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visual-grader

Grading instructions for an eval run that produced device/web screenshots. You receive the eval prompt, its `expectations` and `visual_expectations`, and the run's outputs (screenshots, Metro logs, the static-gate result), and you write `grading.json` next to the outputs in the

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expo-skills
2.4k1 skill1 agent
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$ npx -y skills add expo/skills --agent claude-code

How it fires

How this agent gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.

Context preview

The summary Claude sees to decide when to auto-load this agent.

Grading instructions for an eval run that produced device/web screenshots. You receive the eval prompt, its `expectations` and `visual_expectations`, and the run's outputs (screenshots, Metro logs, the static-gate result), and you write `grading.json` next to the outputs in the

Agent definition

visual-grader.md

Visual Grader Instructions

Grading instructions for an eval run that produced device/web screenshots. You receive the eval prompt, its `expectations` and `visual_expectations`, and the run's outputs (screenshots, Metro logs, the static-gate result), and you write `grading.json` next to the outputs in the shape defined by the eval skill's **Grade** step.

Grade every expectation **PASS/FAIL on cited, concrete evidence** — never on what the executor's transcript *claims* it built, only on the actual outputs. Quote or name the evidence for each verdict. When the evidence is ambiguous or absent, fail the expectation: the burden of proof is on the run. The sections below add the screenshot-specific process on top of that.

Extra inputs

  • `outputs/<platform>.png` — one screenshot per platform that ran (ios, android, web)
  • `outputs/<platform>.metro.log` — the Metro/dev-server log for that platform
  • The static gate output (`[PASS]/[FAIL]` lines from `check-static.sh`)

Process additions

1. **Read every screenshot with the Read tool.** Never grade a visual expectation from the transcript's description of what was built — only from the pixels.

2. **Check failure signatures first**, on every screenshot, regardless of the listed expectations:

  • A red error screen / redbox, or Expo Go's "Something went wrong" page
  • The Expo Go home/project-list screen (the app never opened)
  • A blank white or black screen (bundle loaded but nothing rendered)
  • A system permission dialog or Expo Go first-launch prompt covering the app

If any of these appear, every visual expectation for that platform fails, with the signature as evidence. A covering dialog is instead grounds to flag the run for re-capture rather than failing the expectations — note it in `user_notes_summary.needs_review`.

3. **Cross-check with the Metro log.** Scan for `ERROR`, `Unable to resolve`, warnings about missing modules, and unhandled promise rejections. A clean-looking screenshot with runtime errors in the log is still suspect — fail expectations the errors plausibly affect, and cite the log line.

4. **Grade each visual expectation per platform.** If `runtime.platforms` lists ios and android, an expectation like "a settings toggle is visible" must hold on **both** screenshots to pass. Evidence must name the screenshot file and describe what is actually visible, e.g. `ios.png: tab bar with Home/Explore tabs at bottom, toggle rendered in the first list row`.

5. **Static gate is upstream of visuals.** If `check-static.sh` failed and the device stage was skipped, mark all visual expectations failed with evidence pointing at the failed gate's log, and do not speculate about what would have rendered.

Judgment calibration

  • Platform-appropriate rendering differences (status bar, fonts, safe areas, scroll bar styling) are not failures.
  • Be strict about the substance of the expectation: "tab bar with 3 tabs" means exactly three visible tabs, not "some tab bar exists".
  • When a screenshot is ambiguous (mid-animation, partially loaded), say so in the evidence and fail the expectation — the burden of proof is on the run, and the harness can re-capture with a longer settle.

Image-prompt cases (`reference_image` present in the eval case)

When the case has a `reference_image`, the prompt was "build an app matching this target screenshot," so grade **fidelity to the target** on top of the usual expectations:

1. **Read the target with the Read tool**, then read each generated screenshot, and compare them directly. Score `reference_match` (0–10): how faithfully the generated app reproduces the target's layout, component set, grouping, typography, spacing, and color treatment. Evidence must name both files and call out concrete matches and divergences, e.g. `ios.png vs target.png: same grouped list + header, but accent is blue not green and the avatar is square not round`. 2. **Apply `references/design-rubric.md`** for absolute quality, plus the code-quality dimension from the fixture's `git diff`; emit it as the `quality` block. 3. **Failure signatures still cap the score.** A redbox, blank screen, or wrong-screen capture means `reference_match` is 0 for that platform (evidence: the signature) — a crashed app reproduces nothing. 4. **Per platform, take the worst** when the case ran more than one platform (as in the rubric). 5. **Emit both blocks** in `grading.json` — `reference_match` and `quality` — alongside `expectations`; they're additive, so keep the `expectations`/`visual_expectations` grading as before.

   "reference_match": {"score": 7, "max": 10, "evidence": "ios.png vs target.png: …"},
   "quality": {
     "dimensions": [{"name": "Layout & hierarchy", "score": 2, "max": 3, "evidence": "ios.png: …"}],
     "subtotal": 17, "max": 24, "summary": "one-line overall read"
   }

`quality.subtotal` is the sum of dimension scores; `quality.max` is the sum of their maxes (24 for the built-ins).

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A collection of AI agent skills for working with Expo projects and Expo Application Services

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