Languages: English | 繁體中文 | 简体中文 | 日本語 | 한국어 Codex skills for game-ready 2D sprites, layered maps, and engine-ready prototypes. Ask in natural language.
$ npx -y skills add 0x0funky/agent-sprite-forge --agent claude-code
Repo: 0x0funky/agent-sprite-forge
What's inside
Languages: English | 繁體中文 | 简体中文 | 日本語 | 한국어
Agent Sprite Forge is not just a folder of prompts. It is a Codex-first 2D game asset workflow where the agent decides the plan, image generation creates the raw visuals, and deterministic scripts turn those visuals into reusable game assets.
These examples were assembled with Codex using agent-sprite-forge workflows. They are meant to show the full loop: generated assets, structured scene data, and playable prototype wiring.
Godot prototype output includes:
scenes/ForestPass.tscn with base map, separated props, enemy paths, tower slots, and HUD nodes.image_gen map + separated props + tower sheets + enemy animation sheets + HUD icons + Godot gameplay wiring
Unity prototype output includes:
Assets/Survivors/Scenes/SummonSurvivors.unity as the playable scene.SurvivorContentDatabase.asset connecting generated hero, summon, enemy, pickup, HUD, and FX sprites.Builds/WebGL with Vercel deployment config.image_gen map + directional hero sheets + summon/evolution sheets + enemy sheets + FX/HUD icons + Unity runtime + WebGL deploy
Use $generate2dsprite when you need animated units, playable characters, monsters, props, spell bundles, projectile/impact FX, or reference-guided variants.
Use $generate2dmap when you need maps instead of isolated sprites. For readable layered raster maps, the current workflow prefers a clean hand-painted HD game-map style: ground-only base first, dressed reference second, prop pack third, then transparent prop extraction and layered preview composition.
layered_raster + y_sorted_props + precise_shapes + trigger_zones + raw_canvas
$generate2dmap can also produce an editable Godot map project instead of a single flattened image. This showcase uses an image-generated tileset and 3x3 prop sheet, then wires them into a Godot 4.5 scene.
FAQ
agent-sprite-forge is a Claude Code plugin with 3 hand-picked skills for content work, indexed on Flowy. Install it with the command on its page. It includes generate2dmap, generate2dsprite, video2dsprite. Its skills do not fire on their own yet. Request auto-invocation to have Flowy route them as you prompt. Free and open source.
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