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/manimce-best-practices

Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the

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adithya-s-k-manim-skill
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Install
$ npx -y skills add adithya-s-k/manim_skill --skill manimce-best-practices --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/manimce-best-practices

Context preview

The summary Claude sees to decide when to auto-load this skill.

Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the

SKILL.md

manimce-best-practices.SKILL.md
name: manimce-best-practices
description: |
  Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes.

  Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage.

  NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).

How to use

Read individual rule files for detailed explanations and code examples:

Core Concepts

  • [rules/scenes.md](rules/scenes.md) - Scene structure, construct method, and scene types
  • [rules/mobjects.md](rules/mobjects.md) - Mobject types, VMobject, Groups, and positioning
  • [rules/animations.md](rules/animations.md) - Animation classes, playing animations, and timing

Creation & Transformation

  • [rules/creation-animations.md](rules/creation-animations.md) - Create, Write, FadeIn, DrawBorderThenFill
  • [rules/transform-animations.md](rules/transform-animations.md) - Transform, ReplacementTransform, morphing
  • [rules/animation-groups.md](rules/animation-groups.md) - AnimationGroup, LaggedStart, Succession

Text & Math

  • [rules/text.md](rules/text.md) - Text mobjects, fonts, and styling
  • [rules/latex.md](rules/latex.md) - MathTex, Tex, LaTeX rendering, and coloring formulas
  • [rules/text-animations.md](rules/text-animations.md) - Write, AddTextLetterByLetter, TypeWithCursor

Styling & Appearance

  • [rules/colors.md](rules/colors.md) - Color constants, gradients, and color manipulation
  • [rules/styling.md](rules/styling.md) - Fill, stroke, opacity, and visual properties

Positioning & Layout

  • [rules/positioning.md](rules/positioning.md) - move_to, next_to, align_to, shift methods
  • [rules/grouping.md](rules/grouping.md) - VGroup, Group, arrange, and layout patterns

Coordinate Systems & Graphing

  • [rules/axes.md](rules/axes.md) - Axes, NumberPlane, coordinate systems
  • [rules/graphing.md](rules/graphing.md) - Plotting functions, parametric curves
  • [rules/3d.md](rules/3d.md) - ThreeDScene, 3D axes, surfaces, camera orientation

Animation Control

  • [rules/timing.md](rules/timing.md) - Rate functions, easing, run_time, lag_ratio
  • [rules/updaters.md](rules/updaters.md) - Updaters, ValueTracker, dynamic animations
  • [rules/camera.md](rules/camera.md) - MovingCameraScene, zoom, pan, frame manipulation

Configuration & CLI

  • [rules/cli.md](rules/cli.md) - Command-line interface, rendering options, quality flags
  • [rules/config.md](rules/config.md) - Configuration system, manim.cfg, settings

Shapes & Geometry

  • [rules/shapes.md](rules/shapes.md) - Circle, Square, Rectangle, Polygon, and geometric primitives
  • [rules/lines.md](rules/lines.md) - Line, Arrow, Vector, DashedLine, and connectors

Working Examples

Complete, tested example files demonstrating common patterns:

  • [examples/basic_animations.py](examples/basic_animations.py) - Shape creation, text, lagged animations, path movement
  • [examples/math_visualization.py](examples/math_visualization.py) - LaTeX equations, color-coded math, derivations
  • [examples/updater_patterns.py](examples/updater_patterns.py) - ValueTracker, dynamic animations, physics simulations
  • [examples/graph_plotting.py](examples/graph_plotting.py) - Axes, functions, areas, Riemann sums, polar plots
  • [examples/3d_visualization.py](examples/3d_visualization.py) - ThreeDScene, surfaces, 3D camera, parametric curves

Scene Templates

Copy and modify these templates to start new projects:

  • [templates/basic_scene.py](templates/basic_scene.py) - Standard 2D scene template
  • [templates/camera_scene.py](templates/camera_scene.py) - MovingCameraScene with zoom/pan
  • [templates/threed_scene.py](templates/threed_scene.py) - 3D scene with surfaces and camera rotation

Quick Reference

Basic Scene Structure

from manim import *

class MyScene(Scene):
    def construct(self):
        # Create mobjects
        circle = Circle()

        # Add to scene (static)
        self.add(circle)

        # Or animate
        self.play(Create(circle))

        # Wait
        self.wait(1)

Render Command

# Basic render with preview
manim -pql scene.py MyScene

# Quality flags: -ql (low), -qm (medium), -qh (high), -qk (4k)
manim -pqh scene.py MyScene

Key Differences from 3b1b/ManimGL

| Feature | Manim Community | 3b1b/ManimGL | |---------|-----------------|--------------| | Import | `from manim import *` | `from manimlib import *` | | CLI | `manim` | `manimgl` | | Math text | `MathTex(r"\pi")` | `Tex(R"\pi")` | | Scene | `Scene` | `InteractiveScene` | | Package | `manim` (PyPI) | `manimgl` (PyPI) |

Jupyter Notebook Support

Use the `%%manim` cell magic:

%%manim -qm MyScene
class MyScene(Scene):
    def construct(self):
        self.play(Create(Circle()))

Common Pitfalls to Avoid

1. **Version confusion** - Ensure you're using `manim` (Community), not `manimgl` (3b1b version) 2. **Check imports** - `from manim import *` is ManimCE; `from manimlib import *` is ManimGL 3. **Outdated tutorials** - Video tutorials may be outdated; prefer official documentation 4. **manimpango issues** - If text rendering fails, check manimpango installation requirements 5. **PATH issues (Windows)** - If `manim` command not found, use `python -m manim` or check PATH

Installation

# Install Manim Community
pip install manim

# Check installation
manim checkhealth

Useful Commands

manim -pql scene.py Scene    # Preview low quality (development)
manim -pqh scene.py Scene    # Preview high quality
manim --format gif scene.py  # Output as GIF
manim checkhealth            # Verify installation
manim plugins -l             # List plugins
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Ships withadithya-s-k-manim-skill

⚡ Quick Start: Add both Manim skills to your AI agent instantly: `bash npx skills add adithya-s-k/manim_skill ` A comprehensive collection of best practices, patterns, and examples for both Manim Community Edition and ManimGL (3Blue1Brown's version).

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6mo ago
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Repo: adithya-s-k/manim_skill