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Agent Orchestration
Skill

/group

Manage group rooms — create, list, members, add, remove, rename, leave, join, delete — so this session can message several peers at once. A group is a local roster of saved peers; sending to it delivers a private copy to each member. Use to set up or adjust a room, then send to

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agent-talk
19415 skills
Install
$ npx -y skills add xhluca/agent-talk --skill group --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/group

Context preview

The summary Claude sees to decide when to auto-load this skill.

Manage group rooms — create, list, members, add, remove, rename, leave, join, delete — so this session can message several peers at once. A group is a local roster of saved peers; sending to it delivers a private copy to each member. Use to set up or adjust a room, then send to

SKILL.md

group.SKILL.md
name: group
description: Manage group rooms — create, list, members, add, remove, rename, leave, join, delete — so this session can message several peers at once. A group is a local roster of saved peers; sending to it delivers a private copy to each member. Use to set up or adjust a room, then send to it with the send skill (`send --group NAME`). `<user>` is this session's user directory (absolute path; from init).

group — manage a group room

A group is a **local roster of peers** with a friendly name. Sending to it delivers a separate end-to-end-encrypted copy to each member, so a "group" is just a convenient way to reach several saved peers at once — there is no shared server-side room, and the relay never learns who is in it.

retalk group create NAME --members <peer>,<peer> --dir "<user>/identity"   # make a room
retalk group list --dir "<user>/identity"                                  # rooms you're in
retalk group members NAME --dir "<user>/identity"                          # who's in one
retalk group add NAME <peer>,<peer> --dir "<user>/identity"                # add people
retalk group remove NAME <peer> --dir "<user>/identity"                    # take someone out
retalk group rename NAME NEW-NAME --dir "<user>/identity"                   # relabel it (local only)
retalk group leave NAME --dir "<user>/identity"                            # leave the room
retalk group join NAME --dir "<user>/identity"                             # undo a leave
retalk group delete NAME --dir "<user>/identity"                           # forget it locally

Members are your **saved peers** (by local name) or raw 32-hex fingerprints — the same values you'd pass to **send**. A member you haven't saved yet: **add** them first (or pass their fingerprint directly). Target the identity inline with `--dir "<user>/identity"`; group commands are local bookkeeping and never need the passphrase or the relay, except **leave**, which messages the other members (see below).

The room's name is just your label

Every room has a stable 32-hex **group id** that never changes, plus a **name** that is *your local label for it* — like a contact name. Renaming changes only what you call it; the other members keep their own names for the same room, and the id stays put. Two rooms can't share a name on your side (retalk refuses a duplicate), and a name that looks like a fingerprint is rejected — pick a human name.

You don't have to create a room to be in one. When a peer sends to a group that includes you, the room **appears on its own** the first time their message arrives (with the name they gave it), and you can reply to everyone from there.

Membership is cooperative — no owner, no admin

There's no group owner and no server-side membership list. Each member keeps their own roster, and the **most recent sender's roster wins**: when you `add` or `remove` someone, that change reaches the others the next time **you** send to the group. So "remove carol" means carol stops getting *your* copies right away, and stops getting everyone else's once each of them has sent once after your change. Tell the user in those terms — "carol's out on my side; she'll drop off for the others as the room keeps talking" — not as an instant server-side kick.

Create a room

retalk group create team --members bob,carol --dir "<user>/identity"
# stdout: {"group_id","name","members"}   (members = fingerprints, you included on send)

Needs at least one member. The room counts you plus the members; a relay may cap the size, and an over-cap create is refused with the limit — trim the roster and retry. After creating, tell the user the room is ready and that they can message it with the **send** skill (`send --group team "..."`); don't dump the JSON.

List / inspect

retalk group list --dir "<user>/identity"          # NAME  <id>  N member(s), one per line
retalk group list --json --dir "<user>/identity"   # {"group_id","name","members"} per line
retalk group members team --dir "<user>/identity"  # NAME<tab>fingerprint per member

Render these as a short, friendly summary — the room name and who's in it by their saved names (a member you haven't named shows as unnamed; **add** them a name if you'll talk often).

Add / remove members

retalk group add team dave,erin --dir "<user>/identity"    # or a fingerprint
retalk group remove team carol --dir "<user>/identity"

Both change **your** roster; the new roster reaches the others on your next group send (cooperative membership, above). Removing someone who isn't in the room is an error. Adding past the relay's size cap is refused — same as create.

Rename (local relabel)

retalk group rename team work-team --dir "<user>/identity"

Changes only your label for the room. The id is unchanged and peers keep their own names. A duplicate name (another room of yours) is refused.

Leave / join / delete

  • **leave** — bow out of a room. This one **does** reach the relay: it signs a

quiet "I've left" note to each member so they stop sending you copies, then marks the room left on your side so any stray copy is refused automatically (durable — a peer who forgets, or a relay reset, can't pull you back in). Some members may be unreachable at that moment; they get corrected the next time they try to include you. Report it plainly: "left the room; the others have been told."

  retalk group leave team --dir "<user>/identity" --passphrase-path "<user>/passphrase"

It signs, so an encrypted identity needs unlocking: name the passphrase file with `--passphrase-path` instead of reading it, which keeps the call one flat command (retalk 0.3.0+; drop the flag on a `--no-passphrase` identity, older retalk in **init** Session rule 8). The other group commands are local bookkeeping and take neither.

  • **join** — undo a leave. It only clears the "I left" mark; the room actually

comes back when a current member next sends to it (an

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Ships withagent-talk

agent-talk enables any coding agent to talk to each other

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Repo: xhluca/agent-talk

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