od-contribute
Open a first-contribution PR (or bug issue) on nexu-io/open-design — works for non-coders too.
A command is the one you type. It runs exactly when you ask it to, and never before.
62 commands across 626 plugins.
Open a first-contribution PR (or bug issue) on nexu-io/open-design — works for non-coders too.
Strip the signatures that make a UI look AI-generated — flat hierarchy, no focal point, monotone layout, timid palettes, generic tokens, defaulted type,…
Strict, multi-pass craft and visual-hierarchy review of a UI build, with severity scoring and an explicit approval bar. The design counterpart to a deep…
You are helping the user create or update the general shape of their product's data — the core entities ("nouns") and how they relate to each other. This…
You are helping the user create a screen design for a section of their product. The screen design will be a props-based React component that can be exported…
You are helping the user design the application shell — the persistent navigation and layout that wraps all sections. This is a screen design, not…
Run the one-command quality gate and report the real N/N result. Use before claiming any build/review is done.
Scaffold a new design-product project that matches the recommended Claude Code layout (the reference structure). Use when starting a fresh product/app that…
Pre-release gate — run the full gate, responsive + render checks, then produce the release checklist (README badge/current/changelog). Use before tagging a…
Analyze git changes and create a commit without Claude Code attribution
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when…
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user…
Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table.
Generate a CI/CD pipeline for design system quality checks
Generate a migration codemod with tests and rollback plan
Clone a website — a working behavior ARCHIVE (real code + data replayed offline; tabs, filters, transitions work), a pixel-identical editable RESTORE (real…
Judge the current UI blind (render + screenshot if possible), grep the anti-slop patterns, and run the mandatory forced-subtraction pass.
Run the full UIForge pipeline on a brief — thesis, one direction, tokens first, sourced components, budgeted composition, blind critique, forced subtraction.
You are helping the user choose colors and typography for their product. These design tokens will be used consistently across all screen designs and the…
You are helping the user export their complete product design as a handoff package for implementation. This generates all files needed to integrate the UI…
You are helping the user create or update their product roadmap for Design OS.
Amplify personality — raises layout variance and motion, strengthens typography and one signature detail, without slop. Use when the UI works but feels safe,…
Write or update the project's durable design brief at .ui-craft/brief.md.
UX copy review across buttons, errors, empty states, and form hints — critiques by default, applies only on request. Use when copy feels vague, generic, or…
Audit whether your documentation surface keeps pace with your components
Extract a measured design signature (type ramp, accent + its budget, grid unit, radius, layout) from a reference image or site, write it to signature.json, and…
Grade any UI project A–F for slop — a standalone review tool. Runs the UIForge linter and reports a letter grade + the tells, for the current project, a…
Prepare the current project for UIForge — ensure shadcn init, the component registries (shadcn + @motion-primitives), and the motion/lucide-react/cn…
You are helping the user define their product vision for Design OS. This is a conversational process that results in three files: the product overview, product…
You are helping the user create or update realistic sample data for a section of their product. This data will be used to populate screen designs. You will…
You are helping the user capture a screenshot of a screen design they've created. The screenshot will be saved to the product folder for documentation purposes.
Color strategy pass — introduces a single accent at 3-5 intentional placements, or reduces an over-colored UI back to 90% neutral. Use when the UI has no color…
One-shot build pipeline for a complete surface from an outcome recipe — inputs (or defaults) → composition → theme → build order → acceptance bar. Use when the…
Design lens critique covering visual hierarchy, clarity, and anti-slop patterns — produces a findings table, no code edits unless asked. Use when the user…
You are helping the user define the specification for a section of their product. This is a conversational process to establish the scope of functionality,…
Delight pass — adds one or two memorable micro-interactions (copy specificity, hover choreography, state transitions, one signature detail) without decoration…
Reduction pass — cuts content, structure, visuals, and dead code that doesn't answer a user question or drive an action, respecting CRAFT_LEVEL. Use when the…
Refactoring pass — extracts repeated Tailwind class combos and markup into components, and lifts magic values into design tokens. Use when the codebase has…
Pre-ship gate — runs detector, verifies brief and tokens, applies the 10-pass finish bar, ranks findings by feedback hierarchy. Use when the user wants to…
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