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Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers

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awesome-journal-skills
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$ npx -y skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-artifact-evaluation --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/aamas-artifact-evaluation

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers

SKILL.md

aamas-artifact-evaluation.SKILL.md
name: aamas-artifact-evaluation
description: Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims.

AAMAS Artifact Evaluation

Use this for evidence packaging around AAMAS. Because the venue is about interaction, an artifact must make a *multiagent* claim inspectable: the game, the other agents, and the protocol, not just a single trained model.

Artifact plan

  • Decide what a reviewer needs to believe the interaction claim: game or environment code,

opponent/population definitions, the training regime, seeds, payoff logs, proofs, or qualitative episode traces.

  • Keep decision-critical evidence in the main paper or appendix; optional bulk runs can live in

the supplementary zip.

  • Anonymize repository history, paths, environment names, license headers, cluster paths, and

commit authors for the review version.

  • Include a minimal reproduction map: environment build, dependencies, hardware, commands,

expected outputs, per-run wall-clock, seeds, and known nondeterminism (especially in self-play).

  • For a deployed or human-subject setting, give enough provenance for credible reproduction

without violating data-use terms.

  • After acceptance, replace anonymous archives with a public, licensed, citable artifact.

What AAMAS evidence reviewers open first

The single fact that shapes packaging: a reviewer will re-run a small **game** far sooner than they will retrain a large policy, so make the strategic core turnkey before polishing anything.

| Claim type | First artifact inspected | Common failure caught | |---|---|---| | Convergence to an equilibrium | The game definition and the learning-rule code | Solution concept named in the paper but not encoded in the evaluation | | Emergent cooperation/defection | The environment and reward specification | Result depends on an undocumented reward-shaping constant | | Beats other agents | The opponent/population set and match protocol | Only self-play reported; no held-out opponents | | Mechanism is truthful | The payment rule plus a strategic-deviation test | No script that lets an agent try to game the mechanism |

Worked vignette: packaging a self-play study

A hypothetical submission claims a learning rule that converges to a correlated equilibrium in a repeated congestion game, shown by self-play.

  • Ship the game as one parameterized generator (number of agents, capacity, payoff scale)

rather than constants buried in a notebook, so reviewers can vary the interaction.

  • Record the exact seed sequence and replication count behind every convergence plot; an

equilibrium-convergence claim without seeds is unfalsifiable.

  • Emit payoff and regret tables directly from logged results so PDF and artifact numbers cannot

drift.

  • Include a strategic-deviation harness: a script that drops in a non-conforming agent and

measures whether it profits, because that is exactly what a game-theory reviewer will try.

Calibration anchors

  • Supplement inspection at AAMAS is at reviewer discretion; assume only the README and one entry

script get opened, and design the top level accordingly.

  • Supplement size and format caps vary by cycle (25 MB single zip in 2026); verify against the

current OpenReview form rather than a past year.

Output format

[Artifact role] anonymous supplement / camera-ready release / public archive
[Contents] <game/env/opponents/seeds/proofs/logs>
[Anonymity risks] <paths/metadata/licenses/URLs>
[Reproduction level] turnkey / scripted / descriptive / weak
[Fixes before upload] <ordered list>
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Repo: brycewang-stanford/Awesome-Journal-Skills

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