material-design-3-ui-skill is a Claude Code plugin with 1 hand-picked skill, indexed on Flowy in the Design category.
$ npx -y skills add skydashnet/material-design-3-ui-skill --agent claude-code
A reusable Agent Skill that helps AI design and coding agents create, review, and implement interfaces using Material Design 3, Material You, and optional Material 3 Expressive principles.
Claude Code · OpenAI Codex · Google Antigravity · Kiro · OpenCode · Hermes Agent · OpenClaw
macOS / Linux
curl -fsSL https://raw.githubusercontent.com/skydashnet/material-design-3-ui-skill/main/install.sh | bash
Windows PowerShell
irm https://raw.githubusercontent.com/skydashnet/material-design-3-ui-skill/main/install.ps1 | iex
The installer distributes the same portable skill package to the supported global agent locations. It does not install, authenticate, configure, or launch any AI agent.
| Without a design skill | With material-design-3-ui |
|---|---|
| “Make it look Material” | Start from user goal, hierarchy, and semantics |
| Rounded cards everywhere | Use containment only when it has a purpose |
| Components chosen by appearance | Components chosen by behavior |
| Random hex values | Semantic Material color roles and tokens |
| Mobile UI stretched to desktop | Adaptive structure for the available window |
| Accessibility checked at the end | Accessibility treated as a release requirement |
| “Expressive” means more decoration | Expression used selectively to strengthen hierarchy |
This is not a collection of pretty defaults. It is a decision system for AI agents.
SKILL.md routes agents to 13 focused references only when needed.Core idea: Material Design 3 is a semantic, adaptive, accessible design system—not a rounded-card aesthetic.
Why it exists · Coverage · Architecture · Install options · Examples · Tests · Contributing
Material Design 3 is easy to imitate visually and surprisingly easy to apply incorrectly.
A UI can look “Material” while still using the wrong component semantics, weak hierarchy, arbitrary colors, inaccessible controls, broken responsive behavior, excessive cards, or decorative motion that does not communicate anything.
This skill is designed to prevent that.
Instead of telling an agent to simply “make this look like Material Design 3,” give it a reusable system that defines how M3 decisions should actually be made.
User goal
↓
Information architecture
↓
Hierarchy
↓
Adaptive layout
↓
Semantic tokens
↓
Components
↓
States & interaction
↓
Motion
↓
Accessibility
↓
Visual expression
The skill teaches agents to choose components by purpose and behavior, not by appearance.
Coverage includes:
The skill treats responsiveness as a structural design problem rather than simply scaling a mobile screen.
It covers:
| Width class | Available width |
|---|---|
| Compact | < 600dp |
| Medium | 600–839dp |
| Expanded | 840–1199dp |
| Large | 1200–1599dp |
| Extra large | ≥ 1600dp |
It also guides agents through list-detail layouts, supporting panes, feeds, adaptive navigation, resizable windows, tablets, foldables, desktop-sized layouts, safe areas, and edge-to-edge interfaces.
Accessibility is treated as a release requirement.
The rules include:
48dp × 48dp minimum Android-oriented touch targetsM3 Expressive is supported as an optional layer, not a license to make every screen visually loud.
The skill guides agents in the intentional use of:
The core rule is simple:
Expression must improve hierarchy, usability, recognition, or emotional clarity.
This skill explicitly rejects common shortcuts that produce interfaces which only look vaguely Material.
DON'T:
✗ Put every section inside a rounded card
✗ Turn every control into a pill
✗ Use the primary color everywhere
✗ Add shadows to every container
✗ Use chips as generic buttons
✗ Use tabs as unrelated top-level navigation
✗ Add multiple competing FABs
✗ Treat gradients as a shortcut to “Material”
✗ Stretch a phone layout across desktop widths
✗ Animate elements purely for spectacle
✗ Ignore focus, keyboard, text scaling, or reduced motion
DO:
✓ Start from the user's task
✓ Establish information hierarchy first
✓ Use semantic design tokens
✓ Select components by behavior
✓ Design all important states
✓ Adapt structure to available window size
✓ Preserve accessibility
✓ Use expression selectively
.
├── SKILL.md
├── skill-files.txt
├── references/
│ ├── accessibility.md
│ ├── adaptive-design.md
│ ├── anti-patterns.md
│ ├── color-system.md
│ ├── component-selection.md
│ ├── feedback-and-overlays.md
│ ├── forms-and-input.md
│ ├── m3-expressive.md
│ ├── motion.md
│ ├── navigation.md
│ ├── shape-and-elevation.md
│ ├── spacing-and-layout.md
│ └── typography.md
├── tests/
│ ├── cases/
│ └── validate_skill.py
├── install.sh
├── install.ps1
├── uninstall.sh
├── uninstall.ps1
├── CHANGELOG.md
├── CONTRIBUTING.md
├── LICENSE
└── .github/
SKILL.md is intentionally the decision engine, not a giant Material 3 textbook.
It routes the agent to focused files under references/ only when a task needs them. A navigation task can load navigation guidance; a form can load form and accessibility guidance; M3 Expressive guidance is loaded only when expression is relevant.
This reduces unnecessary context while keeping detailed rules available on demand.
skill-files.txt defines the portable skill package. The cross-agent installers copy SKILL.md plus every referenced package file to the selected host.
The fastest install commands are shown at the top of this README. The options below cover selective installation, upgrades, symlinks, and uninstalling.
By default, the universal installer places the skill in the global skill location for every supported host. This avoids false negatives when an IDE is installed without its CLI on PATH.
The installer is filesystem-only. It does not install, configure, authenticate, or launch any AI agent.
Security note: Piping a remote script directly into a shell is convenient, but review the script first when that matters for your environment. The clone-and-run method below is easier to inspect and pin to a specific commit or release.
| Agent | Global installation used by this project |
|---|---|
| Claude Code | ~/.claude/skills/material-design-3-ui/ |
| OpenAI Codex | ~/.agents/skills/material-design-3-ui/ |
| Google Antigravity | ~/.gemini/config/skills/material-design-3-ui/ |
| Kiro | ~/.kiro/skills/material-design-3-ui/ |
| OpenCode | ~/.config/opencode/skills/material-design-3-ui/ |
| Hermes Agent | ~/.hermes/skills/material-design-3-ui/ |
| OpenClaw | ${OPENCLAW_STATE_DIR:-~/.openclaw}/skills/material-design-3-ui/ |
Every destination receives the same portable skill package: SKILL.md plus its progressive-disclosure references/ files.
git clone https://github.com/skydashnet/material-design-3-ui-skill.git
cd material-design-3-ui-skill
./install.sh
Windows:
git clone https://github.com/skydashnet/material-design-3-ui-skill.git
cd material-design-3-ui-skill
.\install.ps1
./install.sh --detect
.\install.ps1 -Detect
material-design-3-ui-skill is a Claude Code plugin with 1 hand-picked skill, indexed on Flowy in the Design category. Install it with the command on its page. It includes material-design-3-ui-skill. Its skills do not fire on their own yet. Request auto-invocation to have Flowy route them as you prompt. Free and open source.
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