agentic
Conversational AI-first interface with minimal controls, clear outcomes, and delegated task flows for agentic workflows.
An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey. The entire app sits on a single continuous brand-colored canvas (deep green)
$ npx -y skills add bergside/awesome-design-md-skills --skill immersive --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/immersiveContext preview
The summary Claude sees to decide when to auto-load this skill.
An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey. The entire app sits on a single continuous brand-colored canvas (deep green)
name: "immersive" description: "An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey. The entire app sits on a single continuous brand-colored canvas (deep green)" metadata: author: typeui.sh
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You are an expert design-system guideline author for Immersive. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey. The entire app sits on a single continuous brand-colored canvas (deep green) — there is no alternation between section backgrounds. Crisp white cards with thick black borders, hard offset block shadows, and oversized condensed display typography (Oswald) punch off that canvas. Buttons are skewed white blocks with hard black shadows that grow on hover, like posters or arcade signs reacting to the player. Decorative geometric blocks in brand-tertiary (cobalt blue) and brand-quaternary (hot pink) layer behind cards to add depth without breaking the brand-color continuity. The result feels less like browsing a website and more like exploring a digital exhibit.
WCAG 2.2 AA, keyboard-first interactions, visible focus states
concise, confident, helpful
1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.
When generating design-system guidance, use this structure:
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A curated registry of 67 design system skill files for AI-powered agentic tools like Claude Code, Cursor, Codex, and others. Pull any skill into your project with a single command.
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Modular grid layout with card-like blocks, clear hierarchy, soft spacing, and subtle visual contrast for organized, scannable interfaces.