-objects description: Build, debug, or review Cloudflare Durable Objects code for persistent state and coordination.
Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.
Your knowledge of Durable Objects APIs and configuration may be outdated. **Prefer retrieval over pre-training** for any Durable Objects task.
| Resource | URL | |----------|-----| | Docs | https://developers.cloudflare.com/durable-objects/index.md | | API Reference | https://developers.cloudflare.com/durable-objects/api/index.md | | Best Practices | https://developers.cloudflare.com/durable-objects/best-practices/index.md | | Examples | https://developers.cloudflare.com/durable-objects/examples/index.md | | Roles and permissions | https://developers.cloudflare.com/workers/authorization/durable-objects/index.md |
Fetch the relevant doc page when implementing features.
Search: `blockConcurrencyWhile`, `idFromName`, `getByName`, `setAlarm`, `sql.exec`
| Need | Example | |------|---------| | Coordination | Chat rooms, multiplayer games, collaborative docs | | Strong consistency | Inventory, booking systems, turn-based games | | Per-entity storage | Multi-tenant SaaS, per-user data | | Persistent connections | WebSockets, real-time notifications | | Scheduled work per entity | Subscription renewals, game timeouts |
// wrangler.jsonc
{
"durable_objects": {
"bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }]
},
"migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }]
}import { DurableObject } from "cloudflare:workers";
export interface Env {
MY_DO: DurableObjectNamespace<MyDurableObject>;
}
export class MyDurableObject extends DurableObject<Env> {
constructor(ctx: DurableObjectState, env: Env) {
super(ctx, env);
ctx.blockConcurrencyWhile(async () => {
this.ctx.storage.sql.exec(`
CREATE TABLE IF NOT EXISTS items (
id INTEGER PRIMARY KEY AUTOINCREMENT,
data TEXT NOT NULL
)
`);
});
}
async addItem(data: string): Promise<number> {
const result = this.ctx.storage.sql.exec<{ id: number }>(
"INSERT INTO items (data) VALUES (?) RETURNING id",
data
);
return result.one().id;
}
}
export default {
async fetch(request: Request, env: Env): Promise<Response> {
const stub = env.MY_DO.getByName("my-instance");
const id = await stub.addItem("hello");
return Response.json({ id });
},
};1. **Model around coordination atoms** - One DO per chat room/game/user, not one global DO 2. **Use `getByName()` for deterministic routing** - Same input = same DO instance 3. **Use SQLite storage** - Configure `new_sqlite_classes` in migrations 4. **Initialize in constructor** - Use `blockConcurrencyWhile()` for schema setup only 5. **Use RPC methods** - Not fetch() handler (compatibility date >= 2024-04-03) 6. **Persist first, cache second** - Always write to storage before updating in-memory state 7. **One alarm per DO** - `setAlarm()` replaces any existing alarm
Durable Objects do not have separate roles or permissions; access follows the Worker that implements them. Retrieve the current [Durable Objects authorization guidance](https://developers.cloudflare.com/workers/authorization/durable-objects/index.md) before granting observability or Data Studio access, and scope the Workers role to the intended Worker or Workers product.
// Deterministic - preferred for most cases
const stub = env.MY_DO.getByName("room-123");
// From existing ID string
const id = env.MY_DO.idFromString(storedIdString);
const stub = env.MY_DO.get(id);
// New unique ID - store mapping externally
const id = env.MY_DO.newUniqueId();
const stub = env.MY_DO.get(id);// SQL (synchronous, recommended)
this.ctx.storage.sql.exec("INSERT INTO t (c) VALUES (?)", value);
const rows = this.ctx.storage.sql.exec<Row>("SELECT * FROM t").toArray();
// KV (async)
await this.ctx.storage.put("key", value);
const val = await this.ctx.storage.get<Type>("key");// Schedule (replaces existing)
await this.ctx.storage.setAlarm(Date.now() + 60_000);
// Handler
async alarm(): Promise<void> {
// Process scheduled work
// Optionally reschedule: await this.ctx.storage.setAlarm(...)
}
// Cancel
await this.ctx.storage.deleteAlarm();Read the [testing reference](./references/testing.md) before configuring a suite or writing Durable Object tests. It routes to cu
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