Skip to content
Development
Skill

/basic

Print-inspired visual language for books, magazines, and reports with editorial grids and expressive typography.

From plugin
awesome-design-skills
2.3k67 skills
Install
$ npx -y skills add bergside/awesome-design-md-skills --skill basic --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/basic

Context preview

The summary Claude sees to decide when to auto-load this skill.

Print-inspired visual language for books, magazines, and reports with editorial grids and expressive typography.

SKILL.md

basic.SKILL.md
name: basic
description: Print-inspired visual language for books, magazines, and reports with editorial grids and expressive typography.
license: MIT
metadata:
  author: typeui.sh

<!-- TYPEUI_SH_MANAGED_START -->

Basic Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Basic. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Basic design style defines the visual language of books, magazines, and reports, ranging from clean minimalism to ornate, expressive, or retro aesthetics

Style Foundations

  • Visual style: modern, editorial
  • Typography scale: desktop-first expressive scale | Fonts: primary=Nunito, display=Oswald, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#A855F7, secondary=#0A1829, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#0A1829
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels, reduced-motion support, 44px+ touch targets, high-contrast support

Writing Tone

concise, confident, professional

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • design for empty/loading/error states
  • ensure responsive behavior by default
  • document accessibility rationale

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors
  • avoid inaccessible hit areas

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

Read more
Ships withawesome-design-skills

A curated registry of 67 design system skill files for AI-powered agentic tools like Claude Code, Cursor, Codex, and others. Pull any skill into your project with a single command.

Get the whole plugin
Stats
2,276
Stars
214
Forks
Maintained
Maintenance
MIT
License
1mo ago
Last commit
5mo ago
Created

Repo: bergside/awesome-design-md-skills