Raster logo → smooth minimal SVG → SVG logo animation → interactive HTML motion demo.
$ npx -y skills add nolangz/pixel2motion --agent claude-code
Raster logo → smooth minimal SVG → SVG logo animation → interactive HTML motion demo.
Commercial preview · Live interactive demo · Skill instructions · Companion skill: Pixel2SVG-HTML
Pixel2Motion is an open-source Codex and Claude skill for logo animation, SVG animation, and AI-assisted brand motion. It turns PNG, JPG, WebP, or screenshot logos into clean motion-ready SVG, then exports animated logo HTML, GIF/video previews, and motion QA evidence. Use it for animated logos, SVG logo reveals, logo motion design, pixel-to-vector reconstruction, and developer-friendly HTML animation workflows.
中文:Pixel2Motion 是一个把像素 logo 转成平滑 SVG,再生成品牌 motion、logo reveal、HTML 动效展示和视频预览的 Codex skill。它适合需要可审查矢量拟合、可复用 SVG 结构和可导出动图/透明视频的设计与开发场景。
Recommended review order: the motion gallery below, the commercial preview, the interactive demo, the fitting evidence, and then the implementation workflow.
Each pairing shows the raster source next to the motion output, rendered from docs/index.html at the animation's default speed: Horizon 1900 ms, Continuum 2000 ms, Focus 1700 ms, N 2400 ms, and CueRecord at the page-default 0.65× custom timeline.
The full interactive showcase lives in docs/index.html and is published through GitHub Pages at nolangz.github.io/pixel2motion. A more polished commercial Pixel2Motion service is coming online at www.pixel2motion.com, with project-ready previews and production support beyond the open-source skill.
Every animation is authored against a QA-verified static vector. The CueRecord fitting sequence, read left to right:
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The teal overlays are QA checkpoints, not the deliverable: the vector candidate is repeatedly compared against the raster source until mark scale, dot placement, wordmark baseline, and ink weight hold up — and only then is motion authored on top. The resulting clean semantic SVG, with mark, dot, and wordmark as separate addressable parts, becomes the final-frame contract for the animation.
Pixel2Motion optimizes IoU as a diagnostic, but smoothness and structure are the hard gates. A high-IoU jagged trace is rejected when a lower-complexity smooth vector explains the logo better. The static fitting methodology is documented in full in the companion Pixel2SVG-HTML project.
logo.svg: final static vector, structured for motionmotion.css: authored choreography targeting semantic SVG idslogo_motion.html: dependency-free showcase HTML with replay, slow motion, speed control, QA hooks, and atomic motion studiesmotion_spec.md: motion brief, principles applied, timeline, easing tokens, and QA notesoutputs/fit_iterations/*.png: geometry overlay evidenceoutputs/motion_frames/*.png and outputs/motion_strip.png: deterministic motion QA evidenceoutputs/final_render.png and outputs/html_render.png: static render checksSKILL.md and the relevant reference files before fitting or choreographing.motion_spec.md: personality, usage context, part inventory, and choreography sketch.python3 scripts/render_overlay.py logo.svg source.png \
--out outputs/fit_iterations/01_overlay.png \
--render-out outputs/final_render.png \
--report outputs/fit_metrics.json
python3 scripts/svg_path_audit.py logo.svg \
--out-svg outputs/bezier_segments.svg \
--report outputs/bezier_audit.json
python3 scripts/animate_svg_showcase.py logo.svg \
--css motion.css \
--out logo_motion.html \
--title "Logo Motion" \
--duration-hint 1500
python3 scripts/capture_motion_frames.py logo_motion.html \
--times 0,300,700,1000,1250,1500 \
--out outputs/motion_frames \
--strip outputs/motion_strip.png \
--compare-final outputs/final_render.png
python3 scripts/probe_motion_continuity.py logo_motion.html \
--times 500,700,900 \
--probe "#draw-stroke:stroke-dashoffset,#pen-glint:offset-distance"
Pillow and numpy for image analysis helpersRecommended local setup:
python3 -m venv .venv
.venv/bin/pip install pillow numpy playwright
.venv/bin/python -m playwright install chromium
If Chrome is not on the default path, set CHROME_BIN before running render checks:
export CHROME_BIN="/Applications/Google Chrome.app/Contents/MacOS/Google Chrome"
SKILL.md: Codex-facing pixel-to-vector-to-motion workflowagents/openai.yaml: UI metadata for the skillreferences/: animation principles, motion personality, reveal patterns, HTML delivery template, and fitting referencesscripts/: helpers for tracing, rendering, overlays, path audits, showcase HTML generation, deterministic frame capture, and motion continuity probingdocs/: GitHub Pages demo, README preview images, GIFs, and fitting-process evidenceSKILL.md, agents/openai.yaml, references/, scripts/, and docs/ are committed.outputs/ out of git.main, folder /docs, after the first push.LICENSE file before publishing if this repository should grant reuse rights.git remote add origin git@github.com:<owner>/pixel2motion.git
git branch -M main
git push -u origin main
pixel2motion is a Claude Code plugin with 1 hand-picked skill, indexed on Flowy in the Design category. Install it with the command on its page. It includes pixel2motion. Its skills do not fire on their own yet. Request auto-invocation to have Flowy route them as you prompt. Free and open source.
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