block-and-density
Design urban blocks and optimize density using typological analysis, FAR calculations, and building configuration strategies. Use…
Design complete streets with proper cross-sections, lane allocation, pedestrian and cycling infrastructure, intersection design, and streetscape elements using NACTO and global standards. Use when the user asks to design a street, create a cross-section, determine road width,
$ npx -y skills add Abhinavbwj/Urban-Design-Skills-Claude --skill street-design --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/street-designContext preview
The summary Claude sees to decide when to auto-load this skill.
Design complete streets with proper cross-sections, lane allocation, pedestrian and cycling infrastructure, intersection design, and streetscape elements using NACTO and global standards. Use when the user asks to design a street, create a cross-section, determine road width,
name: street-design description: >- Design complete streets with proper cross-sections, lane allocation, pedestrian and cycling infrastructure, intersection design, and streetscape elements using NACTO and global standards. Use when the user asks to design a street, create a cross-section, determine road width, design an intersection, plan a bike lane, design a sidewalk, create a boulevard, design a shared street, plan traffic calming, or specify streetscape elements. Also use for street hierarchy classification, right-of-way allocation, or any question about street dimensions and standards.
This skill provides comprehensive street design guidance based on NACTO Urban Street Design Guide, Global Designing Cities Initiative (GDCI), AASHTO Green Book, and international best practices. It covers the full workflow from street hierarchy classification through cross-section dimensioning, intersection design, streetscape specification, and traffic calming.
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Use the following decision tree to classify any street. Start with the Average Daily Traffic (ADT) count, then apply contextual modifiers.
**Arterial (>15,000 ADT)**
**Collector (3,000-15,000 ADT)**
**Local Street (<3,000 ADT)**
**Shared Street / Woonerf (<1,000 ADT)**
**Pedestrian Priority Street (variable ADT, typically <500)**
Apply these modifiers after primary classification to adjust cross-section priorities:
| Context | Modifier | |---------|----------| | **Commercial / Retail** | +1.2-2.4m sidewalk width, continuous retail frontage, on-street parking or loading zones, wider furnishing zone for outdoor dining | | **Residential** | Prioritize tree canopy coverage (>40%), reduce travel lane widths to minimum, add traffic calming, reduce noise through surface treatment | | **Mixed-Use** | Adaptive curbside management (flex zones for parking/loading/transit by time of day), wider pedestrian zones at ground-floor retail | | **Industrial / Logistics** | Wider travel lanes (3.3-3.6m) for trucks, larger corner radii, reinforced pavement, limit pedestrian/cyclist exposure to truck movements | | **School Zone** | 20-30 km/h speed limit, raised crossings at every intersection, flashing beacons, wide clear sidewalks, no on-street parking within 30m of entrance | | **Hospital / Institutional** | Accessible design priority, generous drop-off zones, clear wayfinding, audible pedestrian signals, level surfaces throughout | | **Historic District** | Narrower ROW acceptable, special materials and furnishings, heritage lighting, preservation of existing tree canopy and setbacks | | **Waterfront / Park Edge** | Wider promenade (4.5-6.0m+), separated multi-use path, enhanced landscape buffer, view corridor preservation |
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Design cross-sections layer by layer, working from the building face toward the street centerline. Each layer has a defined function and dimensional range.
BUILDING FACE | |--> [A] Building Setback (context-dependent) |--> [B] Frontage Zone (0.3 - 0.9m) |--> [C] Pedestrian Clear Zone (1.8 - 3.6m) |--> [D] Furnishing / Planting Zone (0.6 - 1.8m) |--> [E] Cycle Track + Buffer (optional: 1.5-2.5m track + 0.3-0.6m buffer) |--> [F] Parking Lane (optional: 2.1 - 2.4m parallel, 4.5-5.5m angled) |--> [G] Travel Lane(s) (3.0 - 3.3m each) |--> [H] Median (optional: 1.2 - 6.0m) | CENTERLINE (mirror layers G through A for opposite side)
**[A] Building Setback** Not part of the public ROW but affects street enclosure. Zero setback for urban retail frontage, 1.5-3.0m for residential, 3.0-6.0m+ for suburban or institutional.
**[B] Frontage Zone (0.3 - 0.9m)** The strip immediately adjacent to the building face. Accommodates door swings, window displays, awning drip lines, basement vault covers. In commercial areas, may include outdoor dining or merchandise display (with permit, requiring wider dimension of 1.2-2.4m).
**[C] Pedestrian Clear Zone (1.8 - 3.6m)** The unobstructed walking path.
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