/surface-shadow-material-systems
Design component surfaces and elevation states.
$ npx -y skills add TheGoat395/Codex-Skills --skill surface-shadow-material-systems --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/surface-shadow-material-systems
Context preview
The summary Claude sees to decide when to auto-load this skill.
Design component surfaces and elevation states.
SKILL.md
surface-shadow-material-systems.SKILL.mdname: surface-shadow-material-systems description: "Design component surfaces and elevation states."
Surface Shadow Material Systems
Use This Skill
Use this skill for design surfaces, shadows, borders, and material depth with restraint.
Scoped execution
Apply the [shared web contract](../website-operating-rules/references/scoped-web-contract.md) once when execution crosses phases; reuse it if already read. Load only the specialist guidance relevant to the requested surface and deliverable.
Required Reference
Read [references/surface-shadow-material-systems-guide.md](references/surface-shadow-material-systems-guide.md) before making architectural or visible UI changes with this skill.
An unofficial, open-source, Codex-first Agent Skills library for premium frontend, website, design-engineering, and reliable agent workflows.

