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/validating-and-publishing-canvases

Validate and publish a canvas source project safely: the source-project shape, declared capabilities, reading the current version pointer, iterating on validation diagnostics, guarded publishing with expected_current_version_id, waiting out the queued build, and recovering from

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Install
$ npx -y skills add posthog/posthog --skill validating-and-publishing-canvases --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/validating-and-publishing-canvases

Context preview

The summary Claude sees to decide when to auto-load this skill.

Validate and publish a canvas source project safely: the source-project shape, declared capabilities, reading the current version pointer, iterating on validation diagnostics, guarded publishing with expected_current_version_id, waiting out the queued build, and recovering from

SKILL.md

validating-and-publishing-canvases.SKILL.md
name: validating-and-publishing-canvases
description: >
  Validate and publish a canvas source project safely: the source-project shape, declared
  capabilities, reading the current version pointer, iterating on validation diagnostics, guarded
  publishing with expected_current_version_id, waiting out the queued build, and recovering from a
  409 version_conflict or a 429 capacity limit without overwriting concurrent work. Use whenever a
  canvas edit is ready to save, a canvas publish or build returns diagnostics or a conflict, or a
  task needs to understand canvas version history.

Validating and publishing canvases

A canvas's source lives in PostHog, versioned per publish. Publishing is guarded: every edit is based on a specific version, and the server refuses to overwrite newer work. Every publish queues a server-side build, and the canvas renders the last successful build.

The source project

`canvas-source-retrieve` returns:

  • `project` — `schemaVersion` (1), `files` (path → content), `entryHtml` (`"index.html"`),

`dependencies` (exact platform-pinned versions), `canvasSdkVersion`, `capabilities`.

  • `current_version_id` — the version your edits are based on. Keep it; the publish needs it.

It is `null` for a canvas that has never been published — pass that `null` on the first publish.

Keep `index.html` and `dependencies` exactly as returned. You may add relative source files and admitted assets to the project. Use `?worker` for a self-contained module worker and represent binary assets as base64 entries in `assets`; new npm dependencies or dependency-version drift fail validation.

Declare capabilities

The host enforces `project.capabilities` at runtime, so an undeclared `ph` call builds fine and then dies in the rendered canvas. Declare:

  • `capabilities.posthog.insights` — every insight short id the canvas passes to `ph.loadInsight`.
  • `capabilities.posthog.captureEvents` — every event name it passes to `ph.capture`.
  • `capabilities.posthog.inlineQueries: true` — when it calls `ph.query` at all.

Validation rejects undeclared literal calls (`capability_missing_*` diagnostics) so you can fix them before publishing; dynamic ids it can only warn about, so keep the declarations complete.

Validate until clean

`canvas-validate-create` is side-effect free; call it as often as needed. Diagnostics carry `severity`, a stable `code`, a `message`, and (for file-specific problems) `path` and `line`:

  • `error` diagnostics block publishing — fix all of them. Common ones: `import_not_allowed`

(bare imports are limited to react, react-dom, @posthog/quill, recharts, lucide-react, and dayjs), `forbidden_dynamic_import` / `forbidden_require` / `forbidden_inline_script`, `invalid_path`, `capability_missing_insight` / `capability_missing_capture_event` / `capability_missing_inline_queries`, `dependency_not_admitted` / `dependency_version_mismatch`, and path/size violations.

  • `warning` diagnostics don't block, but heed them: `network_fetch` / `network_xhr` mean the code

reaches for the network directly — the sandbox will block it at runtime; use the `ph` bridge.

Publish guarded

Two ways to save, both guarded:

  • **Whole project** — `canvas-publish-create` with the complete `project`.
  • **Per-file edits** — `canvas-edit-create` with `operations` (each sets a

file's complete content, or deletes it with `content: null`). Prefer this for small changes to a large project; the guard is mandatory here because a diff's meaning depends on its base.

For a whole-project publish with `canvas-publish-create`:

  • Always pass `expected_current_version_id` — the `current_version_id` you read (or explicit

`null` on a first publish). Unguarded publishes can silently clobber concurrent edits.

  • Include a short `prompt` describing the change; it becomes the version-history entry's label.
  • Pass `name` only to rename the canvas (e.g. a first build of an untitled canvas).
  • Publish once per requested change. If the user asks for another edit afterwards, re-read the

source (the head may have moved) and publish again — don't batch unrelated changes into one version, and don't publish work-in-progress after every micro-edit.

  • A 429 means the team's build capacity is temporarily exhausted. Wait ~30 seconds and retry the

same publish; nothing was saved.

The response returns the new `current_version_id`.

After publishing: wait for the build

A publish queues a server-side build of the version. **The canvas does not update until the build is ready, and nobody else is watching the result — you own it.** Poll `canvas-builds-retrieve` every few seconds (up to ~2 minutes) until the build you queued is terminal:

  • `queued`/`building` — in progress; poll again shortly.
  • `ready` — the canvas's `published_build_id` advances to this build (unless a newer publish

superseded it first). The task's canvas work is done.

  • `failed` — read the build's error diagnostics, fix the project, and publish again. A failed

build never replaces the last good one, so the canvas keeps rendering the previous version — finishing the task here would leave the user with a stale canvas and a silent failure.

Recovering from 409 version_conflict

A 409 means the canvas moved past your base — a concurrent publish or a revert. The response includes the live `current_version_id`. Never retry unguarded to force your version through:

1. Re-read the source with `canvas-source-retrieve`. 2. Re-apply your edits to the fresh source (the new head may contain someone else's changes — preserve them). 3. Publish again with the new `current_version_id`.

Version history semantics

Each publish appends a full source version and moves the head pointer; users can revert to older versions in the app (which republishes and rebuilds them). The guard matters because basing your publish on the version you actually read is what keeps a user's revert, another agent's publish, and your edit from silently

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