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/ios-26-platform

Use when implementing iOS 26 features (Liquid Glass, new SwiftUI APIs, WebView, Chart3D), deploying iOS 26+ apps, or supporting backward compatibility with iOS 17/18.

From plugin
claude-swift-engineering
22317 skills11 agents3 commands
Install
$ npx -y skills add johnrogers/claude-swift-engineering --skill ios-26-platform --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/ios-26-platform

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when implementing iOS 26 features (Liquid Glass, new SwiftUI APIs, WebView, Chart3D), deploying iOS 26+ apps, or supporting backward compatibility with iOS 17/18.

SKILL.md

ios-26-platform.SKILL.md
name: ios-26-platform
description: Use when implementing iOS 26 features (Liquid Glass, new SwiftUI APIs, WebView, Chart3D), deploying iOS 26+ apps, or supporting backward compatibility with iOS 17/18.

iOS 26 Platform

iOS 26 introduces Liquid Glass, Apple's next-generation material design system that dynamically bends light, moves organically, and adapts automatically across all platforms.

Overview

iOS 26 modernizes UI with new materials (Liquid Glass), SwiftUI APIs (WebView, Chart3D, @Animatable), and advanced features (@BackoffAnimation, free-form windows). The core principle: modern UI gets updated automatically at compile time; most Liquid Glass benefits are "free" from recompiling with Xcode 26.

Reference Loading Guide

**ALWAYS load reference files if there is even a small chance the content may be required.** It's better to have the context than to miss a pattern or make a mistake.

| Reference | Load When | |-----------|-----------| | **[Liquid Glass](references/liquid-glass.md)** | Implementing glass effects, choosing Regular vs Clear variants, or understanding visual properties | | **[Automatic Adoption](references/automatic-adoption.md)** | Understanding what iOS 26 changes automatically vs what requires code | | **[SwiftUI APIs](references/swiftui-apis.md)** | Using WebView, Chart3D, `@Animatable`, AttributedString, or new view modifiers | | **[Toolbar & Navigation](references/toolbar-navigation.md)** | Customizing toolbars with spacers, morphing, glass button styles, or search | | **[Backward Compatibility](references/backward-compat.md)** | Supporting iOS 17/18 alongside iOS 26, or using UIDesignRequiresCompatibility |

Core Workflow

1. **Check deployment target** — iOS 26+ required for Liquid Glass 2. **Recompile with Xcode 26** — Standard controls get glass automatically 3. **Identify navigation layer** — Apply glass to tab bars, toolbars, navigation (not content) 4. **Choose variant** — Regular (95% of cases) or Clear (media-rich backgrounds only) 5. **Add @available guards** — For backward compatibility with iOS 17/18 6. **Test accessibility** — Verify Reduce Transparency, Increase Contrast, Reduce Motion

Common Mistakes

1. **Ignoring backward compatibility** — Targeting iOS 26+ without `@available` guards breaks iOS 17/18 support. Always use `if #available(iOS 26, *)` for Liquid Glass or new APIs.

2. **Over-using glass effect** — Applying glass to content areas, not just navigation, creates visual noise. Glass works for: tab bars, toolbars, sheets, navigation. NOT for content areas.

3. **Animation performance issues** — Liquid Glass animations can be expensive. Respect Reduce Motion accessibility setting and profile with Instruments 26 before shipping.

4. **Assuming Clear variant looks good** — Clear is for media-rich backgrounds only (photos, video). Regular variant is correct 95% of the time. Only use Clear if you explicitly need the ultra-transparency.

5. **Not testing on actual devices** — Simulator rendering differs from hardware. Test glass effects on iPhone 15 Pro, iPad, and Mac to verify visual quality.

6. **Using old UIView patterns with new glass** — Mixing UIView-based navigation with iOS 26 glass creates inconsistent appearances. Migrate fully to SwiftUI or wrap carefully with UIViewRepresentable.

Read more
Ships withclaude-swift-engineering

Claude Code plugin marketplace for modern Swift/SwiftUI development A specialized AI toolkit for building professional iOS/macOS features with modern Swift 6.2, TCA (The Composable Architecture), and SwiftUI.

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