/vintage
1950s-1990s nostalgia with skeuomorphic touches, grainy textures, retro color palettes, and pixel-style typography.
$ npx -y skills add bergside/awesome-design-md-skills --skill vintage --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/vintage
Context preview
The summary Claude sees to decide when to auto-load this skill.
1950s-1990s nostalgia with skeuomorphic touches, grainy textures, retro color palettes, and pixel-style typography.
SKILL.md
vintage.SKILL.mdname: vintage
description: 1950s-1990s nostalgia with skeuomorphic touches, grainy textures, retro color palettes, and pixel-style typography.
license: MIT
metadata:
author: typeui.sh
<!-- TYPEUI_SH_MANAGED_START -->
Vintage Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Vintage. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
Vintage design style revives aesthetics from the 1950s–1990s, blending nostalgia with modern functionality through skeuomorphic elements, grainy textures, and retro color palettes
Style Foundations
- Visual style: clean, vintage, retro
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Silkscreen, display=Silkscreen, mono=JetBrains Mono | weights=400, 700
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#008080, secondary=#C0C0C0, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#C0C0C0, text=#000000
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
Read more
name: vintage description: 1950s-1990s nostalgia with skeuomorphic touches, grainy textures, retro color palettes, and pixel-style typography. license: MIT metadata: author: typeui.sh
<!-- TYPEUI_SH_MANAGED_START -->
Vintage Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Vintage. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
Vintage design style revives aesthetics from the 1950s–1990s, blending nostalgia with modern functionality through skeuomorphic elements, grainy textures, and retro color palettes
Style Foundations
- Visual style: clean, vintage, retro
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Silkscreen, display=Silkscreen, mono=JetBrains Mono | weights=400, 700
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#008080, secondary=#C0C0C0, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#C0C0C0, text=#000000
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
A curated registry of 67 design system skill files for AI-powered agentic tools like Claude Code, Cursor, Codex, and others. Pull any skill into your project with a single command.
Other skills on awesome-design-skills.
- /agentic
Conversational AI-first interface with minimal controls, clear outcomes, and delegated task flows for agentic workflows.
Open skill - /ant
Structured, enterprise-focused design system emphasizing clarity, consistency, and efficiency for data-dense web applications.
Open skill - /artistic
High-contrast, expressive style with creative typography and bold color choices for visually striking interfaces.
Open skill - /basic
Print-inspired visual language for books, magazines, and reports with editorial grids and expressive typography.
Open skill - /bento
Modular grid layout with card-like blocks, clear hierarchy, soft spacing, and subtle visual contrast for organized, scannable interfaces.
Open skill - /bold
Strong visual presence with heavyweight typography, high-contrast colors, and commanding layouts.
Open skill

