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/aamas-supplementary

Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip - under the size cap, anonymity, and reviewer-discretion limits, including how to split a

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awesome-journal-skills
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$ npx -y skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-supplementary --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/aamas-supplementary

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip - under the size cap, anonymity, and reviewer-discretion limits, including how to split a

SKILL.md

aamas-supplementary.SKILL.md
name: aamas-supplementary
description: Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip - under the size cap, anonymity, and reviewer-discretion limits, including how to split a game-theory-plus-experiments paper across the 8-page body and the supplement.

AAMAS Supplementary

Use this when assembling AAMAS supplementary material. The supplement can support the paper, but the 8-page main submission must stand on its own; a body that is unintelligible without the appendix reads as unreviewable within the page limit.

Supplement structure

  • Put full proofs, extended game and mechanism definitions, extra ablations, opponent-set

documentation, and robustness tables in a clean appendix or supplementary document.

  • Put executable assets - game code, environments, learning rules - in the anonymized zip when

the current OpenReview form allows it.

  • Respect the current supplement size cap (25 MB single zip in 2026) and the deadline.
  • Keep every supplementary file double-blind: no authors, institutions, acknowledgements,

private paths, repository owners, or identifying metadata.

  • Do not hide essential motivation, the core game definition, the main theorem statements, or

the primary interaction results in the supplement.

  • Verify the archive opens on a clean machine and carries no credentials, caches, or OS

metadata.

Appendix architecture for proofs and games

  • Order appendix sections to mirror the body: game and notation, main proofs, auxiliary lemmas,

additional agents/opponents, then extended experiments.

  • Restate each theorem and the relevant game before its proof so the appendix reads standalone

without flipping back to the two-column body.

  • Keep one proof sketch and the full game definition in the body itself; an AAMAS paper whose

entire strategic argument lives in the appendix cannot be judged in eight pages.

  • Cross-reference every appendix table, lemma, and opponent set from the body at least once;

orphaned supplement material is invisible under reviewer discretion.

What gets opened first

| Supplement item | Inspection likelihood | Practical implication | |---|---|---| | Proof of the headline equilibrium/mechanism result | High | Polish to main-text standard | | Extended game or environment definition | High | Reviewers reconstruct the interaction from it | | Extra opponent/population results | Medium | Reference each from the body | | Code/environment archive | Variable, reviewer discretion | README must orient a reader in one minute | | Raw episode logs | Low | Include for completeness, never rely on them |

Vignette: splitting a mechanism-design paper

A submission proving a truthful decentralized mechanism plus a self-play study: the body keeps the mechanism definition, the dominant-strategy theorem, one proof sketch, and the two decision-critical figures (truthfulness under learning and the efficiency gap); the appendix holds full proofs and sensitivity sweeps; the zip carries the game generator and the strategic-deviation harness. Nothing decision-critical lives only in the zip, because archive inspection is discretionary.

Output format

[Supplement status] Ready / Needs fixes / Not ready
[Files] <appendix/proofs/game-defs/code/logs>
[Size/deadline] <current cap and deadline with source>
[Anonymity checks] <passed/issues>
[Main-paper dependency] <what breaks if supplement is ignored>
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Repo: brycewang-stanford/Awesome-Journal-Skills

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