bugfix-verify
Fix validation specialist responsible for independently assessing bug fixes and providing objective feedback
An agent is a specialist Claude hands a whole job to, with its own tools and its own context.
161 agents across 675 plugins.
Fix validation specialist responsible for independently assessing bug fixes and providing objective feedback
Read `AGENTS.md` (the standing contract) and this prompt top-to-bottom before working.
You are the **report writer**. You produce a clean, human-facing mathematical progress report for a working mathematician — the person who posed the problem,…
Read `AGENTS.md` (the standing contract) and this prompt top-to-bottom before working. You are an **offline maintenance tool**: you **only propose** edits (the…
Use this template when delegating code implementation, refactoring, or modification tasks.
Godot 4 C# quality — .NET patterns, attribute-based exports, signal delegates, async patterns, type-safe node access.
Native code integration with Godot — GDExtension API, godot-cpp and godot-rust bindings, custom node types, the native boundary.
GDScript code quality — static typing enforcement, signal architecture, coroutine patterns, GDScript idioms, typed and performant.
Development coordinator directing coding specialists for direct feature implementation
UltraThink debug orchestrator coordinating systematic problem analysis and multi-agent debugging
Performance optimization coordinator leading optimization experts for systematic performance improvement
This is the **generic baseline** house style the `write-paper` pipeline writes to. It contains no author-specific anchors and quotes no specific paper.
Generic, operator-configurable acknowledgement boilerplate added to a produced paper: an automated-system disclosure (on by default), a funding line, and…
For every integer $n \ge 1$, let $S(n) = 1 + 3 + 5 + \cdots + (2n-1)$ denote the sum of the first $n$ positive odd numbers, with $S(1) = 1$. Then $S(n+1) =…
Security vulnerability detection specialist (OWASP Top 10, secrets, unsafe patterns)
Test strategy, integration/e2e coverage, flaky test hardening, TDD workflows
Godot rendering customization — shading language, visual shaders, material setup, particle shaders, post-processing.
Authority on Godot-specific patterns and APIs — node/scene architecture, signals, resources; guides GDScript vs C# vs GDExtension.
Lead programmer — code-level architecture, coding standards, code review, API design, refactoring strategy, assigning work to specialist programmers.
Direct implementation agent that converts technical specifications into working code with minimal architectural overhead
Transform user requirements into code-friendly technical specifications optimized for automatic code generation
Pragmatic code review agent focused on functionality, integration quality, and maintainability rather than architectural perfection
For every integer $n \ge 1$, the sum of the first $n$ positive odd numbers equals $n^2$; that is, $S(n) = n^2$, where $S(n) = 1 + 3 + 5 + \cdots + (2n-1)$.
The main agent is a Codex reasoning session running at `ultra` effort. It owns mathematical strategy and swarm coordination, but it cannot create facts.
Evidence-driven causal tracing with competing hypotheses, evidence for/against, uncertainty tracking, and next-probe recommendations
Verification strategy, evidence-based completion checks, test adequacy
Technical documentation writer for README, API docs, and comments (Haiku)
Spatial design for levels and areas — encounter layouts, pacing, difficulty, layout planning, environmental storytelling.
Post-launch content — seasonal events, battle passes, content cadence, retention, engagement analytics. Keeps the game fresh.
Internationalization architecture — i18n system design, string extraction workflows, locale testing, locale-specific issues, translation pipeline.
Practical testing agent focused on functional validation and integration testing rather than exhaustive test coverage
This agent verifies the correctness of a mathematical proof provided in markdown format. It checks the logical flow, theorem applications, and external…
You are a Danus **worker**: a codex session that solves a research-level math problem by a mathematician-style iterative process, alongside sibling workers and…
Story architecture, world-building, character design, dialogue strategy. Narrative structure and direction rather than writing individual lines.
Multiplayer networking — state replication, lag compensation, matchmaking, network protocol, netcode and bandwidth optimization.
Performance analyst — profiling, bottlenecks, memory analysis, frame time investigation, recommends optimizations, tracks metrics over time.
Production concerns — sprint planning, milestone tracking, risk, scope, cross-department coordination when multiple departments must synchronize.
Throwaway builds — concept prototypes after brainstorm to test an idea is fun before GDDs; vertical slices pre-production. Speed over standards.
Test strategy and process — test plan creation, bug severity assessment, regression planning, release quality gates, readiness evaluation.
Writes test cases, bug reports, and checklists — test case generation, regression checklist creation, execution documentation.
Release pipeline — certification checklists, store submissions and page prep, platform requirements, version numbering, release-day coordination.
Protects against cheating, exploits, breaches — anti-cheat measures, secure save data and network comms, player privacy compliance.
SFX specifications and spec sheets — audio event documentation, mixing parameters, sound category definitions.
Detailed subsystem mechanics — combat formulas, progression curves, crafting recipes, status effect interactions, mathematical modeling of a mechanic.
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