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Writing
Skill

/worldbuilding-outline-last

Use when a novel outline needs worldbuilding after plot, hook, goals, and characters are known, or when the user is overbuilding lore before the story works. Trigger on 世界观, 设定太多, 境界, 等级, 宗门, 背景故事, worldbuilding. Do not use to create lore before the story premise exists.

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From plugin
qmai
811127 skills
Install
$ npx -y skills add mochocyang/qmai --skill worldbuilding-outline-last --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/worldbuilding-outline-last

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when a novel outline needs worldbuilding after plot, hook, goals, and characters are known, or when the user is overbuilding lore before the story works. Trigger on 世界观, 设定太多, 境界, 等级, 宗门, 背景故事, worldbuilding. Do not use to create lore before the story premise exists.

SKILL.md

worldbuilding-outline-last.SKILL.md
name: worldbuilding-outline-last
title: 世界观后置
description: Use when a novel outline needs worldbuilding after plot, hook, goals, and characters are known, or when the user is overbuilding lore before the story works. Trigger on 世界观, 设定太多, 境界, 等级, 宗门, 背景故事, worldbuilding. Do not use to create lore before the story premise exists.

Webnovel Worldbuilding Last

Core Principle

Worldbuilding comes last. Add only settings that support the plot, selling point, goal ladder, and character functions. Do not write an encyclopedia before the story can move.

Execution

1. **Read prior components**

  • Plot seed, selling point, goals, protagonist, and supporting cast must exist.

2. **Derive necessary settings**

  • What rules make the selling point work?
  • What institutions create the stage goals?
  • What locations enable the first arcs?
  • What limits prevent the protagonist from solving everything too easily?

3. **Write minimum viable worldbuilding**

  • Keep only rules that will appear in early story or drive conflict.

4. **Cut decorative lore**

  • If a setting does not affect choices, conflict, or reader expectation, mark it as later.

Output Format

## 世界观设定

### 必要规则

### 势力和地点

### 等级或资源体系

### 与卖点的连接

### 暂不展开的设定

Source Trace

From `大纲如何写.mp3`: “最后一步,才是世界观...不要把精力浪费在这上面...一定要根据前面的内容来设定。”

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