custom-allocators
Custom allocator skill for memory allocation strategies. Use when implementing…
LLDB debugger skill for C/C++/Swift/Objective-C programs. Use when debugging with LLDB on macOS, FreeBSD, or Linux-clang environments, mapping GDB mental models to LLDB commands, using LLDB in Xcode or VS Code, or debugging Swift/Objective-C. Activates on queries about LLDB
$ npx -y skills add mohitmishra786/low-level-dev-skills --skill lldb --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/lldbContext preview
The summary Claude sees to decide when to auto-load this skill.
LLDB debugger skill for C/C++/Swift/Objective-C programs. Use when debugging with LLDB on macOS, FreeBSD, or Linux-clang environments, mapping GDB mental models to LLDB commands, using LLDB in Xcode or VS Code, or debugging Swift/Objective-C. Activates on queries about LLDB
name: lldb description: LLDB debugger skill for C/C++/Swift/Objective-C programs. Use when debugging with LLDB on macOS, FreeBSD, or Linux-clang environments, mapping GDB mental models to LLDB commands, using LLDB in Xcode or VS Code, or debugging Swift/Objective-C. Activates on queries about LLDB commands, GDB to LLDB migration, Apple platform debugging, LLDB Python scripting, or IDE-integrated debugging with clang-built binaries. user-invocable: true triggers: - debug with LLDB - GDB to LLDB migration - LLDB commands - debug Swift with LLDB - LLDB in Xcode - LLDB Python scripting - Apple platform debugging LLDB - LLDB VS Code integration
Guide agents through LLDB sessions and map existing GDB knowledge to LLDB. Covers command differences, Apple specifics, Python scripting, and IDE integration.
lldb ./prog # load binary lldb ./prog -- arg1 arg2 # with arguments lldb -p 12345 # attach to PID lldb -c core.1234 # load core dump lldb ./prog core.1234 # binary + core
Source: <https://lldb.llvm.org/use/map.html>
| GDB | LLDB | Notes | |-----|------|-------| | `run [args]` | `process launch [args]` / `r` | | | `continue` | `process continue` / `c` | | | `next` | `thread step-over` / `n` | | | `step` | `thread step-in` / `s` | | | `nexti` | `thread step-inst-over` / `ni` | | | `stepi` | `thread step-inst` / `si` | | | `finish` | `thread step-out` / `finish` | | | `break main` | `breakpoint set -n main` / `b main` | | | `break file.c:42` | `breakpoint set -f file.c -l 42` / `b file.c:42` | | | `break *0x400abc` | `breakpoint set -a 0x400abc` / `b -a 0x400abc` | | | `watch x` | `watchpoint set variable x` / `wa s v x` | | | `print x` | `frame variable x` / `p x` | | | `print/x x` | `p/x x` | | | `info locals` | `frame variable` / `fr v` | | | `info args` | `frame variable --arguments` | | | `backtrace` | `thread backtrace` / `bt` | | | `frame N` | `frame select N` / `f N` | | | `info threads` | `thread list` | | | `thread N` | `thread select N` | | | `thread apply all bt` | `thread backtrace all` | | | `x/10wx addr` | `memory read -s4 -fx -c10 addr` / `x/10xw addr` | | | `set var = 42` | `expression var = 42` / `expr var = 42` | | | `quit` | `quit` / `q` | |
# By name b main breakpoint set --name foo breakpoint set --name foo --condition 'x > 0' # By file:line b file.c:42 breakpoint set --file file.c --line 42 # By address b -a 0x100003f20 # By regex breakpoint set --func-regex '^MyClass::' # List breakpoint list / br l # Delete breakpoint delete 2 # Disable/enable breakpoint disable 1 breakpoint enable 1 # Commands on hit breakpoint command add 1 > p x > continue > DONE
# Print variable p x frame variable x p *ptr p arr[0] # Print expression expression x * 2 + 1 expr (int)sqrt(9.0) # All locals frame variable fr v -a # include arguments # Registers register read register read rip rsp # Memory memory read --size 4 --format x --count 10 0x7fff0000 x/10xw 0x7fff0000 # GDB-compatible syntax # Type info image lookup --type MyClass type lookup MyClass
watchpoint set variable x # write watchpoint watchpoint set variable -w read x # read watchpoint watchpoint set variable -w read_write x watchpoint set expression -- &x # by address watchpoint list watchpoint delete 1
thread list thread select 3 thread backtrace all thread backtrace --count 5 # limit depth # Per-thread stepping thread step-over # step this thread only
# Symbol lookup in shared cache image lookup --address 0x18ab12345 image lookup --name objc_msgSend # Objective-C method breakpoint b "-[NSArray objectAtIndex:]" b "+[NSString stringWithFormat:]" # Inspect Objective-C object po myObject # print-object (calls -description) po [arr count] # Show loaded libraries image list image list -b # brief (names only)
Install the `CodeLLDB` extension. `.vscode/launch.json`:
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug (lldb)",
"type": "lldb",
"request": "launch",
"program": "${workspaceFolder}/build/prog",
"args": [],
"cwd": "${workspaceFolder}",
"preLaunchTask": "build"
}
]
}import lldb
def print_all_threads(debugger, command, result, internal_dict):
target = debugger.GetSelectedTarget()
process = target.GetProcess()
for thread in process:
print(f"Thread {thread.GetIndexID()}: {thread.GetName()}")
for frame in thread:
print(f" {frame}")
def __lldb_init_module(debugger, internal_dict):
debugger.HandleCommand('command script add -f myscript.print_all_threads pthreads')Load: `command script import /path/to/myscript.py`
For a full GDB↔LLDB command map, see [references/gdb-lldb-map.md](references/gdb-lldb-map.md).
A curated suite of AI agent skills for systems and low-level programming — C/C++, Rust, Zig, GPU, bare-metal firmware, Linux kernel/driver development, computer architecture, compiler internals, HPC, and more.
Repo: mohitmishra786/low-level-dev-skills
Custom allocator skill for memory allocation strategies. Use when implementing…
NUMA programming skill for multi-socket memory locality. Use when detecting NUMA topology,…
AF_XDP skill for high-performance XDP sockets. Use when creating AF_XDP sockets, configuring…
DPDK skill for userspace packet I/O. Use when initializing EAL, configuring PMD drivers,…
io_uring skill for Linux async I/O. Use when building high-performance servers with liburing,…
Bare-metal ADC and DAC skill. Use when configuring analog sampling, DMA-driven ADC,…