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Use this skill when the user wants to create a founder profile, establish their personal…
Use this skill when flows feel clunky, users are confused, navigation needs planning, onboarding needs design, or accessibility needs implementation. Covers information architecture, user flows, interaction patterns, progressive disclosure, and error handling UX.
$ npx -y skills add whawkinsiv/solo-founder-skills --skill ux-design --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/ux-designContext preview
The summary Claude sees to decide when to auto-load this skill.
Use this skill when flows feel clunky, users are confused, navigation needs planning, onboarding needs design, or accessibility needs implementation. Covers information architecture, user flows, interaction patterns, progressive disclosure, and error handling UX.
name: ux-design description: "Use this skill when flows feel clunky, users are confused, navigation needs planning, onboarding needs design, or accessibility needs implementation. Covers information architecture, user flows, interaction patterns, progressive disclosure, and error handling UX."
Design how users move through the app, find what they need, and accomplish tasks with minimal friction. This skill covers the structural and behavioral layer of UX — information architecture, navigation, user flows, interaction patterns, and error handling. For visual design (colors, typography, layout), see the beautify and ui-patterns skills. For onboarding flows, see ONBOARDING.md. For accessibility implementation, see ACCESSIBILITY.md.
The goal of IA is that users never have to think about where to find something. Navigation should match the user's mental model, not the database schema or org chart.
URLs must mirror the information architecture:
/dashboard /projects /projects/[id] /projects/[id]/settings /settings/profile /settings/billing
Rules:
Every page must answer four questions in visual priority order:
1. **Where am I?** — Page title + breadcrumbs 2. **What can I do here?** — Primary actions visible above the fold 3. **What are the sub-sections?** — Tabs, cards, or clearly labeled sections 4. **What's most important?** — Visual hierarchy (size, weight, position) makes this obvious without reading
Choose the pattern based on product complexity and number of sections:
| Pattern | When to use | Item count | |---------|------------|------------| | **Top nav (horizontal)** | Sections are equally important, product is simple | 3-7 top-level items | | **Sidebar (vertical)** | Complex product, long sessions, sections have subsections | 5-20 items with grouping | | **Tabs** | Related views of the same object (Overview / Activity / Settings) | 2-6 tabs on a single entity | | **Command palette** | Power users, large apps, cross-cutting actions | Any size — supplements primary nav | | **Breadcrumbs** | Depth > 2 levels — always show path back to parent | On all pages except homepage |
Group items with visual section headers. Use collapsible sections for depth. Structure:
WORKSPACE Dashboard Projects Templates SETTINGS Profile Billing Integrations
Implement as a modal overlay triggered by Cmd+K / Ctrl+K. Include three types of results:
When designing or improving a flow, map the current steps a user takes to accomplish their goal. Then reduce:
1. **List every step** the user takes from intent to completion (including navigation, clicks, form fields, confirmations). 2. **Identify friction points:** Where does the user pause, make decisions, wait, or get confused? 3. **Eliminate steps:** Every step must earn its place. Can two steps merge? Can a default eliminate a choice? Can a step be deferred to later? 4. **Target: 3-click rule for common tasks.** The most frequent user actions should require no more than 3 interactions from any starting point.
Every user action must produce visible feedback within 100ms. If the operation takes longer:
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