/gltf-transform
Optimize and post-process GLB/glTF 3D models. Use when compressing models for web delivery, reducing file size, simplifying geometry, inspecting model stats, merging models, or converting textures. Triggers on: optimize GLB, compress model, reduce file size, simplify mesh, draco
$ npx -y skills add rawwerks/VibeCAD --skill gltf-transform --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/gltf-transform
Context preview
The summary Claude sees to decide when to auto-load this skill.
Optimize and post-process GLB/glTF 3D models. Use when compressing models for web delivery, reducing file size, simplifying geometry, inspecting model stats, merging models, or converting textures. Triggers on: optimize GLB, compress model, reduce file size, simplify mesh, draco
SKILL.md
gltf-transform.SKILL.mdname: gltf-transform
description: Optimize and post-process GLB/glTF 3D models. Use when compressing models for web delivery, reducing file size, simplifying geometry, inspecting model stats, merging models, or converting textures. Triggers on: optimize GLB, compress model, reduce file size, simplify mesh, draco compression, meshopt, webp textures, inspect model, merge GLB, model optimization.
glTF Transform
Post-process GLB/glTF files: optimize, compress, inspect, and transform 3D models.
- CLI docs: https://gltf-transform.dev/cli
- GitHub: https://github.com/donmccurdy/glTF-Transform
- npm: `@gltf-transform/cli`
Zero-Setup with bunx
No installation required. Run any command with:
bunx @gltf-transform/cli <command> [args]
First run downloads the tool, subsequent runs are instant.
Quick Start
# Inspect model stats first
bunx @gltf-transform/cli inspect model.glb
# One-command optimization (good defaults)
bunx @gltf-transform/cli optimize input.glb output.glb --compress draco --texture-compress webp
CAD Workflow Integration
Typical pipeline after generating models with build123d:
create geometry → export GLB → optimize → verify visually
1. **build123d** exports high-quality CAD geometry 2. **gltf-transform** compresses for web delivery 3. **render-glb** verifies the result
Compression Methods
| Method | Best For | Trade-offs | |--------|----------|------------| | **Draco** | Web delivery, Three.js | Smallest geometry, requires decoder | | **Meshopt** | Universal, animations | Good compression + animation support | | **Quantize** | Compatibility | No decoder needed, moderate compression |
# Draco - best geometry compression
bunx @gltf-transform/cli draco input.glb output.glb
# Meshopt - geometry + animation compression
bunx @gltf-transform/cli meshopt input.glb output.glb
# Quantize only - no external decoder needed
bunx @gltf-transform/cli quantize input.glb output.glb
Texture Compression
# WebP - good compression, wide browser support
bunx @gltf-transform/cli webp input.glb output.glb
# Resize large textures
bunx @gltf-transform/cli resize input.glb output.glb --width 1024 --height 1024
Common Operations
Inspect Model Stats
bunx @gltf-transform/cli inspect model.glb
Shows vertex count, file size breakdown, texture sizes - helps decide what to optimize.
Simplify Geometry
# Weld duplicate vertices first
bunx @gltf-transform/cli weld input.glb temp.glb
# Then simplify
bunx @gltf-transform/cli simplify temp.glb output.glb --ratio 0.5
Useful for CAD models which often have more detail than needed for web viewing.
Merge Multiple Models
bunx @gltf-transform/cli merge part1.glb part2.glb assembly.glb
Aggressive Optimization
bunx @gltf-transform/cli optimize input.glb output.glb \
--compress draco \
--texture-compress webp \
--simplify true \
--simplify-ratio 0.5
When to Use
| Scenario | Commands | |----------|----------| | Web delivery | `optimize --compress draco --texture-compress webp` | | Check model stats | `inspect` | | High-poly CAD model | `weld` then `simplify --ratio 0.5` | | Combine parts | `merge` | | Debug issues | `inspect` then targeted fixes |
Read more
name: gltf-transform description: Optimize and post-process GLB/glTF 3D models. Use when compressing models for web delivery, reducing file size, simplifying geometry, inspecting model stats, merging models, or converting textures. Triggers on: optimize GLB, compress model, reduce file size, simplify mesh, draco compression, meshopt, webp textures, inspect model, merge GLB, model optimization.
glTF Transform
Post-process GLB/glTF files: optimize, compress, inspect, and transform 3D models.
- CLI docs: https://gltf-transform.dev/cli
- GitHub: https://github.com/donmccurdy/glTF-Transform
- npm: `@gltf-transform/cli`
Zero-Setup with bunx
No installation required. Run any command with:
bunx @gltf-transform/cli <command> [args]
First run downloads the tool, subsequent runs are instant.
Quick Start
# Inspect model stats first bunx @gltf-transform/cli inspect model.glb # One-command optimization (good defaults) bunx @gltf-transform/cli optimize input.glb output.glb --compress draco --texture-compress webp
CAD Workflow Integration
Typical pipeline after generating models with build123d:
create geometry → export GLB → optimize → verify visually
1. **build123d** exports high-quality CAD geometry 2. **gltf-transform** compresses for web delivery 3. **render-glb** verifies the result
Compression Methods
| Method | Best For | Trade-offs | |--------|----------|------------| | **Draco** | Web delivery, Three.js | Smallest geometry, requires decoder | | **Meshopt** | Universal, animations | Good compression + animation support | | **Quantize** | Compatibility | No decoder needed, moderate compression |
# Draco - best geometry compression bunx @gltf-transform/cli draco input.glb output.glb # Meshopt - geometry + animation compression bunx @gltf-transform/cli meshopt input.glb output.glb # Quantize only - no external decoder needed bunx @gltf-transform/cli quantize input.glb output.glb
Texture Compression
# WebP - good compression, wide browser support bunx @gltf-transform/cli webp input.glb output.glb # Resize large textures bunx @gltf-transform/cli resize input.glb output.glb --width 1024 --height 1024
Common Operations
Inspect Model Stats
bunx @gltf-transform/cli inspect model.glb
Shows vertex count, file size breakdown, texture sizes - helps decide what to optimize.
Simplify Geometry
# Weld duplicate vertices first bunx @gltf-transform/cli weld input.glb temp.glb # Then simplify bunx @gltf-transform/cli simplify temp.glb output.glb --ratio 0.5
Useful for CAD models which often have more detail than needed for web viewing.
Merge Multiple Models
bunx @gltf-transform/cli merge part1.glb part2.glb assembly.glb
Aggressive Optimization
bunx @gltf-transform/cli optimize input.glb output.glb \ --compress draco \ --texture-compress webp \ --simplify true \ --simplify-ratio 0.5
When to Use
| Scenario | Commands | |----------|----------| | Web delivery | `optimize --compress draco --texture-compress webp` | | Check model stats | `inspect` | | High-poly CAD model | `weld` then `simplify --ratio 0.5` | | Combine parts | `merge` | | Debug issues | `inspect` then targeted fixes |
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