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/micro-interaction

This skill should be used when the user asks to "add a hover/press effect", "animate a toggle or switch", "build an animated like button", "make a toast/snackbar slide in", "animate a drawer or modal", "animate list reordering or add/remove", "do a shared-element layout

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web-animation-skills
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Install
$ npx -y skills add iart-ai/web-animation-skills --skill micro-interaction --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/micro-interaction

Context preview

The summary Claude sees to decide when to auto-load this skill.

This skill should be used when the user asks to "add a hover/press effect", "animate a toggle or switch", "build an animated like button", "make a toast/snackbar slide in", "animate a drawer or modal", "animate list reordering or add/remove", "do a shared-element layout

SKILL.md

micro-interaction.SKILL.md
name: micro-interaction
description: This skill should be used when the user asks to "add a hover/press effect", "animate a toggle or switch", "build an animated like button", "make a toast/snackbar slide in", "animate a drawer or modal", "animate list reordering or add/remove", "do a shared-element layout transition", or "polish UI feedback". Covers UI motion with Framer Motion (motion/react) and modern CSS.
version: 0.1.0

Micro-interactions (UI Motion)

Small, functional motion that makes an interface feel responsive and alive: hover/press/focus feedback, toggles, toasts, drawers, and list/layout animation. The goal is feedback and continuity, not decoration.

When to use

  • Hover/press/focus feedback; toggles, checkboxes, like/heart buttons
  • Toasts/snackbars, drawers, modals, tooltips, accordions (enter/exit)
  • List add/remove/reorder; shared-element ("magic move") layout transitions
  • Loading → success → error state transitions

Principles (apply to all of it)

  • Duration: UI micro-interactions live in **100–250ms**. Anything over ~400ms feels laggy for a click response.
  • Animate `transform` and `opacity` only — they are GPU-composited (no layout/paint). Avoid animating `width/height/top/left`; use `scale` or layout animation instead.
  • Give **instant** press feedback: `scale: 0.96` on tap with a fast spring.
  • Asymmetric timing: enter slightly slower (ease-out), exit faster (ease-in). Things should arrive gracefully and leave promptly.
  • Respect `prefers-reduced-motion`: gate non-essential motion; keep opacity changes, drop large movement.
  • Easing defaults: ease-out for entrances `cubic-bezier(0.16, 1, 0.3, 1)`; a tasteful overshoot is `cubic-bezier(0.34, 1.56, 0.64, 1)`; standard move `cubic-bezier(0.4, 0, 0.2, 1)`.

Framer Motion (motion/react) essentials

As of v11+, the package is imported as `motion/react` (the `framer-motion` name still works).

Gestures and springs

import { motion } from "motion/react";

<motion.button
  whileHover={{ scale: 1.03 }}
  whileTap={{ scale: 0.96 }}
  whileFocus={{ boxShadow: "0 0 0 3px rgba(59,130,246,.5)" }}
  transition={{ type: "spring", stiffness: 400, damping: 30 }}
/>

Spring intuition: higher `stiffness` = faster; higher `damping` = less bounce. `stiffness: 400, damping: 30` is a snappy UI default. For visible bounce, lower damping (e.g. `damping: 12`).

Enter / exit with AnimatePresence

Exit animations require `AnimatePresence` wrapping conditionally-rendered children, each with a stable `key`.

import { AnimatePresence, motion } from "motion/react";

<AnimatePresence>
  {open && (
    <motion.div
      key="panel"
      initial={{ opacity: 0, y: 8 }}
      animate={{ opacity: 1, y: 0 }}
      exit={{ opacity: 0, y: 8 }}
      transition={{ duration: 0.2, ease: [0.16, 1, 0.3, 1] }}
    />
  )}
</AnimatePresence>

For toasts/lists, use `mode="popLayout"` so removed items don't hold space while exiting.

Layout animation (the superpower)

`layout` automatically animates any layout change (position/size) using transforms — perfect for reordering, expanding cards, and grid<->list.

<motion.li layout transition={{ type: "spring", stiffness: 500, damping: 40 }} />

Shared-element transition across components: give two elements the same `layoutId` and Framer Motion animates between them as one mounts and the other unmounts.

{!open && <motion.div layoutId="card" onClick={() => setOpen(true)} />}
<AnimatePresence>
  {open && <motion.div layoutId="card" />} {/* "magic moves" from the source */}
</AnimatePresence>

Gotcha: a plain `layout` element distorts `border-radius` and text during scale. Add `layout` to direct children that should counter-scale, and prefer `borderRadius`/`boxShadow` as motion values, or use `layout="position"` to animate position only.

Pure CSS path (no JS, including discrete properties)

Modern CSS can animate enter/exit and even `display` toggles without a library.

.toast {
  transition: opacity 0.2s ease, transform 0.2s ease;
  /* allow animating to/from display:none and from initial render */
  transition-behavior: allow-discrete;
}
.toast[hidden] { display: none; }

/* animate FROM these values on first render / when entering */
@starting-style {
  .toast { opacity: 0; transform: translateY(8px); }
}

`@starting-style` defines the "before-open" values so an element animates in on first appearance; `transition-behavior: allow-discrete` lets `display` (and `overlay` for popovers/dialogs) participate so exit animations run before the element is removed. Baseline in Chrome/Edge/Safari; provide a no-animation fallback for older browsers.

Always include a reduced-motion guard:

@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important;
    transition-duration: 0.01ms !important;
  }
}

State, not just decoration

Loading → success → error should be one continuous motion (e.g. a button morphs spinner → checkmark), not a jump cut. Keep the element mounted and animate between states so the eye tracks the same object.

Deliver & verify (standalone HTML)

> **Packaged helper** (`scripts/`): `scripts/seek-shot.sh anim.html 0 1.5 3` freezes the `?t=N` harness and screenshots each moment; `scripts/contact-sheet.sh sheet.png frame-*.png` tiles them for one-glance review. See `scripts/README.md`.

For a self-contained interaction demo (toggle, like button, toast, drawer) the deliverable is **one HTML file that opens directly in a browser**. Pure-CSS interactions ship as-is; for a Framer Motion demo, load React + `motion` from CDN (`esm.sh`) into one inline module — no build step. One file is the right tier; don't reach for a bundler.

**Output contract:**

  • One `.html` file: your markup plus either CSS transitions/`@starting-style` or an inline `<script type="module">` importing `motion` from CDN.
  • A way to land on the **resolved end state** for a screenshot — interacti
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Web animation skills for AI coding agents — GSAP, SVG, Lottie, micro-interactions, page transitions, and 60fps performance, installed straight into your agent.

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