/tresjs
Use when building 3D scenes with TresJS (Vue Three.js) - provides TresCanvas, composables (useTres, useLoop), Cientos helpers (OrbitControls, useGLTF, Environment), and post-processing effects
$ npx -y skills add onmax/nuxt-skills --skill tresjs --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/tresjs
Context preview
The summary Claude sees to decide when to auto-load this skill.
Use when building 3D scenes with TresJS (Vue Three.js) - provides TresCanvas, composables (useTres, useLoop), Cientos helpers (OrbitControls, useGLTF, Environment), and post-processing effects
SKILL.md
tresjs.SKILL.mdname: tresjs
description: Use when building 3D scenes with TresJS (Vue Three.js) - provides TresCanvas, composables (useTres, useLoop), Cientos helpers (OrbitControls, useGLTF, Environment), and post-processing effects
license: MIT
TresJS
Vue 3 framework for building 3D scenes with Three.js. Declarative components that wrap Three.js objects.
**Packages:** `@tresjs/core` (required), `@tresjs/cientos` (helpers), `@tresjs/post-processing` (effects)
Installation
# Core (required)
pnpm add three @tresjs/core
# Helpers - controls, loaders, materials, staging
pnpm add @tresjs/cientos
# Post-processing effects
pnpm add @tresjs/post-processing
Quick Reference
| Working on... | Load file | | ---------------------------- | ---------------------- | | TresCanvas, useTres, useLoop | references/core.md | | Controls, loaders, materials | references/cientos.md | | Bloom, glitch, DOF effects | references/effects.md | | Common patterns, recipes | references/cookbook.md |
Loading Files
**Load based on your task:**
- [ ] [references/core.md](references/core.md) - TresCanvas setup, composables, events, primitives
- [ ] [references/cientos.md](references/cientos.md) - OrbitControls, useGLTF, Environment, materials
- [ ] [references/effects.md](references/effects.md) - EffectComposer, bloom, glitch, DOF
- [ ] [references/cookbook.md](references/cookbook.md) - Load models, camera setup, animations
**DO NOT load all files at once.** Load only what's relevant.
Core Concepts
TresCanvas
Root component that creates WebGL renderer and scene:
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
</script>
<template>
<TresCanvas shadows alpha>
<TresPerspectiveCamera :position="[5, 5, 5]" />
<TresMesh>
<TresBoxGeometry />
<TresMeshStandardMaterial color="orange" />
</TresMesh>
<TresAmbientLight :intensity="0.5" />
<TresDirectionalLight :position="[3, 3, 3]" :intensity="1" />
</TresCanvas>
</template>Component Naming
All Three.js classes available as Vue components with `Tres` prefix:
- `THREE.PerspectiveCamera` → `<TresPerspectiveCamera />`
- `THREE.Mesh` → `<TresMesh />`
- `THREE.BoxGeometry` → `<TresBoxGeometry />`
- `THREE.MeshStandardMaterial` → `<TresMeshStandardMaterial />`
Constructor arguments via `:args` prop:
<TresPerspectiveCamera :args="[75, 1, 0.1, 1000]" />
Reactivity
Props are reactive - changes update the 3D scene:
<script setup>
const color = ref('orange')
const position = ref([0, 0, 0])
</script>
<template>
<TresMesh :position="position">
<TresMeshStandardMaterial :color="color" />
</TresMesh>
</template>Primitive Component
Inject existing Three.js objects directly:
<script setup>
import { useGLTF } from '@tresjs/cientos'
const { scene } = await useGLTF('/model.glb')
</script>
<template>
<primitive :object="scene" />
</template>Available Guidance
**[references/core.md](references/core.md)** - TresCanvas props, useTres, useLoop, useGraph, events, performance
**[references/cientos.md](references/cientos.md)** - OrbitControls, useGLTF, useTexture, Environment, Sky, materials, shapes
**[references/effects.md](references/effects.md)** - EffectComposer vs EffectComposerPmndrs, bloom, glitch, DOF, effect stacking
**[references/cookbook.md](references/cookbook.md)** - Load 3D model, camera with controls, animation loop, post-processing
Read more
name: tresjs description: Use when building 3D scenes with TresJS (Vue Three.js) - provides TresCanvas, composables (useTres, useLoop), Cientos helpers (OrbitControls, useGLTF, Environment), and post-processing effects license: MIT
TresJS
Vue 3 framework for building 3D scenes with Three.js. Declarative components that wrap Three.js objects.
**Packages:** `@tresjs/core` (required), `@tresjs/cientos` (helpers), `@tresjs/post-processing` (effects)
Installation
# Core (required) pnpm add three @tresjs/core # Helpers - controls, loaders, materials, staging pnpm add @tresjs/cientos # Post-processing effects pnpm add @tresjs/post-processing
Quick Reference
| Working on... | Load file | | ---------------------------- | ---------------------- | | TresCanvas, useTres, useLoop | references/core.md | | Controls, loaders, materials | references/cientos.md | | Bloom, glitch, DOF effects | references/effects.md | | Common patterns, recipes | references/cookbook.md |
Loading Files
**Load based on your task:**
- [ ] [references/core.md](references/core.md) - TresCanvas setup, composables, events, primitives
- [ ] [references/cientos.md](references/cientos.md) - OrbitControls, useGLTF, Environment, materials
- [ ] [references/effects.md](references/effects.md) - EffectComposer, bloom, glitch, DOF
- [ ] [references/cookbook.md](references/cookbook.md) - Load models, camera setup, animations
**DO NOT load all files at once.** Load only what's relevant.
Core Concepts
TresCanvas
Root component that creates WebGL renderer and scene:
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
</script>
<template>
<TresCanvas shadows alpha>
<TresPerspectiveCamera :position="[5, 5, 5]" />
<TresMesh>
<TresBoxGeometry />
<TresMeshStandardMaterial color="orange" />
</TresMesh>
<TresAmbientLight :intensity="0.5" />
<TresDirectionalLight :position="[3, 3, 3]" :intensity="1" />
</TresCanvas>
</template>Component Naming
All Three.js classes available as Vue components with `Tres` prefix:
- `THREE.PerspectiveCamera` → `<TresPerspectiveCamera />`
- `THREE.Mesh` → `<TresMesh />`
- `THREE.BoxGeometry` → `<TresBoxGeometry />`
- `THREE.MeshStandardMaterial` → `<TresMeshStandardMaterial />`
Constructor arguments via `:args` prop:
<TresPerspectiveCamera :args="[75, 1, 0.1, 1000]" />
Reactivity
Props are reactive - changes update the 3D scene:
<script setup>
const color = ref('orange')
const position = ref([0, 0, 0])
</script>
<template>
<TresMesh :position="position">
<TresMeshStandardMaterial :color="color" />
</TresMesh>
</template>Primitive Component
Inject existing Three.js objects directly:
<script setup>
import { useGLTF } from '@tresjs/cientos'
const { scene } = await useGLTF('/model.glb')
</script>
<template>
<primitive :object="scene" />
</template>Available Guidance
**[references/core.md](references/core.md)** - TresCanvas props, useTres, useLoop, useGraph, events, performance
**[references/cientos.md](references/cientos.md)** - OrbitControls, useGLTF, useTexture, Environment, Sky, materials, shapes
**[references/effects.md](references/effects.md)** - EffectComposer vs EffectComposerPmndrs, bloom, glitch, DOF, effect stacking
**[references/cookbook.md](references/cookbook.md)** - Load 3D model, camera with controls, animation loop, post-processing
Repo: onmax/nuxt-skills
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