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/sanity-form-component-suspense

Fix a Sanity Studio custom form component (components.input, components.field, components.item, or a plugin's form.components) that suspends without its own Suspense boundary, so it loads without layout shift and never blocks new documents. Use when the console warns "The custom

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$ npx -y skills add sanity-io/agent-toolkit --skill sanity-form-component-suspense --agent claude-code

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  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/sanity-form-component-suspense

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Fix a Sanity Studio custom form component (components.input, components.field, components.item, or a plugin's form.components) that suspends without its own Suspense boundary, so it loads without layout shift and never blocks new documents. Use when the console warns "The custom

SKILL.md

sanity-form-component-suspense.SKILL.md
name: sanity-form-component-suspense
description: Fix a Sanity Studio custom form component (components.input, components.field, components.item, or a plugin's form.components) that suspends without its own Suspense boundary, so it loads without layout shift and never blocks new documents. Use when the console warns "The custom input/field/item component ... suspended without a <Suspense> boundary of its own" or "A form component ... suspended without a <Suspense> boundary of its own", when a custom form component uses React.lazy, use(), App SDK hooks (useDocumentProjection, useQuery, useDocument) or another suspending data library, or when a field or array item shows a skeleton that never goes away on new documents.

Custom form components that suspend

Studio puts a fallback boundary around every field and every array item, so one suspending component cannot blank the form. That fallback is a generic skeleton: it does not know the size of what it replaces, so the form shifts when the component loads, and Studio warns about it in the console. The fix always lives in your code: declare a `Suspense` around the part that suspends, with a fallback that takes the same space as what it stands in for. Any boundary you declare is closer to what suspends than Studio's, so it always wins and nothing warns. That includes a boundary in a custom field around `props.renderDefault(props)`, which also covers the field's input: use it when one fallback should cover both, for example a lazy input that also fetches.

Workflow

1. **Find the component.** The warning names the custom components declared for that field or item (`components.field`, `.input` or `.item`), the path, the document type and the schema type, and logs the components themselves; click one in the browser console to open its source. Production builds minify the names, so use the path and document type there. When the schema type declares none, the warning starts with "A form component" and the culprit is usually a plugin's `form.components`. React DevTools' Suspense tab shows which component actually suspended. 2. **Find what suspends.** Usually one of: `React.lazy`, `use(promise)`, an App SDK hook (`useDocumentProjection`, `useDocument`, `useQuery`, `useDocuments`), or a library in suspense mode (`useSuspenseQuery`). 3. **Move it into its own component** if it is not already, and wrap only that component in `<Suspense>` inside the custom component. Keep `props.renderDefault(props)` outside the boundary, so the built-in input, field or item never unmounts (and never loses focus while someone types) when the async part suspends again. 4. **Reserve the space.** The fallback must have the size of the loaded UI:

  • Additive UI (warnings, previews, counts): render it after `renderDefault` so it never pushes

the rest down, and give the fallback the height of one loaded row.

  • A whole component that loads lazily: a skeleton with the component's height, not `null`.
  • Array items: the list is virtualized and measures each row, so an item fallback that is

shorter or taller than the loaded row makes the rows below it jump. Match the row height. 5. **Do not suspend on a document that does not exist yet.** A new document only exists once the first edit creates it, and SDK hooks that read the current document wait for it forever. Gate on `useFormValue(['_createdAt'])`: it is unset until the document exists. 6. **Keep promises stable.** A promise created during render, in `useState` or in `useMemo` is thrown away while the component suspends on mount, so `use()` gets a new one every retry and never settles. Use the SDK hooks, a module-scope cache keyed by the inputs, or a data library. 7. **Verify.** Open a new document of the type and an existing one: the warning is gone, the rest of the form is editable right away, and nothing moves when the async part lands.

Example

import {createDocumentHandle, useDocumentProjection} from '@sanity/sdk-react'
import {Card, Skeleton, Stack, Text} from '@sanity/ui'
import {Suspense} from 'react'
import {type ArrayOfObjectsInputProps, getPublishedId, useFormValue} from 'sanity'

export function ModelSizeInput(props: ArrayOfObjectsInputProps) {
  const documentId = useFormValue(['_id']) as string
  const documentExists = Boolean(useFormValue(['_createdAt']))
  const hasModels = (props.value?.length ?? 0) > 0

  return (
    <Stack gap={3}>
      {props.renderDefault(props)}
      {documentExists && hasModels ? (
        <Suspense fallback={<Skeleton radius={2} style={{height: 33}} animated />}>
          <ModelSizeWarnings documentId={getPublishedId(documentId)} />
        </Suspense>
      ) : null}
    </Stack>
  )
}

function ModelSizeWarnings(props: {documentId: string}) {
  const {data} = useDocumentProjection<{missing: number}>({
    ...createDocumentHandle({documentType: 'product', documentId: props.documentId}),
    projection: `{"missing": count(models[!defined(@->size)])}`,
  })
  return (
    <Card padding={2} radius={2} tone={data.missing > 0 ? 'critical' : 'positive'}>
      <Text size={1}>{data.missing} models are missing a size</Text>
    </Card>
  )
}

The skeleton's height matches the one-line card it stands in for. If the loaded UI's height varies, reserve the most common case and keep the variable part below the input.

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