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/jit-compilation

JIT compilation skill for runtime code generation. Use when building LLVM ORC JIT, LLJIT, Cranelift JIT, inline caches, trampolines, or Rust dynasm codegen. Activates on queries about ORC JIT, LLJIT, Cranelift, ExecutionSession, inline cache, W^X, or dynasm.

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$ npx -y skills add mohitmishra786/low-level-dev-skills --skill jit-compilation --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/jit-compilation

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The summary Claude sees to decide when to auto-load this skill.

JIT compilation skill for runtime code generation. Use when building LLVM ORC JIT, LLJIT, Cranelift JIT, inline caches, trampolines, or Rust dynasm codegen. Activates on queries about ORC JIT, LLJIT, Cranelift, ExecutionSession, inline cache, W^X, or dynasm.

SKILL.md

jit-compilation.SKILL.md
name: jit-compilation
description: JIT compilation skill for runtime code generation. Use when building LLVM ORC JIT, LLJIT, Cranelift JIT, inline caches, trampolines, or Rust dynasm codegen. Activates on queries about ORC JIT, LLJIT, Cranelift, ExecutionSession, inline cache, W^X, or dynasm.

JIT Compilation

Purpose

Guide agents through just-in-time compilation: LLVM ORC JIT v2 (`ExecutionSession`, `IRLayer`, `ObjectLayer`), LLJIT for simpler use cases, Cranelift JIT, inline caches for dynamic dispatch, trampolines for lazy compilation, security considerations (W^X, code signing), and Rust `dynasm` for x86 codegen.

When to Use

  • Building an interpreter with a JIT hot-path
  • Implementing lazy function compilation on first call
  • Embedding dynamic code generation in a REPL or game engine
  • Prototyping codegen without writing a full linker
  • Creating inline caches for polymorphic call sites
  • Generating x86 machine code from Rust with `dynasm`

Workflow

1. JIT architecture overview

Source/AST/Bytecode
    → IR (LLVM IR or Cranelift CLIF)
    → Object file (in memory)
    → Runtime linker (RTDyldObjectLinkingLayer)
    → Executable code in R+X memory
    → Function pointer call

2. LLJIT — simplest LLVM JIT

#include "llvm/ExecutionEngine/Orc/LLJIT.h"
#include "llvm/IR/LLVMContext.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/IRBuilder.h"

using namespace llvm;
using namespace llvm::orc;

int main() {
    auto JIT = cantFail(LLJITBuilder().create());

    LLVMContext Context;
    auto M = std::make_unique<Module>("jit", Context);
    IRBuilder<> Builder(Context);

    // int add(int a, int b) { return a + b; }
    Function *AddFn = Function::Create(
        FunctionType::get(Builder.getInt32Ty(),
                          {Builder.getInt32Ty(), Builder.getInt32Ty()}, false),
        Function::ExternalLinkage, "add", M.get());

    BasicBlock *BB = BasicBlock::Create(Context, "entry", AddFn);
    Builder.SetInsertPoint(BB);
    auto Args = AddFn->arg_begin();
    Value *Sum = Builder.CreateAdd(Args, Args + 1);
    Builder.CreateRet(Sum);

    cantFail(JIT->addIRModule(ThreadSafeModule(std::move(M), std::make_unique<LLVMContext>())));

    auto AddSym = JIT->lookup("add");
    auto *AddPtr = (int (*)(int, int))AddSym->getValue();
    int result = AddPtr(3, 4);  // 7
    return 0;
}
clang++ -std=c++17 jit.cpp $(llvm-config --cxxflags --ldflags --libs core orcjit native) -o jit

3. ORC JIT v2 layers

ExecutionSession ES;
auto &MainJD = ES.createBareJITDylib("main");

RTDyldObjectLinkingLayer ObjectLayer(
    ES, []() { return std::make_unique<SectionMemoryManager>(); });

IRCompileLayer CompileLayer(
    ES, ObjectLayer, std::make_unique<TargetMachineBuilder>());

// Add IR module to JITDylib
ThreadSafeModule TSM = ...;
CompileLayer.add(MainJD, std::move(TSM));

// Resolve symbol
auto Sym = ES.lookup({&MainJD}, "my_func");

Layers:

  • **IRLayer** — compiles LLVM IR to object
  • **ObjectLayer** — links relocatable objects
  • **ExecutionSession** — symbol lookup and JITDylib management

4. Lazy compilation with trampolines

First call → trampoline → compile function → patch trampoline → direct call
// Simplified lazy compile on first invocation
void *LazyCompile(const std::string &Name) {
    if (!Compiled.count(Name)) {
        auto Fn = CompileFromAST(Name);
        Compiled[Name] = Fn;
        // Patch call site or update function pointer table
    }
    return Compiled[Name];
}

ORC supports lazy reexports and lazy compilation via `LazyCallThroughManager`.

5. Inline caches

// Concept: monomorphic call site caches resolved target
// Pseudocode for dynamic language
function call_site(obj, method, args) {
    if (obj.class_id === cache.class_id) {
        return cache.fn_ptr(args);  // fast path
    }
    cache.class_id = obj.class_id;
    cache.fn_ptr = resolve_method(obj, method);
    return cache.fn_ptr(args);
}

JIT generates specialized code per cached type; deoptimize on cache miss.

6. Cranelift JIT

use cranelift::prelude::*;
use cranelift_jit::{JITBuilder, JITModule};
use cranelift_module::{Linkage, Module};

let isa = cranelift_native::builder().finish(settings::Flags::new(settings::builder()))?;
let jit_builder = JITBuilder::with_isa(isa, cranelift_module::default_libcall_names());
let mut module = JITModule::new(jit_builder);

let mut ctx = module.make_context();
ctx.func = Function::with_name_signature(
    module.declare_function("add", Linkage::Export, &sig)?,
    sig,
);
// ... build IR in ctx.func ...
module.define_function(func_id, &mut ctx)?;
module.finalize_definitions()?;
let code = module.get_finalized_function(func_id);
let add_fn: fn(i32, i32) -> i32 = unsafe { std::mem::transmute(code) };

Cranelift: faster compile times than LLVM, good for embeddable JITs.

7. Security — W^X policy

W^X (Write XOR Execute)
├── Memory page is writable OR executable, never both
├── JIT: allocate RW → write code → mprotect(RX)
└── macOS hardened runtime requires signed JIT pages
#include <sys/mman.h>

void *mem = mmap(NULL, size, PROT_READ | PROT_WRITE,
                 MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
// write machine code to mem
mprotect(mem, size, PROT_READ | PROT_EXEC);

Linux: `MAP_JIT` on Apple platforms; `sealed` memfd on hardened systems.

8. Rust dynasm (x86)

use dynasm::dynasm;
use dynasmrt::{Assembler, ExecutableBuffer};

let mut asm = Assembler::new().unwrap();
dynasm!(asm
    ; .arch x86_64
    ; add:
    ; add eax, ecx
    ; ret
);
let buf = asm.finalize().unwrap();
let add_fn: fn(i32, i32) -> i32 = unsafe { std::mem::transmute(buf.ptr(0)) };

Use for lightweight asm snippets without LLVM dependency.

9. Decision tree

JIT backend choice?
├── Need LLVM optimizations → ORC JIT / LLJIT
├── Fast compile, embeddable → Cranelift
├── Tiny asm snippets → dynasm
└── ML workloads → MLIR → ORC
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A curated suite of AI agent skills for systems and low-level programming — C/C++, Rust, Zig, GPU, bare-metal firmware, Linux kernel/driver development, computer architecture, compiler internals, HPC, and more.

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