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/compose-state-and-effects

Use when writing or reviewing Jetpack Compose state ownership, remember state, state hoisting, screen state holders, LaunchedEffect, DisposableEffect, SideEffect, Flow collection, navigation, snackbar, analytics, or focus requests.

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chrisbanes-skills
1k18 skills
Install
$ npx -y skills add chrisbanes/skills --skill compose-state-and-effects --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/compose-state-and-effects

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when writing or reviewing Jetpack Compose state ownership, remember state, state hoisting, screen state holders, LaunchedEffect, DisposableEffect, SideEffect, Flow collection, navigation, snackbar, analytics, or focus requests.

SKILL.md

compose-state-and-effects.SKILL.md
name: compose-state-and-effects
description: Use when writing or reviewing Jetpack Compose state ownership, remember state, state hoisting, screen state holders, LaunchedEffect, DisposableEffect, SideEffect, Flow collection, navigation, snackbar, analytics, or focus requests.

Compose state and effects

Core principle

Give every piece of UI state one lowest responsible owner, then run imperative work through the effect whose lifecycle follows that owner. Composition renders; state and effects make rendering change safely.

A screen-ownership review is incomplete until it names the plain, previewable content composable that receives immutable state and event callbacks separately from app wiring and composition-owned runtime objects.

Procedure

1. Establish the requested scope and visible behavioral requirements. Treat an ownership change as a finding only when code or task evidence shows a lifecycle, testability, business, or coordination need. 2. Inventory mutable UI state, app state, event streams, app dependencies, and imperative work in the affected screen or component. 3. Place each state value at its lowest necessary owner: local UI state, hoisted state, a plain UI state holder, or a screen state holder. 4. For a screen boundary, keep durable data and intents in the wiring owner, Compose runtime objects in composition or a plain UI state holder, and rendering in a previewable content composable that takes immutable state and callbacks. Read [State hoisting](references/state-hoisting.md) for the implementation shape; naming only state and intents is not that boundary. 5. Choose an effect API whose lifecycle matches the work, and key it by the semantic input that should restart or dispose it. 6. Load the focused reference for every material concern below. Do not use a reference merely because its topic is adjacent. 7. Route frame-rate reads, cross-phase back-writing, and `@ReadOnlyComposable` contracts to [Compose performance](../compose-performance/SKILL.md). 8. Before responding to a screen-ownership review, verify all three screen seams in step 4 when visible code needs them. 9. Finish when every state value has one owner, every effect has a justified lifecycle and key, and the UI can be previewed and tested without app dependencies. For review-only work, report no change when no evidence-backed issue remains; do not invent product requirements.

Topic router

| Signal | Read | |---|---| | Bare local `var`, `remember { mutableStateOf(...) }`, state lists/maps, or reset state | [Local state](references/local-state.md) | | State shared by siblings, UI state holders, ViewModel/component wiring, or previewable screen boundaries | [State hoisting](references/state-hoisting.md) | | `LaunchedEffect`, `DisposableEffect`, `SideEffect`, `snapshotFlow`, `rememberCoroutineScope`, `rememberUpdatedState`, `produceState`, imperative `requestFocus`, callbacks, event Flow collection, snackbar, navigation, or analytics | [Side effects](references/side-effects.md) | | Focus ownership and keyboard/TV/D-pad behavior | [Compose focus navigation](../compose-focus-navigation/SKILL.md) | | Tests or previews for the resulting UI contract | [Compose UI testing patterns](../compose-ui-testing-patterns/SKILL.md) |

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Ships withchrisbanes-skills

A set of skills for Kotlin, Jetpack Compose, Android development, and grounded writing. The repository is also a portable Agent Plugins and the immediate skill directories under skills/.

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