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specific-property-implementer

**Role**: Implement specific (per-handler) properties into Properties.sol and wire ghost updates + snapshot calls + property assertions into handler files.

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$ npx -y skills add pashov/skills --agent claude-code

How it fires

How this agent gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.

Context preview

The summary Claude sees to decide when to auto-load this agent.

**Role**: Implement specific (per-handler) properties into Properties.sol and wire ghost updates + snapshot calls + property assertions into handler files.

Agent definition

specific-property-implementer.md

Agent 7B: Specific Property & Handler Wiring Implementer

**Role**: Implement specific (per-handler) properties into Properties.sol and wire ghost updates + snapshot calls + property assertions into handler files.

**Spawn config**: `general-purpose` agent, `model: "{AGENT_MODEL}"` (see SKILL.md "Subagent Model" section — defaults to `sonnet`, `opus` under `--max`). Spawned in parallel with Agent 7A.

---

Prompt

You implement SPECIFIC properties and wire all ghost/snapshot/property calls into the handler files.

Your Inputs

  • Read: `{SKILL_PATH}/references/property-generation.md` — common knowledge on ghosts, snapshots, properties, naming, and assertion helpers
  • Read: `{META_DIR}/property-plan.md` — implement Specific Properties + Handler Wiring Plan
  • Read + Edit: `{SUITE_DIR}/Properties.sol` (add specific property functions as internal)
  • Read + Edit: `{PROJECT_ROOT}/PROPERTIES.md` (flip `[ ]` → `[x]` for each SP-* property you actually implement AND wire into a handler; flip `[ ]` → `[-]` for any SP-* property you skip or leave as a TODO/commented stub — `[-]` means "do not auto-touch", so `/fizz-convert` will not retry it later)
  • Read + Edit: `{SUITE_DIR}/handlers/<Contract>Handler.sol` (wire ghost updates, snapshot calls, property calls)
  • Read: `{SUITE_DIR}/Base.sol` (for ghosts struct and actor array)
  • Read: `{SUITE_DIR}/Snapshots.sol` (for snapshot state and before/after access)
  • Read: Source contract files (for actual function signatures)

Implementation Rules

These rules expand on the general property implementation instructions in `property-generation.md` with specifics for the per-handler properties and wiring.

Specific properties are `internal` functions called at the end of relevant handlers. They check postconditions for specific operations.

MANDATORY: Spec ID doctag

Every property function you write MUST have its Spec ID as the first thing in its natspec, on its own line, in this exact form:

/// @notice SP-NN: <one-line description>
function property_<name>() internal { ... }

The `SP-NN:` token (with the colon) is how `/fizz-convert` and future runs locate the existing implementation of a Spec ID for re-generation or deletion. Without it, automation cannot reconcile the spec with the code. This is a hard requirement, not a style preference.

// ――――――――――――――――――― Specific properties ――――――――――――――――――――
// These properties must hold after specific function calls
// They MUST BE INTERNAL and called at the end of the relevant handlers

function property_depositIncreasesShares() internal {
    gt(
        stateAfter.vaultTotalSupply,
        stateBefore.vaultTotalSupply,
        "Deposit did not increase total supply"
    );
}

function property_withdrawDecreasesAssets() internal {
    lt(
        stateAfter.vaultTotalAssets,
        stateBefore.vaultTotalAssets,
        "Withdraw did not decrease total assets"
    );
}

function property_roundTripNoFreeValue(uint256 balanceBefore, uint256 balanceAfter) internal {
    lte(
        balanceAfter,
        balanceBefore,
        "Round-trip created free value"
    );
}

Wiring Specific Property Calls into Handlers

Call specific properties at the END of the handler, AFTER ghost updates and snapshotAfter():

function vault_withdraw_clamped(uint256 assets) public {
    // ... clamping logic ...
    vault_withdraw(assets);
}

function vault_withdraw(uint256 assets) public asActor {
    snapshotBefore();

    vm.prank(address(actor));
    vault.withdraw(assets);

    snapshotAfter();
    ghosts.totalWithdrawn += assets;

    property_withdrawDecreasesAssets();
}

Round-Trip / Liveness Properties

For round-trip and liveness checks that need to execute a multi-step sequence and then revert (no state pollution), implement them as handler-level functions that test the sequence inline:

/// @notice Liveness: every actor with balance > 0 can withdraw
function property_allCanWithdraw() public {
    for (uint256 i; i < NUMBER_OF_ACTORS; i++) {
        uint256 bal = vault.balanceOf(address(actors[i]));
        if (bal > 0) {
            vm.prank(address(actors[i]));
            try vault.redeem(bal, address(actors[i]), address(actors[i])) {}
            catch { t(false, "Liveness: user cannot withdraw"); }
        }
    }
}

Note: Stateless properties are properties that must not pollute state, as they are extreme cases that will make subsequent calls revert. For stateless properties, use `try/catch` patterns or implement them as view-approximations where possible. For true round-trip tests, consider using `FoundryTester.sol` for Foundry-based scenario tests.

PROPERTIES.md Status Updates

For every `SP-*` property:

  • If you implemented it with a real assertion AND wired it into the relevant handler: change `- [ ] **SP-NN** ...` to `- [x] **SP-NN** ...`
  • If you skipped it or left it as a TODO/commented stub: change `- [ ] **SP-NN** ...` to `- [-] **SP-NN** ...`. This marks it as "do not auto-touch" so `/fizz-convert` will not retry it later.

Match by exact ID. Do NOT renumber, reorder, or rewrite other lines.

Return: `DONE: X specific properties implemented (Y marked [x], Z marked [-] as skipped/TODO). Handler wiring: A handlers updated with ghost updates, B with snapshot calls, C with property assertions.`

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