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/lldb

LLDB debugger skill for C/C++/Swift/Objective-C programs. Use when debugging with LLDB on macOS, FreeBSD, or Linux-clang environments, mapping GDB mental models to LLDB commands, using LLDB in Xcode or VS Code, or debugging Swift/Objective-C. Activates on queries about LLDB

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low-level-dev-skills
159142 skills
Install
$ npx -y skills add mohitmishra786/low-level-dev-skills --skill lldb --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/lldb

Context preview

The summary Claude sees to decide when to auto-load this skill.

LLDB debugger skill for C/C++/Swift/Objective-C programs. Use when debugging with LLDB on macOS, FreeBSD, or Linux-clang environments, mapping GDB mental models to LLDB commands, using LLDB in Xcode or VS Code, or debugging Swift/Objective-C. Activates on queries about LLDB

SKILL.md

lldb.SKILL.md
name: lldb
description: LLDB debugger skill for C/C++/Swift/Objective-C programs. Use when debugging with LLDB on macOS, FreeBSD, or Linux-clang environments, mapping GDB mental models to LLDB commands, using LLDB in Xcode or VS Code, or debugging Swift/Objective-C. Activates on queries about LLDB commands, GDB to LLDB migration, Apple platform debugging, LLDB Python scripting, or IDE-integrated debugging with clang-built binaries.
user-invocable: true
triggers:
  - debug with LLDB
  - GDB to LLDB migration
  - LLDB commands
  - debug Swift with LLDB
  - LLDB in Xcode
  - LLDB Python scripting
  - Apple platform debugging LLDB
  - LLDB VS Code integration

LLDB

Purpose

Guide agents through LLDB sessions and map existing GDB knowledge to LLDB. Covers command differences, Apple specifics, Python scripting, and IDE integration.

Triggers

  • "I'm on macOS and need to debug a C++ program"
  • "How does LLDB differ from GDB?"
  • "How do I do [GDB command] in LLDB?"
  • "LLDB shows `<unavailable>` for variables"
  • "How do I use LLDB in VS Code?"
  • "How do I write an LLDB Python script?"

Workflow

1. Start LLDB

lldb ./prog                         # load binary
lldb ./prog -- arg1 arg2            # with arguments
lldb -p 12345                       # attach to PID
lldb -c core.1234                   # load core dump
lldb ./prog core.1234               # binary + core

2. GDB → LLDB command map

Source: <https://lldb.llvm.org/use/map.html>

| GDB | LLDB | Notes | |-----|------|-------| | `run [args]` | `process launch [args]` / `r` | | | `continue` | `process continue` / `c` | | | `next` | `thread step-over` / `n` | | | `step` | `thread step-in` / `s` | | | `nexti` | `thread step-inst-over` / `ni` | | | `stepi` | `thread step-inst` / `si` | | | `finish` | `thread step-out` / `finish` | | | `break main` | `breakpoint set -n main` / `b main` | | | `break file.c:42` | `breakpoint set -f file.c -l 42` / `b file.c:42` | | | `break *0x400abc` | `breakpoint set -a 0x400abc` / `b -a 0x400abc` | | | `watch x` | `watchpoint set variable x` / `wa s v x` | | | `print x` | `frame variable x` / `p x` | | | `print/x x` | `p/x x` | | | `info locals` | `frame variable` / `fr v` | | | `info args` | `frame variable --arguments` | | | `backtrace` | `thread backtrace` / `bt` | | | `frame N` | `frame select N` / `f N` | | | `info threads` | `thread list` | | | `thread N` | `thread select N` | | | `thread apply all bt` | `thread backtrace all` | | | `x/10wx addr` | `memory read -s4 -fx -c10 addr` / `x/10xw addr` | | | `set var = 42` | `expression var = 42` / `expr var = 42` | | | `quit` | `quit` / `q` | |

3. Breakpoints

# By name
b main
breakpoint set --name foo
breakpoint set --name foo --condition 'x > 0'

# By file:line
b file.c:42
breakpoint set --file file.c --line 42

# By address
b -a 0x100003f20

# By regex
breakpoint set --func-regex '^MyClass::'

# List
breakpoint list / br l

# Delete
breakpoint delete 2

# Disable/enable
breakpoint disable 1
breakpoint enable 1

# Commands on hit
breakpoint command add 1
  > p x
  > continue
  > DONE

4. Inspect state

# Print variable
p x
frame variable x
p *ptr
p arr[0]

# Print expression
expression x * 2 + 1
expr (int)sqrt(9.0)

# All locals
frame variable
fr v -a          # include arguments

# Registers
register read
register read rip rsp

# Memory
memory read --size 4 --format x --count 10 0x7fff0000
x/10xw 0x7fff0000          # GDB-compatible syntax

# Type info
image lookup --type MyClass
type lookup MyClass

5. Watchpoints

watchpoint set variable x           # write watchpoint
watchpoint set variable -w read x   # read watchpoint
watchpoint set variable -w read_write x
watchpoint set expression -- &x     # by address

watchpoint list
watchpoint delete 1

6. Threads

thread list
thread select 3
thread backtrace all
thread backtrace --count 5           # limit depth

# Per-thread stepping
thread step-over                     # step this thread only

7. macOS / Apple specifics

# Symbol lookup in shared cache
image lookup --address 0x18ab12345
image lookup --name objc_msgSend

# Objective-C method breakpoint
b "-[NSArray objectAtIndex:]"
b "+[NSString stringWithFormat:]"

# Inspect Objective-C object
po myObject                          # print-object (calls -description)
po [arr count]

# Show loaded libraries
image list
image list -b                        # brief (names only)

8. VS Code integration

Install the `CodeLLDB` extension. `.vscode/launch.json`:

{
  "version": "0.2.0",
  "configurations": [
    {
      "name": "Debug (lldb)",
      "type": "lldb",
      "request": "launch",
      "program": "${workspaceFolder}/build/prog",
      "args": [],
      "cwd": "${workspaceFolder}",
      "preLaunchTask": "build"
    }
  ]
}

9. LLDB Python scripting

import lldb

def print_all_threads(debugger, command, result, internal_dict):
    target = debugger.GetSelectedTarget()
    process = target.GetProcess()
    for thread in process:
        print(f"Thread {thread.GetIndexID()}: {thread.GetName()}")
        for frame in thread:
            print(f"  {frame}")

def __lldb_init_module(debugger, internal_dict):
    debugger.HandleCommand('command script add -f myscript.print_all_threads pthreads')

Load: `command script import /path/to/myscript.py`

For a full GDB↔LLDB command map, see [references/gdb-lldb-map.md](references/gdb-lldb-map.md).

Related skills

  • Use `skills/debuggers/gdb` for GDB workflows
  • Use `skills/debuggers/core-dumps` for core dump analysis
  • Use `skills/compilers/clang` for building with debug info
Read more
Ships withlow-level-dev-skills

A curated suite of AI agent skills for systems and low-level programming — C/C++, Rust, Zig, GPU, bare-metal firmware, Linux kernel/driver development, computer architecture, compiler internals, HPC, and more.

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Repo: mohitmishra786/low-level-dev-skills

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