model-onboarding
Onboard a new model generation or sibling into oh-my-hermes: probe router recognition, research the official contract, write…
[omh] Character art to animate in a game: turn image-model sprite sheets into aligned, QC-gated frames with a fail-closed Pillow helper. Use when the user says: sprite-forge, sprite sheet, pixel sprite, pixel art character, game sprite frames, 2d sprite animation, 도트 캐릭터, 스프라이트
$ npx -y skills add rlaope/oh-my-hermes --skill omh-sprite-forge --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/omh-sprite-forgeContext preview
The summary Claude sees to decide when to auto-load this skill.
[omh] Character art to animate in a game: turn image-model sprite sheets into aligned, QC-gated frames with a fail-closed Pillow helper. Use when the user says: sprite-forge, sprite sheet, pixel sprite, pixel art character, game sprite frames, 2d sprite animation, 도트 캐릭터, 스프라이트
name: "omh-sprite-forge"
description: "[omh] Character art to animate in a game: turn image-model sprite sheets into aligned, QC-gated frames with a fail-closed Pillow helper. Use when the user says: sprite-forge, sprite sheet, pixel sprite, pixel art character, game sprite frames, 2d sprite animation, 도트 캐릭터, 스프라이트 시트."
license: MIT
author: "oh-my-hermes maintainers"
metadata:
hermes:
tags: [workflow, oh-my-hermes, analysis]
category: analysis
phase: sprite-production
role: operator
quality_tier: execution-evidence-gated
related_skills: [omh-show-reel, omh-visual-qa, omh-image-cards]Required: grid sheet from the host image tool on flat #FF00FF, declared rows x cols, cell size and feet baseline, new output directory and execution budget. Output: aligned equal-size frames and sheet, sprite_forge_qc/v1 receipt, character art-direction record.
**HOLD:** Missing inputs or failed contract gates. Prepared OMH routing is not execution or approval.
Image models return character poses at drifting scales and offsets, so frames cut by hand jitter in play. This skill couples a grid-sheet contract to a fail-closed processor whose numeric QC decides whether to regenerate the source.
Contract: `references/full-contract.md`, loaded before analysis. Procedure: `references/procedure.md`. These are working methods, not an OMH runtime operation.
Use when a game character needs animation frames cut from an image-model grid sheet, with measured scale and baseline QC rather than hand-edited frames.
Strong routing signals: `sprite-forge`, `sprite sheet`, `pixel sprite`, `pixel art character`, `game sprite frames`, `2d sprite animation`, `도트 캐릭터`, `스프라이트 시트`, `도트 스프라이트`
Category: `analysis` Phase: `sprite-production` Hermes role: `operator` Quality tier: `execution-evidence-gated`
Record observed delegation results; otherwise return `not_available` or `not_observed`. Prepared OMH routing is not execution, review, CI, merge-readiness, or merge evidence.
Preserve workflow intent and stop conditions; verify before claiming completion. Reply in the user's own words and the host's own voice: its SOUL.md persona owns reply language, tone, speech level, and sentence endings, progress updates included (where it sets no language, use the one the user wrote in), and OMH shapes structure and content only; OMH's record terms (surface, lane, wrapper, handoff, evidence boundary, not_observed) stay in records and tool calls, never in the sentence the user reads unless they ask about one; and when a real unresolved user decision or a useful briefing discussion remains, offer one specific, content-linked question. Completed work needs no question; omit unrelated non-action footers and generic offers to continue.
Use Hermes-native subagent/delegation features when available: native subagents -> Hermes delegation when available, otherwise sequential lanes.
Shared product, compatibility, topology, memory, harness, and execution rules: `skill_view(name='omh-routing', file_path='references/skill-common-rail.md')`. Load it when applicable; otherwise name an unavailable capability.
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