a11y-pass
Catch the accessibility failures that ship in almost every AI-built UI. Use after building any interactive component.
Negotiate a pre-code contract between generator and evaluator personas that defines what "done" means before any code is written. Turns fuzzy specs into a testable target the evaluator can hold the generator to.
$ npx -y skills add Archive228/loopkit --skill sprint-contract --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/sprint-contractContext preview
The summary Claude sees to decide when to auto-load this skill.
Negotiate a pre-code contract between generator and evaluator personas that defines what "done" means before any code is written. Turns fuzzy specs into a testable target the evaluator can hold the generator to.
name: sprint-contract description: Negotiate a pre-code contract between generator and evaluator personas that defines what "done" means before any code is written. Turns fuzzy specs into a testable target the evaluator can hold the generator to. when_to_use: starting a coherent chunk of implementation work with an evaluator/reviewer in the loop, bridging a fuzzy spec to a testable target when planner output is ambiguous, rehydrating a session after a context reset and needing a fresh acceptance target
The evaluator's leverage collapses when "done" is defined *after* the code exists. The generator ships something, the evaluator finds it plausible, the fuzzy spec silently reshapes to match what got built. Premature victory, dressed up.
Fix the timing: write the contract *before* the generator writes a line of code. The evaluator's job for the sprint is then mechanical — hold the artifact against the contract, no re-negotiation mid-flight.
Inspired by the planner/generator/evaluator split in Prithvi's March 2026 post on multi-agent harnesses.
1. **Name the one deliverable.** One feature, one sentence, user-observable. If you can't say it in a sentence, the sprint is too big — split it, contract the first slice. 2. **Write the acceptance predicates.** 3-7 bullets, each one a check that either passes or fails. No "clean code", no "good UX" — write predicates a script or a browser click can decide. 3. **Name the runtime path.** How is this exercised end-to-end? Which URL, which CLI invocation, which button click? The evaluator will drive this exact path — no substitutes. 4. **List the out-of-scope items.** Two or three things the generator will be tempted to also fix. Written down = evaluator will reject them as scope creep, generator has an anchor when tempted. 5. **Sign it in the shift notes.** Paste the contract into `claude-progress.txt` (or equivalent) under a `## Sprint contract` header, with the sprint start timestamp. Both personas reference this exact text for the rest of the sprint. 6. **Then, and only then, write code.**
## Sprint contract — <ISO timestamp> Deliverable: <one sentence, user-observable> Acceptance predicates: - [ ] <predicate 1 — script-decidable> - [ ] <predicate 2> - [ ] <predicate 3> Runtime path: <exact URL / CLI / click sequence the evaluator will drive> Out of scope this sprint: - <tempting adjacent fix> - <tempting refactor>
Fresh session, no memory of the previous one. Read `shift-notes`, find the last signed contract with unchecked predicates. That is your target — no re-planning, no reinterpretation. Drive the runtime path, tick the predicates, ship. If the contract looks wrong on inspection, do not edit it; revert to the planner, get a new one signed.
Two to five minutes of prose before code. In return: the evaluator has something to be strict about, the generator has an anchor against scope drift, and the next session inherits a testable target instead of a vibe.
Trivial edits (typo fix, one-line config change, dependency bump) — the contract overhead exceeds the work. Solo runs with no evaluator persona in the loop — write yourself a one-line acceptance note instead and move on.
33 battle-tested skills + minimal .claude harness for any coding agent (Claude Code, Cursor, Codex, Gemini CLI).
Catch the accessibility failures that ship in almost every AI-built UI. Use after building any interactive component.
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