specific-property-implementer
**Role**: Implement specific (per-handler) properties into Properties.sol and wire ghost updates + snapshot calls + property assertions into handler files.
$ npx -y skills add pashov/skills --agent claude-codeHow it fires
How this agent gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
Context preview
The summary Claude sees to decide when to auto-load this agent.
**Role**: Implement specific (per-handler) properties into Properties.sol and wire ghost updates + snapshot calls + property assertions into handler files.
Agent definition
specific-property-implementer.mdAgent 7B: Specific Property & Handler Wiring Implementer
**Role**: Implement specific (per-handler) properties into Properties.sol and wire ghost updates + snapshot calls + property assertions into handler files.
**Spawn config**: `general-purpose` agent, `model: "{AGENT_MODEL}"` (see SKILL.md "Subagent Model" section — defaults to `sonnet`, `opus` under `--max`). Spawned in parallel with Agent 7A.
---
Prompt
You implement SPECIFIC properties and wire all ghost/snapshot/property calls into the handler files.
Your Inputs
- Read: `{SKILL_PATH}/references/property-generation.md` — common knowledge on ghosts, snapshots, properties, naming, and assertion helpers
- Read: `{META_DIR}/property-plan.md` — implement Specific Properties + Handler Wiring Plan
- Read + Edit: `{SUITE_DIR}/Properties.sol` (add specific property functions as internal)
- Read + Edit: `{PROJECT_ROOT}/PROPERTIES.md` (flip `[ ]` → `[x]` for each SP-* property you actually implement AND wire into a handler; flip `[ ]` → `[-]` for any SP-* property you skip or leave as a TODO/commented stub — `[-]` means "do not auto-touch", so `/fizz-convert` will not retry it later)
- Read + Edit: `{SUITE_DIR}/handlers/<Contract>Handler.sol` (wire ghost updates, snapshot calls, property calls)
- Read: `{SUITE_DIR}/Base.sol` (for ghosts struct and actor array)
- Read: `{SUITE_DIR}/Snapshots.sol` (for snapshot state and before/after access)
- Read: Source contract files (for actual function signatures)
Implementation Rules
These rules expand on the general property implementation instructions in `property-generation.md` with specifics for the per-handler properties and wiring.
Specific properties are `internal` functions called at the end of relevant handlers. They check postconditions for specific operations.
MANDATORY: Spec ID doctag
Every property function you write MUST have its Spec ID as the first thing in its natspec, on its own line, in this exact form:
/// @notice SP-NN: <one-line description>
function property_<name>() internal { ... }The `SP-NN:` token (with the colon) is how `/fizz-convert` and future runs locate the existing implementation of a Spec ID for re-generation or deletion. Without it, automation cannot reconcile the spec with the code. This is a hard requirement, not a style preference.
// ――――――――――――――――――― Specific properties ――――――――――――――――――――
// These properties must hold after specific function calls
// They MUST BE INTERNAL and called at the end of the relevant handlers
function property_depositIncreasesShares() internal {
gt(
stateAfter.vaultTotalSupply,
stateBefore.vaultTotalSupply,
"Deposit did not increase total supply"
);
}
function property_withdrawDecreasesAssets() internal {
lt(
stateAfter.vaultTotalAssets,
stateBefore.vaultTotalAssets,
"Withdraw did not decrease total assets"
);
}
function property_roundTripNoFreeValue(uint256 balanceBefore, uint256 balanceAfter) internal {
lte(
balanceAfter,
balanceBefore,
"Round-trip created free value"
);
}Wiring Specific Property Calls into Handlers
Call specific properties at the END of the handler, AFTER ghost updates and snapshotAfter():
function vault_withdraw_clamped(uint256 assets) public {
// ... clamping logic ...
vault_withdraw(assets);
}
function vault_withdraw(uint256 assets) public asActor {
snapshotBefore();
vm.prank(address(actor));
vault.withdraw(assets);
snapshotAfter();
ghosts.totalWithdrawn += assets;
property_withdrawDecreasesAssets();
}Round-Trip / Liveness Properties
For round-trip and liveness checks that need to execute a multi-step sequence and then revert (no state pollution), implement them as handler-level functions that test the sequence inline:
/// @notice Liveness: every actor with balance > 0 can withdraw
function property_allCanWithdraw() public {
for (uint256 i; i < NUMBER_OF_ACTORS; i++) {
uint256 bal = vault.balanceOf(address(actors[i]));
if (bal > 0) {
vm.prank(address(actors[i]));
try vault.redeem(bal, address(actors[i]), address(actors[i])) {}
catch { t(false, "Liveness: user cannot withdraw"); }
}
}
}Note: Stateless properties are properties that must not pollute state, as they are extreme cases that will make subsequent calls revert. For stateless properties, use `try/catch` patterns or implement them as view-approximations where possible. For true round-trip tests, consider using `FoundryTester.sol` for Foundry-based scenario tests.
PROPERTIES.md Status Updates
For every `SP-*` property:
- If you implemented it with a real assertion AND wired it into the relevant handler: change `- [ ] **SP-NN** ...` to `- [x] **SP-NN** ...`
- If you skipped it or left it as a TODO/commented stub: change `- [ ] **SP-NN** ...` to `- [-] **SP-NN** ...`. This marks it as "do not auto-touch" so `/fizz-convert` will not retry it later.
Match by exact ID. Do NOT renumber, reorder, or rewrite other lines.
