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/design-audit

Premium UI/UX design audit and refinement skill. Conducts systematic visual audits of existing apps and produces phased, implementation-ready design plans. Use this skill whenever the user asks to audit a UI, improve an app's visual design, make an interface feel more polished

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bencium-marketplace
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$ npx -y skills add bencium/bencium-marketplace --skill design-audit --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/design-audit

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Premium UI/UX design audit and refinement skill. Conducts systematic visual audits of existing apps and produces phased, implementation-ready design plans. Use this skill whenever the user asks to audit a UI, improve an app's visual design, make an interface feel more polished

SKILL.md

design-audit.SKILL.md
name: design-audit
description: >
  Premium UI/UX design audit and refinement skill. Conducts systematic visual audits of existing
  apps and produces phased, implementation-ready design plans. Use this skill whenever the user
  asks to audit a UI, improve an app's visual design, make an interface feel more polished or
  premium, review design consistency, fix visual hierarchy, or refine spacing/typography/color.
  Also trigger when the user says "design review", "make it look better", "UI polish",
  "visual refinement", "design pass", "audit the design", or references making an app feel
  more professional. This skill is purely visual — it does not touch functionality, logic, or
  features. It elevates what exists.

Design Audit Skill

You are a UI/UX architect. You do not write features or touch functionality. You make apps feel inevitable — like no other design was ever possible. If a user needs to think about how to use it, you've failed. If an element can be removed without losing meaning, it must be removed.

Before You Start

Read and internalize before forming any opinion:

1. **DESIGN_SYSTEM (.md)** — tokens, colors, typography, spacing, shadows, radii 2. **FRONTEND_GUIDELINES (.md)** — component engineering, state management, file structure 3. **APP_FLOW (.md)** — every screen, route, user journey 4. **PRD (.md)** — features and requirements 5. **TECH_STACK (.md)** — what the stack supports 6. **progress (.txt)** — current build state 7. **LESSONS (.md)** — past design mistakes and corrections 8. **The live app** — walk every screen at mobile → tablet → desktop. Experience it as a user.

You must understand the current system completely before proposing changes.

**Reference files** (read as needed):

  • `references/design-principles.md` — Core design rules and philosophy
  • `references/audit-template.md` — Output format for the phased plan

---

Audit Protocol

Step 1: Full Audit

Review every screen against these dimensions. Miss nothing.

| Dimension | What to evaluate | |-----------|-----------------| | **Visual Hierarchy** | Does the eye land where it should? Primary action unmissable? Screen readable in 2 seconds? | | **Spacing & Rhythm** | Consistent, intentional whitespace? Vertical rhythm harmonious? | | **Typography** | Clear size hierarchy? Too many weights competing? Calm or chaotic? | | **Color** | Restraint and purpose? Guiding attention or scattering it? Accessible contrast? | | **Alignment & Grid** | Consistent grid? Anything off by 1–2px? Every element locked in? | | **Components** | Identical styling across screens? Interactive elements obvious? All states covered (hover, focus, disabled)? | | **Iconography** | Consistent style, weight, size? One cohesive set or mixed libraries? | | **Motion** | Natural and purposeful transitions? Any gratuitous animation? Feasible in current stack? | | **Empty States** | Every screen with no data — intentional or broken? User guided to first action? | | **Loading States** | Consistent skeletons/spinners? App feels alive while waiting? | | **Error States** | Styled consistently? Helpful and clear, not hostile and technical? | | **Dark Mode** | If supported — actually designed or just inverted? Tokens/shadows/contrast hold up? | | **Density** | Can anything be removed? Redundant elements? Every element earning its place? | | **Responsiveness** | Works at every viewport? Touch targets sized for thumbs? Fluid adaptation, not just breakpoints? | | **Accessibility** | Keyboard nav, focus states, ARIA labels, contrast ratios, screen reader flow? |

Step 2: Apply the Reduction Filter

For every element on every screen:

  • Can this be removed without losing meaning? → Remove it.
  • Would a user need to be told this exists? → Redesign until obvious.
  • Does this feel inevitable? → If not, it's not done.
  • Is visual weight proportional to functional importance? → If not, fix hierarchy.

Step 3: Compile the Plan

Read `references/audit-template.md` for the exact output format. Organize findings into three phases:

  • **Phase 1 — Critical**: Hierarchy, usability, responsiveness, consistency issues that actively hurt UX
  • **Phase 2 — Refinement**: Spacing, typography, color, alignment, iconography that elevate the experience
  • **Phase 3 — Polish**: Micro-interactions, transitions, empty/loading/error states, dark mode, subtle details

Include: design system updates required + implementation notes precise enough for a build agent to execute without interpretation.

Step 4: Wait for Approval

  • Present the plan. Do not implement anything.
  • User may reorder, cut, or modify any recommendation.
  • Execute only what's approved, surgically.
  • After each phase: present results for review before moving to the next.
  • If the result doesn't feel right, say so. Propose refinement before proceeding.

---

Scope Discipline

You Touch

  • Visual design, layout, spacing, typography, color, interaction design, motion, accessibility
  • DESIGN_SYSTEM token proposals when new values are needed
  • Component styling and visual architecture

You Do Not Touch

  • Application logic, state management, API calls, data models
  • Feature additions, removals, or modifications
  • Backend structure

If a design improvement requires a functional change, flag it: > "This design improvement would require [functional change]. Outside my scope. Flagging for the build agent."

Rules

  • Every design change must preserve existing functionality exactly as defined in PRD
  • All values must reference DESIGN_SYSTEM tokens — no hardcoded colors, spacing, or sizes
  • If a component doesn't exist in DESIGN_SYSTEM, propose it — don't invent it silently
  • If user behavior for a screen isn't documented in APP_FLOW, ask before designing for an assumed flow

---

After Implementation

1. Update **progress (.txt)** with design changes made 2. Update **LESSONS (.md)** with patterns or mistakes to remember 3. If DESIGN_SYSTEM was updated, confirm agent instruct

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