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/render-imessage-cascade

Assemble an iMessage notification-cascade video ad (≈14s, 9:16) from a phone-on-desk plate + 3–5 messages — authentic Apple Messages banners composited in PIL (SF Pro text, green Messages icon, warm translucent-greige fill, soft shadow) spring in one-by-one at the BOTTOM and

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goose-skills
1.2k200 skills
Install
$ npx -y skills add gooseworks-ai/goose-skills --skill render-imessage-cascade --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/render-imessage-cascade

Context preview

The summary Claude sees to decide when to auto-load this skill.

Assemble an iMessage notification-cascade video ad (≈14s, 9:16) from a phone-on-desk plate + 3–5 messages — authentic Apple Messages banners composited in PIL (SF Pro text, green Messages icon, warm translucent-greige fill, soft shadow) spring in one-by-one at the BOTTOM and

SKILL.md

render-imessage-cascade.SKILL.md
name: render-imessage-cascade
description: Assemble an iMessage notification-cascade video ad (≈14s, 9:16) from a phone-on-desk plate + 3–5 messages — authentic Apple Messages banners composited in PIL (SF Pro text, green Messages icon, warm translucent-greige fill, soft shadow) spring in one-by-one at the BOTTOM and push the stack UP, a right-aligned Show-less/X pill rides above, the X clears the stack, then a serif end card resolves. FREE assembly (PIL + ffmpeg); the recipe supplies the per-brand plate, notifications, and end-card config and gates the paid plate-clean/music calls to their own capabilities. Use for the imessage-notification-cascade format.
status: active

render-imessage-cascade

The free, deterministic renderer for the **imessage-notification-cascade** video ad format — the viral iOS trend where a phone sits on a desk and Apple Messages notifications STACK IN one after another. The signature mechanic is the **bottom-up push**: each new banner springs in at the bottom (nearest the phone) and shoves every existing one UP a row; the iOS grouped "⌄ Show less / ✕" pill rides above the stack; the ✕ clears the stack; then a serif end card resolves.

This is a DETERMINISTIC composite — **no generative video of the UI**. Authentic iMessage banners are drawn in PIL and animated in FFmpeg over a Ken-Burns plate, so the notification text + wordmark stay pixel-crisp (a video model would smear type). The template recipe supplies the per-brand `plate`, `notifications`, and `end_card` config and gates the only paid steps — cleaning the plate (→ `create-image-fal`) and the music bed/pop (→ `create-music-elevenlabs`) — to their own capabilities. This capability itself makes **no paid calls**.

Scripts (free)

  • `scripts/build_assets.py` — draws the assets from `config`: `nb-1..N.png` (authentic

banners — green Messages icon, warm translucent-greige fill, soft box-shadow, title/body/NOW/handle), `pill.png` (right-aligned "⌄ Show less / ✕"), `endcard.png` (serif CTA + wordmark lockup + url). **Fonts are load-bearing: SF Pro (`SFNS.ttf`) via `set_variation_by_name` for the banner title/body/NOW/handle** (Arial fallback), Times/serif for the end-card CTA. Do NOT swap in Helvetica/Arial as the primary — the banners must read as the real iOS system font.

  • `scripts/compose.py` — Ken-Burns push-in on the plate → each banner springs in at the

BOTTOM while later arrivals push the stack UP (FFmpeg overlay `y` expressions) → pill rides above → ✕-clear swipes the stack up + fades → serif end card fades in → optional audio (bed + pop per arrival + a free FFmpeg swoosh on the clear) → encode h264 + aac.

  • `scripts/config.example.json` — the shape of the brand `config` the recipe binds.

Geometry contract (load-bearing — build_assets.py and compose.py MUST share it)

`W=1080 H=1920`, `SIDE=135` → banner width `BODY_W=810`, `BANNER_H=176`, `PAD=60`, row pitch `H=214`, bottom anchor `YB=1200`. Icon ~100px at a ~24px left inset; body text starts ~150px from the banner's left edge. Change one, change both.

Craft rules (faithful to the source molecule)

  • Keep the REAL iMessage UI: green Apple Messages icon, warm TRANSLUCENT greige banner

(NOT white, no white bloom), soft dark box-shadow. Do NOT rebrand the banner to the brand's colors — the brand lives ONLY on the handle (bottom-right) + the end card.

  • **SF Pro for all banner text** (title Semibold ~38, body Regular ~36, NOW/handle ~25).

Never AI-render text.

  • 3–5 notifications (more crowds the top / clips the pill); newest enters at the BOTTOM,

so banner 1 is the oldest and ends up on TOP.

  • ✕-clear then end card (a real hand-swipe needs a paid i2v — out of scope here).

Requires

`watch` (QC the final master). The recipe gates `create-image-fal` (plate clean) and `create-music-elevenlabs` (bed/pop) — both paid, proxy-routed, billed to the Ads agent.

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