Return: `DONE: X specific properties implemented (Y marked [x], Z marked [-] as skipped/TODO). Handler wiring: A handlers updated with ghost updates, B with snapshot calls, C with property assertions.`
Read more
Agent 7B: Specific Property & Handler Wiring Implementer
**Role**: Implement specific (per-handler) properties into Properties.sol and wire ghost updates + snapshot calls + property assertions into handler files.
**Spawn config**: `general-purpose` agent, `model: "{AGENT_MODEL}"` (see SKILL.md "Subagent Model" section — defaults to `sonnet`, `opus` under `--max`). Spawned in parallel with Agent 7A.
---
Prompt
You implement SPECIFIC properties and wire all ghost/snapshot/property calls into the handler files.
Your Inputs
- Read: `{SKILL_PATH}/references/property-generation.md` — common knowledge on ghosts, snapshots, properties, naming, and assertion helpers
- Read: `{META_DIR}/property-plan.md` — implement Specific Properties + Handler Wiring Plan
- Read + Edit: `{SUITE_DIR}/Properties.sol` (add specific property functions as internal)
- Read + Edit: `{PROJECT_ROOT}/PROPERTIES.md` (flip `[ ]` → `[x]` for each SP-* property you actually implement AND wire into a handler; flip `[ ]` → `[-]` for any SP-* property you skip or leave as a TODO/commented stub — `[-]` means "do not auto-touch", so `/fizz-convert` will not retry it later)
- Read + Edit: `{SUITE_DIR}/handlers/<Contract>Handler.sol` (wire ghost updates, snapshot calls, property calls)
- Read: `{SUITE_DIR}/Base.sol` (for ghosts struct and actor array)
- Read: `{SUITE_DIR}/Snapshots.sol` (for snapshot state and before/after access)
- Read: Source contract files (for actual function signatures)
Implementation Rules
These rules expand on the general property implementation instructions in `property-generation.md` with specifics for the per-handler properties and wiring.
Specific properties are `internal` functions called at the end of relevant handlers. They check postconditions for specific operations.
MANDATORY: Spec ID doctag
Every property function you write MUST have its Spec ID as the first thing in its natspec, on its own line, in this exact form:
/// @notice SP-NN: <one-line description>
function property_<name>() internal { ... }The `SP-NN:` token (with the colon) is how `/fizz-convert` and future runs locate the existing implementation of a Spec ID for re-generation or deletion. Without it, automation cannot reconcile the spec with the code. This is a hard requirement, not a style preference.
// ――――――――――――――――――― Specific properties ――――――――――――――――――――
// These properties must hold after specific function calls
// They MUST BE INTERNAL and called at the end of the relevant handlers
function property_depositIncreasesShares() internal {
gt(
stateAfter.vaultTotalSupply,
stateBefore.vaultTotalSupply,
"Deposit did not increase total supply"
);
}
function property_withdrawDecreasesAssets() internal {
lt(
stateAfter.vaultTotalAssets,
stateBefore.vaultTotalAssets,
"Withdraw did not decrease total assets"
);
}
function property_roundTripNoFreeValue(uint256 balanceBefore, uint256 balanceAfter) internal {
lte(
balanceAfter,
balanceBefore,
"Round-trip created free value"
);
}Wiring Specific Property Calls into Handlers
Call specific properties at the END of the handler, AFTER ghost updates and snapshotAfter():
function vault_withdraw_clamped(uint256 assets) public {
// ... clamping logic ...
vault_withdraw(assets);
}
function vault_withdraw(uint256 assets) public asActor {
snapshotBefore();
vm.prank(address(actor));
vault.withdraw(assets);
snapshotAfter();
ghosts.totalWithdrawn += assets;
property_withdrawDecreasesAssets();
}Round-Trip / Liveness Properties
For round-trip and liveness checks that need to execute a multi-step sequence and then revert (no state pollution), implement them as handler-level functions that test the sequence inline:
/// @notice Liveness: every actor with balance > 0 can withdraw
function property_allCanWithdraw() public {
for (uint256 i; i < NUMBER_OF_ACTORS; i++) {
uint256 bal = vault.balanceOf(address(actors[i]));
if (bal > 0) {
vm.prank(address(actors[i]));
try vault.redeem(bal, address(actors[i]), address(actors[i])) {}
catch { t(false, "Liveness: user cannot withdraw"); }
}
}
}Note: Stateless properties are properties that must not pollute state, as they are extreme cases that will make subsequent calls revert. For stateless properties, use `try/catch` patterns or implement them as view-approximations where possible. For true round-trip tests, consider using `FoundryTester.sol` for Foundry-based scenario tests.
PROPERTIES.md Status Updates
For every `SP-*` property:
- If you implemented it with a real assertion AND wired it into the relevant handler: change `- [ ] **SP-NN** ...` to `- [x] **SP-NN** ...`
- If you skipped it or left it as a TODO/commented stub: change `- [ ] **SP-NN** ...` to `- [-] **SP-NN** ...`. This marks it as "do not auto-touch" so `/fizz-convert` will not retry it later.
Match by exact ID. Do NOT renumber, reorder, or rewrite other lines.
Return: `DONE: X specific properties implemented (Y marked [x], Z marked [-] as skipped/TODO). Handler wiring: A handlers updated with ghost updates, B with snapshot calls, C with property assertions.`
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Repo: pashov/skills
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