3dgs-articulated-reaso…
3DGS Articulated Object Reasoning & Digital Twin Agent. Reason about articulated objects in 3DGS scenes: extract part structure,…
Build and reason over ontologies & structured knowledge representations for 3D/spatial domains: ontology-grounded scene representation, 3D scene graph construction, knowledge-graph-augmented reasoning, neuro-symbolic spatial reasoning, and robot-ontology population. Backed by a
$ npx -y skills add jaccen/Awesome-Gaussian-Skills --skill ontology --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/ontologyContext preview
The summary Claude sees to decide when to auto-load this skill.
Build and reason over ontologies & structured knowledge representations for 3D/spatial domains: ontology-grounded scene representation, 3D scene graph construction, knowledge-graph-augmented reasoning, neuro-symbolic spatial reasoning, and robot-ontology population. Backed by a
name: ontology description: 'Build and reason over ontologies & structured knowledge representations for 3D/spatial domains: ontology-grounded scene representation, 3D scene graph construction, knowledge-graph-augmented reasoning, neuro-symbolic spatial reasoning, and robot-ontology population. Backed by a 12-method ''Ontology & Knowledge Representation'' knowledge base. Use when: designing scene graphs or spatial ontologies, connecting 3DGS scenes to knowledge graphs, neuro-symbolic spatial reasoning, LLM-assisted ontology construction, 本体工程/知识图谱/场景图/神经符号推理.'
> Scope: ontology engineering and structured knowledge representations applied to 3D scenes, robots, and spatial reasoning. > Knowledge base: 12 indexed methods in the **Ontology & Knowledge Representation** category (`data/methods.json`, single source of truth — always re-query, never answer from memory).
| Need | Representation | Library exemplar | |------|----------------|------------------| | Structured scene memory that updates with change | Dynamic 3D Gaussian scene graph | DynamicGSG [arXiv:2502.15309] | | Cross-scene unification of 3DGS maps | 3D scene graph registration | Graph-GSReg [arXiv:2606.29782] | | Grounded, scalable long-horizon planning | Ontology-grounded scene representation | OntoPlan [arXiv:2610.07649] | | End-to-end scene graph without pipelines | Direct 3D scene graph writing | GraphWrit3R [arXiv:2609.31595] | | Open-plan environments (no wall heuristics) | Task/prior-driven probabilistic scene graphs | Prior-SG [arXiv:2608.06170] |
| Pattern | Method | Mechanism | |---------|--------|-----------| | Neuro-symbolic spatial reasoning | SATURN [arXiv:2606.22694] | Approximate 3D scene reconstruction + soft perspective-aware predicates + training-free Pythonic symbolic executor | | KG-augmented driving QA | KLDrive [arXiv:2603.21029] | Knowledge graph of fine-grained 3D scene facts reduces LLM hallucination | | Scene-graph-guided CoT | EmbodiedVSR [arXiv:2503.11089] | Dynamic scene graphs steer chain-of-thought for zero-shot spatial tasks | | Zero-shot 3D path planning | HiWE [arXiv:2609.39323] | Point-based interface: PointVLM grounding + depth-lifted semantic 3D representation + language planner | | Symbolic safety assessment | NEUROSYMLAND [arXiv:2607.02277] | Probabilistic semantic scene graph + symbolic constraints (flatness, clearance), edge-deployable | | Temporal-logic trajectory generation | Vision-TL-Action [arXiv:2607.26770] | Coordinate-free TL syntax graphs fused with visual tokens via cross-attention | | Open-vocabulary manipulation via symbols | GRASP [arXiv:2606.12910] | VLM translates natural language → PDDL goals → real-time task-and-motion planning |
1. **One vocabulary, many modules**: a spatial ontology pays off only when perception, planning, and action all commit to the same symbolic vocabulary 2. **Soft predicates over hard thresholds**: noisy perception breaks binary spatial decisions — use soft, perspective-aware predicates (SATURN) with a symbolic executor separated from perception 3. **Scene graphs as the bridge**: between raw Gaussians/meshes and symbolic reasoning, the 3D scene graph is the current best-served interface (GraphWrit3R, DynamicGSG, Graph-GSReg, Prior-SG) 4. **Grounding before planning**: knowledge must lift to metric space (depth-lifted semantic 3D representation, HiWE) before motion-level use 5. **Update paths are first-class**: real environments change; a representation without an update protocol (DynamicGSG's environment adaptation) is a dead map
900 arXiv-verified 3DGS methods · 15 AI agent skills · MCP server (34 tools) · open ebook — the AI-native entry to 3D Gaussian Splatting research
3DGS Articulated Object Reasoning & Digital Twin Agent. Reason about articulated objects in 3DGS scenes: extract part structure,…
Review 3DGS implementation code for correctness, performance bugs, and best practices. Covers CUDA kernels, rendering pipeline,…
3DGS compression-to-deployment pipeline: quantization (scalar/VQ/mixed-precision), pruning…
Guide for deploying 3DGS from research to production: 10 industry verticals, engineering stack, GIS toolchain solutions,…
Design rigorous experiments for 3DGS research papers. Recommends datasets, baselines, metrics, ablation matrices. Targets…
MCP protocol integration with 3DGS rendering pipeline: Agent-controlled Three.js/WebGPU rendering, voice-driven scene…